Posts for DrD2k9

DrD2k9
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feos wrote:
I have another absurd idea. We know that Linux can be installed on ct486: http://forums.bannister.org//ubbthreads.php?ubb=showflat&Number=104548#Post104548 Will it be possible to install a linux distro that supports the latest adobe flash player? Adobe site says red hat 5.6+ is supported: https://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html#main_Archived_versions I wonder if it's possible to find a super minimalistic linux distro that has no gui or anything, but is only capable of running the latest flashplayer. If so, Flash games will become TASable finally, using the original software they were developed for!
Would this also work for java games?
DrD2k9
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feos wrote:
MAME supports overclocking for that CPU (quoting Lord_Nightmare, "start MAME with the -cheat parameter and then in the sliders menu you can adjust cpu overclock"). Since 586 emulation is weak, and if we stick to 486 officially, will it be allowed to overclock the CPU? My personal opinion is that given no other options to run newer games, and technical ability to do this physically to the original CPU, it'd bring more benefits than controversy.
I'm not an expert on overclocking, but I know one of the primary dangers of overclocking a real system is overheating the CPU. If i'm not mistaken, this is also one of the primary factors that determines how much a given CPU can be overclocked. There are only 2 controversies I foresee regarding overclocking: 1) Complaints that the physical CPU couldn't handle being overclocked to the necessary rate for the game in question. 2) Complaints that any connected/emulated hardware is incompatible with a CPU of the higher clock rate. Theoretically, you can't overheat a non-physical CPU, so that aspect of overclock limitation is negated. As for #2, I don't have a response due to limited knowledge of CPU-hardware interfaces.
DrD2k9
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feos wrote:
DrD2k9 wrote:
Third, if you are unhappy with the way the site/community handles things, you are welcome to stop contributing. No one is forcing you to participate.
This is not an official notion. We want all TASers to feel comfortable here and contribute their works.
Just to clarify. I don't want Lee to leave. I think he's a fantastic TASer, and the community would lose a significant asset if he left. Which is why I followed my statement with "That said, I'm sure there are a significant number of people here who would be saddened to lose an accomplished TASer from our ranks."
DrD2k9
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HappyLee wrote:
... and we did it without additional tools.
From my understanding of how things are done on this site, improvement is generally considered from the speed perspective of the time to finish the run; and obsoletion is based on time...not entertainment value. Entertainment is a secondary consideration for obsoleting two runs of equal duration. As far as speed improvement is concerned, the method how the improvement(s) is/are found is not important for acceptance to the site; the faster run is still faster. The only reason I see to make this type of egocentric statement is to puff yourself up and suggest that your methods make you superior to others. As with anyone else's, your methods aren't superior...they are just different.
HappyLee wrote:
The reason for the cancellation is simple. I'm not happy with some people here who didn't take voting seriously, of whom in this case there are too many.
You are not a mind reader. You don't know why any of the 'no/meh' voters (or 'yes' voters for that matter) voted the way they did unless they detailed their reasons in the discussion. All you have is speculation which is based on your assumed theory that people are voting negatively ONLY because of what happened with a different submission. While your theory MAY be correct; it's also just as possible that your theory MAY be incorrect, and people voted the way they did because it's actually their opinion of the run. Everyone finds different things entertaining and unentertaining. No matter how fantastic/entertaining you feel your own work is, it's wrong to project your hurt ego into someone else's reasoning for picking the voting options they chose. Doing so again suggests an egocentric view that you and your desires are more important to the site than the perspectives of the community.
HappyLee wrote:
With so many "no" or "meh" votes, I have every reason to believe that maybe our hard work doesn't belong to TASVideos after all.
First, I find this an odd statement to throw out after un-cancelling the submission. EDIT: correction...before. But it still seems odd to me to un-cancel and have this statement. Second, considering the percentages of votes for the three options; there's no reason to assume the no/meh votes are enough to prevent this run from attaining at least moon tier. It'd be highly unlikely to attain 100% positive response for ANY game or TAS. Third, if you are unhappy with the way the site/community handles things, you are welcome to stop contributing. No one is forcing you to participate. That said, I'm sure there are a significant number of people here who would be saddened to lose an accomplished TASer from our ranks. DISCLAIMER: I have not voted on this run...and will refrain from doing so.EDIT 2: I changed my mind and have voted.
DrD2k9
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I noticed during boot-up a note of CPU clock speed at 25mhz in that Quake video...is there a way to adjust the CPU clock speed settings in MAME? EDIT: CPUs from the era when Quake was released were easily 100mhz+ and up to 300-400mhz by the next year.
DrD2k9
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And from all the above...we can see how slow I am at getting things accomplished. Congrats to everyone who's figured things out. Sorry I didn't contribute anything.
DrD2k9
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I'll happily look into this and let you know what (if anything) I can figure out. EDIT: This is going to take some time....I'm not familiar with MAME, so i have to figure it out first. Then try and get DOS/FreeDOS running.
DrD2k9
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I'm willing to convert and resync this run and add the extra inputs if that will help things. EDIT: ...or not. After receiving some further details from Spikestuff, I don't think I'm the one to do this.
