Posts for Dragonfangs

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Experienced Forum User, Published Author, Active player (371)
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Changing any timing at all anywhere in the movie has a decent chance to completely change luck all over the place.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
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Unassisted runs get 4-5 extra missile tanks beyond the "required" one, for a maximum of either 35(risky) or 40(more common) missiles, and 1-3 energy tanks. A TAS wouldn't stray too far from the missile count, maybe go down to 30 max missiles. It would obviously avoid most energy tank, but one in particular (Sector 6 before SA-X) is really quick to grab, and might be useful for some damage boosts.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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any% would be too similar to 0% in Fusion. You'd grab a few extra missiles, bosses would be slightly faster.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Post subject: Re: Anger's desperation
Experienced Forum User, Published Author, Active player (371)
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AngerFist wrote:
Well that was quite awesome to see. Great work as always. You know what? You have been tasing Zero Mission and Fusion for many years. I dare you to tas Metroid Other M! Don't say no just yet! Think about it: it's pretty much 2d all the way so you wouldn't need to optimize 3d movements. At least try it, please say yes..
I've considered this earlier, don't tempt me :(. Also, props to P.JBoy for finding a solution to the stereo problem, I tried creating a cheat of some sorts myself but failed miserably.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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Haha, every run I've done before this has gotten comments saying that turning stereo sound on is weird and pointless. There's no pleasing everybody I guess. It can't be changed retroactively, time spent in the menus affect luck the same way it does everywhere else. I'd have to redo everything.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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The clip Kriole posted reminded me of more cool stuff from Zero Mission, none of these are even close to possible unassisted: 100%: http://www.youtube.com/watch?v=IyCm3wVJSE4&t=7m50s Unintended Bomb jumping to a certain Missile tank, when it was found this trick allowed for a fairly significant route change (leaving a boss for cleanup). any%: http://www.youtube.com/watch?v=tBMMiw4TX6Q&t=16m5s Clever movement option abuse results in super fast upwards movement and a minor skip. low%: http://www.youtube.com/watch?v=4TZi3OtsZb8&t=15m33s Traveling across this pit in this manner was discussed years prior to the TAS as it helps the route A LOT, I don't think anyone got anywhere near in realtime though. Requires a lot of precise movement, enemy and RNG manipulation (the enemies only freeze semi-randomly).
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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WIP 5 Includes Tourian and Suitless. Gained about half a second from better luck manipulation in Tourian, I still have very little idea how luck works in the game. Thankfully it's not that big of a deal throughout most of the game, but Tourian is really annoying. Suitless has a ton of small improvements, but a big one is turning the alarm off through manipulating enemy movements and doing some awkward Wall jumping to stay out of Pirates vision. Previous runs ran into a Save room later on to reset the alarm so doing this saved me 2 transitions, around a second of realtime. It's at the second intentional activated alarm, with the really long crawl on top of crumble blocks. Current saved time is 239 realtime frames and 576 Ingame frames (8s27f). Link to video
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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I like what I saw. Keep it up, looking forward to more.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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It's a setup for a glitch. It seems like if you activate a TNT and then reset the level right as it destroys a time box, that box will count immediately when you pick up the clock, even though the box is still there for later.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
Joined: 6/5/2006
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As a runner/TASer of the GBA Metroids, they have a fair share of interesting boss fights: Fusion 100% Yakuza - Does enough damage in the first phase to skip the second phase of the fight completely: http://www.youtube.com/watch?v=8EOBTd99nnY&t=55m17s Zero Mission Brinstar Worm - Hits with three missiles on the same frame to kill instantly. Might be hard to follow unless you know the game and/or watch it in slow motion: http://www.youtube.com/watch?v=tBMMiw4TX6Q&t=1m40s Zero Mission any% Ridley - High Flying antics and lots of projectiles flying around: http://www.youtube.com/watch?v=tBMMiw4TX6Q&t=10m40s Zero Mission any% Mother Brain - Collecting a lot of ammo mid-fight. Also uses tight precision shooting to kill her in 3 rounds as opposed to the usual 4 realtime runners do: http://www.youtube.com/watch?v=tBMMiw4TX6Q&t=19m10s Zero Mission 100% Imago - Nothing more than precise missile firing, allowing the boss to be killed in one round using only one super: http://www.youtube.com/watch?v=IyCm3wVJSE4&t=20m47s Zero Mission 100% Mecha Ridley - Just a fast kill with some fun acrobatics, might be confusing to some if they don't know that the boss's health triples when you collect 100%: http://www.youtube.com/watch?v=IyCm3wVJSE4&t=59m50s Zero Mission low% Kraid - Uses crazy morph hovering and bombs to stay in Kraid's face the entire fight. Also features some great drop manipulation: http://www.youtube.com/watch?v=4TZi3OtsZb8&t=14m30s
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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WIP 4 Not too much new here, found a way to enter the Ridley fight with all my supers, which helps since I have less maximum Supers than the published run right now. I found a bunch of really small improvements though. Saving almost a second throughout the area. Discounting route changes (I'll count the slight lack of ammo as a route change, it's cost me about 50 frames so far on the Cocoon fight and refilling before Ridley) I'm 21 realtime frames ahead, and 241 ingame frames (almost 4 seconds, the ingame timer runs at 64 fps). EDIT: A new shinespark at the start of Ridley was brought to my attention. It ends up saving almost 2 full seconds over the old strategy. This also changes the RNG for everything after it so I had redo a bunch of stuff in Ridley and the way to Tourian. Because of new luck the cute trick I found to have full supers at Ridley isn't faster anymore. VBM link and youtube video updated to the new Ridley for those interested. New time gain is 153 frames realtime and 376 ingame frames (5 seconds 56 frames). I'm currently partway done with Tourian so the next real WIP should be coming soon. Link to video
