Posts for Doc_Skellington

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Joined: 8/12/2013
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Thanks CoolKirby! :D
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There are many reasons why it wouldn't be faster (or it would more probably take the same amount of time for some levels) :
    the "timer" : some enemies are used at specific positions (and directions for the vultures) to jump/bounce; the speed : with the acceleration part (10 seconds at worst), it wouldn't be really interesting to change too often; the hyenas : they always move to the controlled character and so they can be in the way. This would mean having to jump/burp/dance to avoid them (and it would be a loss of time); when you do an action such as charging or digging, you can't move neither, so the loss of time is reduced; and even if your characters are close to each other, you have to wait a few frames before being able to move again.
Unfortunately, I didn't write the time saved for my tests (I forgot) so I can't say you exactly how many frames are saved, but it's faster. And to answer more specifically for your example :
    At the beginning, I had to switch twice to destroy the wall and the hyena (which needs to move first). If I kept playing Pumbaa (and so moved to reach the hyena sooner), I would need to go back to be able to fall. The hyena (a little further) : distracting it with a dance allows to go trough it with Pumbaa (without killing it or jumping/burping on it). The purpose was to avoid having to push a rock. So, it's faster to switch there. The spiders : instead of standing there and just wait, it's better to start moving Pumbaa. Where there are 2 tree branches (trampolines, in fact) : moving Timon to the highest part made the hyena walking (and so it could be stunned by Pumbaa more easily).
I hope I was more understandable this time ;)
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Yes, yes, I've checked everything ;) The submission is in progress...
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OK! Thanks for the information! ;) So, the final time is 39:58.442 (or 143253 frames). No, unfortunately, it's impossible : even when you jump as soon as possible (and as far as possible), you'll hit that wall (and you won't even take the bug).
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Thanks, Kurabupengin! Theoretically (if I don't have any big troubles), I should be able to submit it before the week-end (so, yes, quite soon :p). EDIT : The credits don't automatically start, so, should I press the A button to launch them or just finishing the last level is enough ? (This would add only a few seconds due to loading time) EDIT 2: Anyway, here is the fifth "world" : Link to video I don't have much to say this time (just that the single character levels are far more easier to optimise). The final time is a little less than 40 minutes (39:53 to be precise). Do you see any improvements ?
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Thanks ! Yes, and this bug can be used in some games ;). For this one, I'm just afraid this is not really useful : most of the time, this stones are placed next to a big wall (and so I need more vertical speed than horizontal speed) or somewhere where it isn't interesting (due to the in-level cycle or other obstacles).
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Hello ! Here are the next levels. Link to video So, this time, we have 4 levels and the Timon 2 bonus stage. I found a bug (not the collectible, an informatics bug... Sorry about that ;) ) : if Timon is on a stone that Pumbaa has pushed, if you move in the same direction and jump, you add the stone's speed to Timon's speed (or is it a normal feature ? I don't know). Just two little things about the level 3 :
    At around 3:30 of the video : I decided to take the bugs in that order to get a different timing in the level (especially with the hedgehogs). A little further : I made Pumbaa burp to change the behaviour of the monkey.
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Thanks CoolKirby! CatlyNat, the most important think (in my opinion) is that you have fun while TASing. So, if you want to TAS this game, do it! ;) Unfortunately, I don't know this game, so I can't help you at all. I had understood but thanks! :D
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Well, I'm glad that you've got energy to TAS ;). Can we just know which game you're going to TAS ? (I mean, you're "hyping" (is it a verb?) me :p ) Anyway, good luck with your work! And thanks for your cheering!
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Hello ! Here the 7 next levels. Link to video I don't have so much to say about this ones (except that the cooperation levels are quite hard to optimise). Just one thing : for the team work levels, jumping over a hyena is as fast as running into it.
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Wow! That's really nice! Keep up this way ;)
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Which DS game ? An other Kingdom Hearts ? ;) Oh, and I've forgotten to answer you, ars4326 : thanks for your kind words! (And you're welcome :D)
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Thanks! I can't say you if it's the same kind of game than Lost Vikings (but from what I saw, it really looks like, indeed ;) )
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Hello ! Here are the next levels. Link to video This second package has 2 more gameplays : cooperative (Timon and Pumbaa) and team work (Timon on Pumbaa). For the cooperative levels, I tried to maximise time spend with one character and to change it while the other is doing something long (such as digging or dashing). And for the team work levels, you can press the left button to go faster. Do you see anything to improve in these levels ? ;)
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Oops... My apologies : this firmware error is the source of the de-sync. I added a line in this submission about this. Once again, I'm sorry about that : I'd have checked before...
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(Let me just correct you : It's Riku, not Sora :p) Well, it's strange. For my settings :
    Speed/Skip
      Clock Throttle 0 (never skip)
    GameBoy Advance Settings (even if it should be automatically synced with the movie):
      Skip BIOS : True RTC Use Real Tim : True RTC Initial Time : 01-01-10 RTC Initial Day : Friday
    Profiles : Tool-Assisted Speedrun (of course)
I don't think the other settings can create a de-sync. Can it be a BIOS trouble ? According to the firmware screen, here are my BIOS informations :
    Resolved with : BIOS (J Debug) Size : 16384 Hash : sha1:AA98A2AD32B86106340665D1222D7D973A1361C7
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CoolKirby wrote:
How do they expect anyone to beat that in real-time if a TAS finishes with one second left?
