Posts for Dimon12321

Dimon12321
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"Rerecords count: 3448" I usually argue why people don't try more input variations, but here I'd like to know how you didn't go nuts saving and loading states with your mouse for so many times? xD Because there's no hotkey for savings/loadings
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I can just shrug of all those descriptions and strange game goals. I'm not interested in the fate of this submission as well as any "showcase" of this kind. So, does it beat the game in the fastest time? Judging by the video, it makes sense to just beat the actual game, not recreating/unlocking unused content, which used to be in beta version of the game. Why was this video provided anyway? To show ACE potential? I can summarize that ACE can basically do anything to the game as long as such a gap is discovered and it (or console) has enough memory to store the code. But in terms of speedrunning, no matter human or predefined input does that, ACE goes way, way beyond that. It's like hacking the game without modifying the ROM is not considered hacking. Sorry, maybe I'm wrong, but that's how I see this.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Yes vote, just for sharing this Spanish shame with me. It's difficult to decide what is the best goal. I think, getting the "highest" score in each event would a little more entertaining, but I don't insist =) Let's stay with beating this b**ch in the fastest time. Figure skating is a random event. I remember, my friend got 4.2 by meshing buttons and constantly falling on ice.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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So, I made a research. Looks like, it doesn't make sense to go for the weapon at the beginning of level 1 and save ammo to kill Cain (boss) in 1 shot. Weapon only gives you 10 blasts, while the bare minimum of shots in order to reach him is 11 shots. Most of the tall enemies are impossible to jump over. And even if it's possible to save 1 bullet for the battle, it doesn't worth it because you'll spend more time bypassing enemies. In the final boss battle, your weapon is taken away, so it doesn't make sense to save ammo for it either.
WhiteHat94 wrote:
I remember I accidentally found a zip in the 2nd to last stage, Centrum Floor 4. It did the same sort of thing that getting hit by one of the missiles does in that it took me all the way to the end of the stage, but with the zip it actually finished the stage without killing me. It was involving the elevator in the middle of the stage. Unfortunately I wasn't recording, but it was like I went below the screen then I jumped up into the platform there on the right. I don't remember the specifics but it would definitely save time.
Didn't test this glitch, but I can assume it might happen if you touch that missile thing and the elevator on the same frame, but I hope you can arrest villains in that state because you need 3 of them to finish the level.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I think, the tag "Final boss skip glitch" should be placed in the publication
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I thought you dropped it, long time no see. Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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The optimization is much better than in the previous submission. What about the lag optimization during the final boss fight? It seems like it's better if you come closer to it, making less geometry to render.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Nice improvement! Why does it sometimes take longer for zombies to die when you're using the grenade launcher. Do they have more health?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wouldn't it be better to beat C64 version? That version is superior. It will obsolete NES version once it's published.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
Glad to see people enjoying this project so far. Here’s the penguin stage: (video)
I might mislead you with this fact, but I remember a moment in my childhood when, in the final part of Level 4, I managed to hit that angry guy with the gun during his rise animation. Maybe PC version has unlocked framerate which results in such a gap. Maybe there was some error and he decided to take the same position where he got hit.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
But regular Endurance mode is almost the same as Arcade (and lacks fatalities I think?), so the difference would have to come from different playing style. And in terms of that, the existing movie surpasses this run as well because it demonstrates abilities of different characters instead of just one. What do others think?
Agreed. Existing movie is more entertaining than this one.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Even though I've voted for certain in-game cheats, I would like to mention a possibility to allow some external cheats for "infinite" arcade-style games where each further level (or level chain) is a little harder than the current one. Sometimes getting to the "final" level or to the spot where the difficulty stops gaining makes movies so long and boring. A game genie or RAM address adjustment to pass levels 98-99 would be a decent compromise, I think.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
I’m working on a TAS for this game now that Bizhawk has a special dolphin build, I’ll be able to export to dtm and have a full submission of it when I’m done. For now, here’s the first 2 levels: (video)
Wow! I've been waiting for someone to give it a shot. The only concern I have is, if it's possible on the first ship level to knock out 2 guys with one bowling bowl throw: you throw it, it bounces off a guy, reaches an open pipe, travels through it and knocks out another guy on the other end of the pipe. So, does that mean that Dolphin core is water-boxed in Bizhawk, having less desyncs as a result?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Some zombie kills are still questionable because you had some ammo in your assault rifle left and you could kill specific blockers instead of running them around multiple times and still spending a big amount of time on killing them with a gas launcher.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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So, a good working Windows TAS program will probably require a reinvented Docker, i.e. a container that would isolate a game from the system, so you would be able to manage game time/memory/state. I read the topic of that guy and he said he won't implement any savestates or movie recording/playback features. What kind of "TAS" program is it then?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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slamo wrote:
What requires these? And would they not be included with the game?
