Posts for Dimon12321

Dimon12321
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Joined: 4/5/2014
Posts: 1134
Location: Ukraine
FitterSpace wrote:
If you're the type of person that doesn't like glitches in speedrunning, the level after this one is for you.
Long level and no glitches!? Gee, that's bizarre
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
Posts: 1134
Location: Ukraine
NEVERDOORS, welcome back! Long time no see. That was quite spectacular. Quite an improvement.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
Posts: 1134
Location: Ukraine
The Nerd was right. This game is so boring and repetitive, but I expected it to be somewhat interesting in a TAS. Meh vote. juef, no objections to you. Someone should have beaten this game sooner or later.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
Posts: 1134
Location: Ukraine
PPSSPP has some potential of becoming the first one, but not many people are interested in it in its actual state.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Temp encode (1440p): Link to video
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
Posts: 1134
Location: Ukraine
I hate avisynth!
Such a life! I've never figured out how it works. I used MKV Modern HQ once - for Wolfenstein 3D TAS series to see encodes in 70 FPS. In some rare cases, when a temp encode is still missing in the submission, I use emulators.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
I hope your work will eventually get more attention than just our appreciation comments.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Oh, never seen this one
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
Posts: 1134
Location: Ukraine
ParAmbula wrote:
Shame project died. There was a leak of Windows source code which allowed to compile Windows server 2003 and contained nt5src and some thoughts on KernelSourceCode. Can`t it possibly revive the project?
Not likely. We had a discussion about the leaked source code of Xbox OS which could be useful to improve emulation and eventually make TASing possible.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
Posts: 1134
Location: Ukraine
And still Wine is not allowed for submitting. Is the problem somewhere beyond multi-syncing?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Regarding recent news about PCem becoming allowed for DOS games via libTAS. Why cannot it be used for Windows 95, for example? Is it unstable, untested? Because I recall userfiles for different DOS ages, but nothing regarding Windows.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
He/Him
Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
He/Him
Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Even though this run will likely to be rejected, it was still spectacular. Too bad that missions are testing polygons and textures are all plain, not even placeholders from legacy material.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Black Cat missions are still there? Oh brother!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Frankly speaking, I'd prefer the current design instead. I was staring at the front page for 10 minutes, and I'm like "Is it a modern design era (because I'm working on a project where FE design is even worse than here), or my preferences suck?"
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Is it OK that every Moorhuhn on PSX doesn't let any input when neGcon is connected? I guess, it refers to GunCon light gun.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Yeah, the humor level isn't that high here. Nevertheless, it still has some potential to have a decent TAS "volume #2", but for this to happen, the game has to be brute-forced for all questions and prescribed answers which would let you come up with hilarious answers
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
He/Him
Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Does Bizhawk support Sega CD 32X games that required both of those?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
He/Him
Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Great work!
FitterSpace wrote:
Regardless, I'm really happy with this. It's probably my favorite TAS I've worked on up to this point.
Unlike GC and Wii, here the results of your actions are more predictable. Like you're in full control of the game's control. Am I right?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
He/Him
Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Great stuff! Where can I download this aimbot? (just trolling)
FitterSpace wrote:
I'll have to let the Duke 3D speedrunners know about the TAS tools now. Maybe they'll start working on one sometime.
Did anyone said he wished to try something?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
During the testing I found a shortcut in the 135-degree corner which would save 2-3 secs. The problem is, I cannot repeat it in the actual TAS even if I try to match player's conditions (exact position and angle) and copy-paste the input for my test movie. Here is the moment from my workaround movie where I found it: Link to video ----------- Here is the input file of my testing (skip to frame 9000 to see that moment): User movie #72971812683375625 RAM Watch file: User movie #72971573659475520 - X and Y coordinates are square hitbox edges: 3 addresses per each coordinate because 2 edges have 2 identical values, so I omitted one of them. - X and Y velocity are individual for each map. (M5) at the end means they work only on Map 5. ----------- UPD: found a better route comparing to RTA's one which partially levels the time difference. Still, this trick will remain as a potential improvement.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Hello, everyone! About one month ago a glitch was discovered that lets save a lot of time by going through the walls under certain conditions. This will make future GBA TAS much different from regular PC Doom TASes. If you're interested in it, feel free to read more about it here: https://www.doomworld.com/forum/topic/122764-new-glitch-in-doom-gba-breaks-the-full-game-any-world-record-once-again/
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Speaking of planning, why there are no good map editors for Build Engine? When I met Doom Builder, I didn't have to even dig into the net to find out how to open a WAD, how to observe a map and enemy placements on different difficulties. Mapster32 is a real inhumanity to mere mortals who just want to open and analyze existing maps. It's really complex and it keeps crashing.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
You and Sunday inspired my to do that. It's not Ion Fury, but still Link to video
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
He/Him
Experienced Forum User, Published Author, Active player (481)
Joined: 4/5/2014
Posts: 1134
Location: Ukraine
Alright then. Wish you luck! BTW, I noticed BuildGDX supports Shadow Warrior as well, but tasvideos doesn't say if the engine works fine or not. Would you please try it out on libTAS?
TASing is like making a film: only the best takes are shown in the final movie.