DrD2k9
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slamo wrote:
Some more failures: Monster Bash (Tried this a long time ago, never posted it. Runs at about half-speed for some reason)
During assembly, setting the system to force 60 fps under 'VGA frame rate method' speeds up Monster Bash. But it still doesn't emulate at normal speed. Think this is a BIOS issue or an emulator issue?
DrD2k9
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Tutankham
DrD2k9
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feos wrote:
Bump so I don't forget to read this later. http://tasvideos.org/DOSBox.html
Has something changed with DOSBox?
DrD2k9
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Here's my 2 cents. If the other tracks are simply more of the same, just with slightly different layout of obstacles; then the track considered "hardest" is all that is necessary. Similarly, for Grand Prix and Barnstorming: the different courses don't add any different content other than obstacle layout. Is it really necessary to do more than 1 course (assuming the hardest is the one chosen) in a given game that doesn't link or monitor how many courses have been completed? (For a contrast, consider Mario Kart type games where the various courses are monitored/linked to a completion goal of winning points/trophy.)
DrD2k9
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Even considering the short duration, I didn't expect this to hold my interest as well as it did. I also found the 'frustrated semi driver' to be somewhat amusing. This should qualify another game for the TASmania project!
DrD2k9
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Once a Toys 'R' Us kid, always a Toys 'R' Us kid.
DrD2k9
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Nach wrote:
♩ I don't want to grow up, I'm a Toys R' Us kid. ♪ ♪ There's all these toys at Toys R' Us that I can to play with: ♩ ♩ From [bikes] to trains to video games it's the biggest toy store there is! ♪ ♪ I don't want to grow up, because if I did, I wouldn't be a Toys R' Us kid! ♩
RIP Toys 'R' Us
DrD2k9
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feos wrote:
Ah wait. You need a custom lag indicator, for a game whose lack if controller poll on a frame doesn't relate to actual gameplay lag?
That would make TASing some systems much easier. (c64 for example).
DrD2k9
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creaothceann wrote:
Saw some news about a DOSBox fork today. No idea if it has savestates and/or movies, but it seems to be focused on accuracy.
The main site for this fork says it hopes to be able to emulate Win 3.x and Win 95 as well.
DrD2k9
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Disclaimer: I'm not a judge. However difficult they may be, games are theoretically designed to be possible to beat in one credit (even if very few people could accomplish it). IMO regarding TAS playthroughs, using continues (even limited ones) is kinda like admitting "even with TAS tools we couldn't beat the game in one credit." If there is a specific reason that a continue needs to be used to optimize progression it should be explained on a case-by-case basis. NES Battletoads is an example of continues used by necessity, but this is only because a game bug prevents 2 players for completing all the levels together. If there is a similar situation/reason for utilizing a credit or continue (on any system), I think it may be permissible. But again, I think it should be a case-by-case basis. For the Double Dragon game in question. If the primary reasons are to simply reduce lag and/or easier completion of a level because only 1 character is used, I don't feel that's an adequate reason to allow a continue.
DrD2k9
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Thanks for all your work, Mothrayas! You will be missed.
DrD2k9
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ViGadeomes wrote:
I tried to put my movie in Expert mode. I lose 1 second TAS time and In-Game Time, do I cancel it to put it in Expert Skill? I ask to community and judges.
This is one of those games where the added difficulty isn't really going to add any worthwhile new content to the video. I think the easy difficulty is fine. The speed differences aren't going to be that notable for a 1 second (slower) difference in final run times.
DrD2k9
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Hmm... I found the Boxing run more entertaining (and i don't really know how to explain why). Sorry I just can't give this one more than a meh vote.
DrD2k9
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It's 12 seconds...At that length the repetition is humorous enough to not be tedious. Yes vote.
DrD2k9
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Awesome work! Any idea if this will change the games' behaviors at all?
Post subject: Re: #5959: DungeonFacts's DOS Crystal Caves 1: Troubles with Twibbles in 20:33.15
DrD2k9
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Probably not a perfect run, but very well TASed for a first time DOS TASer. What few aspects of sub-optimal play exist (such as the gravity/jump thing mentioned by c-square) shouldn't be grounds for rejection. YES Vote.
Radiant wrote:
Given how unusual it is for any game to have a 'reverse gravity' cheat code, I wonder if it would be interesting to have an alternative run that reverses gravity at-need and uses that to be even faster?
I strongly considered running this series using the gravity cheat as it should significantly shorten the run and present much more optimal routing. My only concern is that you have to initiate God mode to utilize the gravity cheat work. This unfortunately means that Mylo is also invincible eliminating any 'danger' of failing the run. I suppose that it could still be publishable if it qualified for Moons, but I don't think a 'Gravity Cheat' run could be vaulted. I do think a run that uses the glitch to skip two levels would be vault worthy. I'm still considering running this series of games using this glitch (it works in all 3 episodes).
DrD2k9
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Nach wrote:
slamo wrote:
Descent Wacky Wheels Terminal Velocity Quarantine One Must Fall 2097
IIRC, all these games use DOS/4G(W).
Warcraft uses DOS/4G(W) and also gets the int 15h error but still works on jpc-rr. It seems to me that these errors/details are common with games that don't work, but not universal. If someone is interested in TASing a particular DOS game, just try it.