Posts for Dwedit

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Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
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Dwedit
He/Him
Experienced Forum User
Joined: 3/24/2006
Posts: 692
Location: Chicago
What about GBA games which got optimized before the European release, and run faster with less lag?
Dwedit
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Location: Chicago
Normally, I'd disable javascript a lot more than I actually do. Except a large amount of idiot web developers decided that "You must have Javascript enabled in order to view Flash", even though there's absolutely nothing requiring that at all.
Dwedit
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YES for godly AI manipulation.
Dwedit
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Battletoads has become Rockman!
Dwedit
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Now THIS is a necropost.
Dwedit
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There is no NES game called "Gryzor". The Japanese version is named Kontora (Contra), and the European version had everyone replaced with robots (Probotector).
Dwedit
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Bisqwit wrote:
In years past, when I played Super Mario Bros 3. on my NTDec, I sometimes crooked the cartridge a bit because this inhibited the CPU's access to some memory lanes of the cart, altering the graphical appearance of the game, and in particular, making secrets visible.
It wouldn't be affecting the CPU, otherwise you'd simply get a crash. The PPU has its own pins connecting to the graphics memory. For a game like SMB3, at the worst, you'd lose the status bar, but nothing else would affect the CPU side.
Dwedit
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This game's music is abysmal, but still better than the NES version's music.
Dwedit
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Waiting for submission text that explains what's going on.
Dwedit
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I watched this thing in 10 minute intervals, it's the only way to watch something as long and repetitive as this. But this is a very well-made TAS for this game.
Dwedit
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The way you interact (or don't) with the various enemies is just wonderful.
Dwedit
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If a newer emulator is more accurate than an older emulator, and the less accurate emulator has less load time or lag time, I'm sure that the new run would be considered to beat the old run even if it was slower.
Dwedit
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Needs more backstory about how this TAS was found on a shattered USB thumb drive, soaking in butter before being recovered at a cost of 2k monies.
Dwedit
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I've only played through the game in my own copy, which is "Version Proto". So I've only confirmed minor wall glitches in that version of the game. Not saying that the glitches won't be in version 1.1. You could also test against the Demo version if you need to see if the wall glitches got removed later on. I believe I got the glitches when moving towards a wall while falling. I know I've gotten them on walls facing right, don't remember if I got it on walls facing left or not.
Dwedit
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Mr. Kelly R. Flewin wrote:
When a game is coded so good, even the pros can't find glitches
This is the second revision of the game being TASed here, I'm sure the invulnerability glitch from older versions of the game would have made the run a bit faster. Also, I noticed some wall contact glitches when I played through the game, it just seemed to reset your Y veolcity when you hit a wall sometimes. I wonder if that could become a wallkick?
Dwedit
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Derakon wrote:
...it just occurred to me that that's probably why Terranigma's sound feels so ponderous all the time. It's probably running ~17% too slowly. If we'd only gotten a (U) release we wouldn't have that problem. *shakes fist*
Nice theory, but the SPC700 plays music independently of the TV speed. On a SNES, you can't hear the difference between the NTSC and PAL regions. Only difference you might hear is if two sound effects are played several frames apart, instead of it just being one sound effect.
Dwedit
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I also have no clue which ROM this is supposed to sync to.
Dwedit
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Voting yes, because I finally get to see the rest of the game. Normally, you just play the game for 50 seconds, then turn it off in disgust. Finally I get to see the entire game.
Dwedit
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Great job!
Dwedit
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I thought the music to Level 4 sounded like it was straight out of Zelda Oracle of Seasons/Ages.
Dwedit
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Frame speeds aren't the same on all consoles. And the Game Boy really has no concept of frames anyway, since the game can turn off the screen, then turn it back on at any time.
Dwedit
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The NES reset button can not be ignored, as it forces the game to jump to the reset vector, just like powering on. But RAM is not cleared, so the game can read the initial RAM to get some information about the game's previous state. The reset PPU behavior depends on whether it's a famicom or a NES. Famicom keeps running the PPU, so you see a static screen as it keeps whatever scrolling and bankswitching was last selected, but the CPU is frozen while resetting. NES blanks the screen while resetting.
Dwedit
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A GBA is not supposed to be able to pull off games like this, since it has no 3D rendering capability. I'm a sucker for software-rendered 3D, even flat shaded polygons. Yes vote, because I didn't see anything bad with the run.
Dwedit
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The amazing thing about Squirrel King is that for a bootleg Genesis game, it has much better music than most commercially released Genesis games. Granted, some of the tunes are stolen, but still well-executed.
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