I'll be frank here. Knowing my dummy skills, I'd wish to have an installation movie doing something excessive rather than not doing something that's required =P
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Doesn't it correlate with what you and feos responded to me earlier about non-deterministic Windows installation? So, if we use only one specific distribution, then we get it working fine, right? How will it all work? 1. From what moment should the actual movie begin? Can put an installed game (folder + .exe) on a PCem hard drive and start a libTAS movie recording where we simply surf the explorer up to the game .exe, launch it and go on with the game as usual? Or should we begin with mounting a game image with, let's say, Daemon Tools and install it live, then launch it? - Can it be a separate movie? 2. What about game distributions? If we record us installing the game, will it be ok to show a CD key for a game? Specific distributions, that free you from using it or keeping a game disk in the reader to make it work, are actually more stable and convenient. I guess OpenAL installation should be added to the config. Or should it be included into the game installation part? Visual C++? Even though I can think of 2005+ distributions only, maybe elder versions existed that had to be installed back in the day.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
CoolHandMike wrote:
This is 99% text. No vote.
Don’t worry, here’s a movie that’s 100% text: [3882] DOS The Hitchhiker's Guide to the Galaxy by c-square in 00:12.68
I was expecting a response, like "Hmm... I changed my mind. Now it's Yes vote."
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Have no idea how I missed it. The speed now is way insaner than before. Looks great! Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Looks repetitive, but not too long to get bored. I guess, people will ask for a verification movie of how you made TAS Lady and saved the data, if you submit a movie.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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CoolHandMike wrote:
Heck yea! Going to have to read all those comments. What exactly was in that custom build though? Is that build public?
It's not public, but unlike all that console instability stuff, Doom replays can be freely played back on all Doom source ports with high Vanilla Doom compatibility: Chocolate Doom, Crispy Doom, PrBoom+, DSDA-Doom and XDRE. almostmatt1 may give additional info on his build, but from what I know, it has a custom interface (all those useful in-game values) for better convenience and a better input brute forcing mechanism.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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KennyMan666 wrote:
That was kinda bonkers, how did that Icon of Sin fight even work?
Pretty simple on a paper. When a pain elemental shoots a lost soul, its initial height, if I remember correctly, is 8 game units higher than the player's point of shooting. Which means, when you shoot it, the rocket flies at a small angle up. If you step away far enough (point A) and shoot at the flying lost soul (point b), you can shoot a rocket so it flies just right into the Icon of Sin's hole.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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FitterSpace wrote:
At the very least, Shadow Warrior should work in voidSW since that port is based on eDuke32, which works in libTAS. I'm not sure about Duke Nukem 3D, though, since all the speedrunners use pkDuke3D. I assume it'll work but I can't say for sure until I try it. I want to try out a bunch of other games, too, just to see how they all work. A good chunk of my Steam library runs natively on Linux, which is nice. Also, I finished the first map in Zone 2 a few days ago, and I'm a little over halfway done with z2a2. Here's a video of z2a1 beaten in 8 seconds flat. Check the video description for how I did it. https://youtu.be/teUYTJkfvdg
Yeah, I'm wondering if there's a proper guide of how to get or compile pkDuke3D on Linux. deeperjungle said he didn't know if anyone had built it for Linux. eDuke32 requires an actual gamedata of Duke Nukem 3D (.gpr file) to be built, so maybe providing Shadow Warrior .gpr might produce VoidSW. I'm wondering if such a trick can be performed with Duke's pipebombs. However, I don't think if such a wall exists on any of the levels, because Duke 3D is not so backtrackable as Ion Fury.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Dimon12321 wrote:
Alright then. Wish you luck! BTW, I noticed BuildGDX supports Shadow Warrior as well, but tasvideos doesn't say if the engine works fine or not. Would you please try it out on libTAS?
I got it launched, but looks like none of the games read input. VirtualBox also barely handles anything beyond regular surfing. Having "Native events" enabled lets some fantom mouse reading, but the keyboard is still off. "Prevent writing to disk" has to be on or Java Runtime won't deploy necessary libraries to run the game. Rest of the options doesn't seem to affect anything.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Info Teddy wrote:
At minimum, you need to specify the java binary itself as the game executable, and place -jar game.jar -path blahblah -silent etc. in command-line options. This is trivial if you take one second to actually think about what it actually means when you run a command: The first word you put in is the binary you're executing, everything else after that is just command-line arguments you provide to it.
Yeah, that was a nice catch! I ended up with this and... it worked. CL options are like you wrote (starting with -jar arg)
/usr/lib/jvm/java-1.11.0-openjdk-amd64/bin/java
TASing is like making a film: only the best takes are shown in the final movie.