Posts for Dwedit

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Dwedit
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Location: Chicago
I know that browsers sometimes change the fonts when it autodetects Shift-JIS, and there no CSS anywhere else to set a default font.
Dwedit
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For the heck of it, I made an encode that uses the PAXKKLAA Game Genie Code to fix the ending. Does not affect any of the video before joystick input ends. MP4 File 60FPS, H.264+MP3, 6.6MB
Dwedit
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Posts: 692
Location: Chicago
The game is supposed to read the ending text out of CHR ROM, but it fails to do so because the wrong page is mapped into CHR ROM.
01:CB2B:A2 00     LDX #$00   ;should be LDX #$01
01:CB2D:20 8D 87  JSR $878D  ;bankswitching routine
Use Game Genie Code PAXKKLAA to fix the ending. In this case, "riri" is a glitch, not a cryptic way of saying "good".
Dwedit
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I just checked it out... The Japanese version has this ending text in the ROM:
   CONGLATURATION !!!
   YOU HAVE COMPLETED
     A GRATE GAME.

AND PROOVED THE JUSTICE
    OF OUR CULTURE.

  NOW GO AND REST OUR
        HEROES !
So they bothered to fix the spelling on "GRATE", but not "CONGLATURATION" when they released the US version. Do you really just get りり (riri) when you beat the game normally?
Dwedit
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Location: Chicago
Now that we have a "Corrupts Memory" tag, this run needs it badly. Edit: I can see that it now has this tag.
Dwedit
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Location: Chicago
TheFinalBoss726 wrote:
god win
I don't think Hitler has been mentioned in this thread.
Dwedit
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WTF. Just... WTF.
Dwedit
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The thing that pissed me off is that I used to always play as Zitz since several enemies in Level 2 never attack Zitz, and I thought my controller had broken the one time I made it to the Gargantua Part II (hypno orb chase level). The other piss-off was when I managed to glitch Scuzz (the rat who chases you in Gargantua Part I) out of existence by staying at the top of the screen. The game could not proceed. No way to suicide to get a game over, just reset the system.
Dwedit
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Location: Chicago
Among the games I own, only two of them use Arpeggios, Solstice and Kabuki Quantum Fighter. It's always up to the Sound Programmer whether to use them or not. Seems like only a few people liked using them on the NES. Mostly Tim Follin, Codemasters, Charles Deenen, Neil Baldwin, Alberto Gonzalez, and a few others.
Dwedit
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Location: Chicago
I don't think the generic host for this game is supposed to be Trebek.
Dwedit
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Since some of the rings are in hidden blocks, this looks like a "Guide Dang It" game.
Dwedit
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Wishgatherer wrote:
Bad reasons for J vs U - A shorter title screen - A shorter text Your argument is invalid. I don't think this run should be denied simply on grounds of language. It's way too impressive! I was scratching my head for a bit at the Doctor fight, trying to figure out what was strange about it...
The rules also say: "Do not use fan-translations for your movies ― see below for more on this. This rule is strict." Also thanks, I was looking for that section in the rules you mentioned, but couldn't find it when I briefly looked.
Dwedit
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NitroGenesis wrote:
I'm going to vote no because I've never played the game and that made it hard to see anything super human or interesting, and that made it quite boring. Sorry
Stop the movie at frame 11300 and attempt to kill that boss yourself, and you'll see why this needed to be a TAS.
Dwedit
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Thunderbird wrote:
I see I'm definitely in the minority here, but I'd prefer something done on a platform with a (U) version. The presence of Japanese is a bit of a downer to me, given the whole not understanding the language bit.
The Japanese version has less characters, so the text goes faster. An English TAS would be slower.
Dwedit
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That Mexican is IMPOSSIBLE to beat in real time. Do I need to make a Game Genie code to stop his health from regenerating so I can actually play this game?
Dwedit
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Is the part with the mushrooms optimal? I know you can scroll them off, and they are considered collected.
Dwedit
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MUGG wrote:
Why is there an (E) ROM when there's already the auto-adjusting ROM anyway?
Because there is no auto-adjusting ROM at all. When run on a PAL system, the NTSC version plays at 5/6th speed, and plays the music 5/6 as fast, and music pitch is approximately one half-step lower. It's just like playing almost any other NTSC game on a PAL system. You can't do it with a normal cartridge anyway, because of the lockout chip. But scrolling works fine because it simply uses a sprite 0 hit to split the screen, and that still happens the same regardless of which system it's run on. The PAL version of SMB1 was ported poorly. Music is too fast and sometimes desynced, and Mario moves too quickly. At least they corrected the sound pitch.
Dwedit
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Location: Chicago
What does "Bold" mean here? Screenshot? I've heard the word "Bold" used to describe a font weight, and how courageous a person is, but never to an emulator's image.
Dwedit
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Location: Chicago
Why isn't this in gruefood yet?
Dwedit
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Tengen didn't even make this game. It's a hack of Namco's "Pro Yakyuu Family Stadium".
Dwedit
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Location: Chicago
When did Witch Mizrabel become Maleficent? I don't remember that happening in the Game Gear version!
Dwedit
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Location: Chicago
Jungon wrote:
It's strange to think that.. If the goal was to never press the button for jump, Mario would never get past that first goomba.... +D
http://www.homestarrunner.com/kingio.swf
Dwedit
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No because the speed is incorrect.
Dwedit
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Location: Chicago
Chocolate Drum!
I love how you use what appears to be Chocolate to summon Flammie. Edit to avoid double post: Is it possible to enter the mana fortress by having that map load, soft-resetting, then loading the "frosty forest" save game? Or does that not work? Also, it desynced for me at the last hit. Really weird, because whenever I select the Multitap in Snes9x, it prevents the Player 3 and 4 input menu items from being checked, and that went against a different warning in the TAS description.
Dwedit
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Location: Chicago
I always wanted to see this game get TAS'd! Keep up the good work.
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