As AdituV said, you can collect more clocks (each clock give you 10 more seconds).
CoolKirby wrote:
Is it possible to jump up those vines, like in Super Mario Bros. 2 and some other games? Or would that make you fall off the vine?
No, it isn't. Actually, you can jump up but you can't grab again the liana (or vines, whatever it is) : you have to completely move out of the hitbox and then go back. In fine, you lose height (and this is not really interesting :p).
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Post subject: The Lion King 1 1/2
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Hello ! I decided to TAS a new game without RNG (I need a break after CoM) and, as you can read it in the subject, it's The Lion King 1 1/2. First, I'm going to do a 100% because it means more levels (and the time attack levels are funny to TAS). I'll see later if I do the any%. So, here are the first levels Link to video Before explaining some tricks, I must talk about speed :
    Timon:
      Max speed : 512 Acceleration : it takes 19 frames to get max speed if Timon is on the ground and 9 after a jump (except if you jump before moving : 10 frames). Jump : the speed goes to 0 for 2 frames and then keep accelerating (it starts from the speed before jumping). Landing : the speed goes to 256 and then re-accelerate. Crawling : the speed is 384 but when Timon gets up, it goes to 256 and then re-accelerate.
    Pumbaa:
      Max speed : 588 Acceleration : 12 frames on the ground. For the rest, it's the same as for Timon. Dash : It's better to do it as soon as possible (well, almost) because it reduces ejection when hitting an object. You can "shoot" a few frames before landing. It skips the animation, so, it's faster
You can go through hyenas after their attack animation (which is faster than making them laugh). Most of the time, getting hurt by spikes is faster than jumping on a liana. By 100%, I mean all bugs (and levels) and all upgrades (HP, taunts for Timon and burps for Pumbaa). The "Timon 1" level (I mean, the first HP upgrade for Timon) uses a little skip with the final hedgehog : jumping over its head allows to skip a cycle (I couldn't do it sooner, though).
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Thanks! Yes, the farm session is boring (but this is the fastest way). Actually, there are many reasons why Sora's Story took so long : I had to understand RNG (and boss/enemy manipulation), how to use TAS tools efficiently, 2 farm sessions, Moogle Points/Shop (and deck creation) and some motivation drops. This time, it was easier because it's just boss rush once the farm session is over.
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Thank you, Samsara and Drazerk!
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Ghostwheel : Thanks! The time is 00:47:48.025. And thank you for your help! grassini : Thanks! InfamousKnight : Yeah, that's a great idea. Btw, how should I submit this movie ? I mean, should I say the name is "Kingdom Hearts:Chain of Memories Reverse/Rebirth" or, as khleaderboards, that Reverse/Rebirth is the branch name ?
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In this case, let me introduce Ansem. Link to video This is the shortest world of this TAS. Ansem has 2240 HP. His only weakness is physical attack. Sleights (Dark Aura and Firaga) are totally useless against him. So, Dark Mode, Berserk and double jump attacks kill him really fast. I tried a lot of possibilities (including a different RNG) and all of them lead into a cardbreak made by Ansem (and this is not acceptable), except this one where I used a 9 card to cardbreak his 9 card (of course, there is no counter-attack). This is the fastest way I found. Do you see any improvements/ideas ?
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I tried again today and it's definitely longer : my fastest version with DM is around 250 frames longer than this version. And I can be more precise than my previous comment : if there weren't the animation, it wouldn't be faster : the animation is around (because there might be frames of lag) 150 frames. The problem is that, for a TAS (a human can't reach such speed, so it doesn't matter to use DM or not), the double jump attack doesn't hit enough the head (less than "ground boss"). Also, it's really hard (impossible for some animations) to maximise damage : you need to be very close of the ground after the double jump to deal as much damage as possible... But it doesn't go high enough to reach the head or auto-lock prefers the hand. I've tried many possibilities to get DM and no one is faster, I'm afraid ;). EDIT : Here is Twilight Town. Link to video I didn't make combo to manipulate Riku Replica (1680 HP). Berserk and Dark Mode are got almost at the same time. After that, it's just spamming double jump attack. There is a cardbreak but I couldn't avoid it whatever I tried (even with a different RNG, there is still one). Unfortunately, I miss a little more than 1000 EXP to reach level 40, so final AP is 16 (which is already a lot more powerful than 10). EDIT 2 : Here is a better version Link to video I suddenly realised I didn't try to use an other card to avoid the cardbreak (in fact, a 0 card). Thanks, InfamousKnight for your first idea! Frames saved : 110
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*Dark Mode (Darkside is the Heartless' name ;) ) I've just re-done the test and I can say that no. If there weren't this long animation of Riku changing clothes, that may be faster. I'm not sure because we can't do real aerial combo while on Dark Mode (I mean, when you have to jump to reach the target).
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When I did Atlantica, I decided to wait one frame to get a better room (smaller and faster)... And I needed one frame to pick the right card. This lead to a problem in Halloween Town (due of the presence of a 7 card) but it could be corrected by the same way. EDIT : And here are Destiny Islands Link to video After many tries, I think I got the most optimised Darkside's battle. It has 1127 HP. Riku can jump high enough to hit the head (it allows to hit it between its attacks). Can you see anything to improve ? ;)
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