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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Okay so, 3rd WIP. Now things are getting interesting. We can see a few changes that stem from the bigger route change in cleanup. I leave 3 Missile tanks and one Super tank to be grabbed during cleanup instead. I also destroy a couple of bomb blocks in a hot room for no apparent gain. I recently learned that they do not regenerate, which speeds up my second trip through that room way later by allowing a speed booster. Ignoring the route differences, the run is currently about 12 frames faster than the old run, the lag is catching up to me ;(. It's almost 3 seconds faster on the ingame timer though. Video: Link to video
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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It's slightly more than 2 seconds of ingame time faster so far.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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New WIP 50 frames faster so far, at least I'm gaining enough time to keep up with the extra lag ;). Notable changes being the new fancy Acid Worm Skip which saves 2 frames and losing the shinespark up the shaft after Kraid in favor of some unspin magic, saving ~24 frames. Link to video
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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I work on the Metroid Zero Mission 100% now and again: twitch.tv/dragonfangs
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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After grabbing the Power Bomb tank in Norfair during cleanup, instead of going back through Kraid we go back up through Norfair and take the north west elevator to Crateria. In addition to simply being faster, this allows us to leave a few missile tanks for cleanup (Missile to the right of Hi-Jump and the one under the Crateria Elevator).
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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Hey guys. So there's been a few non-trivial 100% route improvements found in the normal speedrunning community. Only one of the changes really help the TAS route, but it's at least 10 in game seconds faster (tested with human execution) and even more for real time. So I started a new 100% TAS! yay! Here's a WIP up the Kraid elevator so far I'm aiming for real time for this one and decided to not use stereo sound because of it. The newer version of VBA also lags more during doors and certain map/item screens which is pretty annoying. Mono sound saved 92 frames and there's 41 frames of actual execution savings on top of that. I've lost 67 frames so far from extra lag, and worse luck cost me 20. In the end, pretty much all random rooms ended up faster on the ingame timer, even if that's not the goal. I just had to waste more time to get any decent room states. In total I'm 46 frames ahead right now. EDIT: Quick encode: Link to video
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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I'm going to assume it's because of time constraints, they shortened several other scenes as well: Pretty much the everything between Celestia not appearing and Nightmare Moon doing the same was cut like MUGG mentioned, the shot where RD laughs at twilight is shorter, Twilight's foreshadowing after the party is also gone. And I'm with Warp, it feels weird that I can spot these differences effortlessly... outside of a few PMVs I've only seen the first episode twice.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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Derakon wrote:
Imagine a hypothetical game in which a version is released that has not removed debugging shortcuts -- when you start up the game, there's a teleporter that will take you straight to the final level. You don't have to enter a cheat code or perform an obscure action or anything like that, the game just straight-up gives you a free pass to the endgame. A couple of hours after release, the devs realize what they did and release a patch that changes 1 bit in the executable so that the teleporter isn't generated. Should all the speedruns use the version of the game that provides the teleporter? (EDIT: what if it takes a week for the devs to release the patch? A month?)
Something similar to this actually happened not too long ago. Dead Island's first release on Steam was a developer build with options such as no clip available to the player. Granted, using these tools would probably count as cheating, included by accident or not.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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http://cheezburger.com/5577009664 <- this seems to be pretty accepted. I also remember some theory based on the relative size of apples in the show, but can't find it now.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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I remember there being a big discussion about whether resetting counts as hardware manipulation or not. Regardless, I would personally be against opening the CD tray and would consider it similar to Crooked Cartridge or scratching very particular sections of the Disc.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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Warp wrote:
If a man likes MLP, it's sad and deplorable. If a woman likes Transformers, it's cool and sexy.
I don't know what you're talking about, when a woman likes something from male geek culture they're obviously just preying on the poor sheltered true geeks who aren't confident around women.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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For the record, the embedded video did not work until I registered, but thanks for that guide. I should've just gotten an account ages ago really.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Experienced Forum User, Published Author, Active player (371)
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Hey guys, what's the current progress on the 120 star collaboration? And/or could someone post a link to a video of the latest WIP? My friend recently played through the game for his first time and it made me interested in this project again. The free nico link someone posted ~15 pages ago doesn't seem to be valid anymore and my japanese is horrible at best.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
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