Posts for Dwedit

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Dwedit
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I think there should be specific categories for "abuses programming errors" in games: * Travels through walls Used for any kind of movement through walls, such as Zipping in Megaman, BLJ in Mario 64, and Jumping into a brick wall in SMB1. This would exclude really easy stuff like in Bowser's Castle in SMB3 where a coin block leaves a one square gap with the ceiling, and you can squeeze in there to go through the wall. Also obviously excludes any normal movement through walls, such as the powerup in Bomberman that does that. * Uses glitches to create new exits This would be for the Zelda 2 and Megaman 2 run. I'd say it should apply to SMB1's use of the Pipe->Beanstalk trick, or scrolling ahead to change pipe destinations in world 8-4. It would also apply to Zelda Ocarina of Time when link leaves the boundary of a room to enter a "no obstacles zone" to skip ahead to Ganon. * Abuses a memory corruption bug For Dragon Warrior 3, or any other game where you can do this. * Uses UP+DOWN or LEFT+RIGHT 'nuff said * Causes inconsistent background display Any situation where the displayed graphics significantly differ from the background objects a player would normally interact with. Such as creating phantom obstacles which do not block the player, or invisible obstacles which do block the player. Zelda 2 glitch run is a prime example. * Uses the damage invulnerability period to avoid instant death objects Somehow Blaster Master got tagged for that reason... This seems like a good idea for a tag to stick there anyway. Additionally, the "Manipulates Luck" should be at least split to indicate stuff like: * Luck manipulation to affect enemy item drops * Luck manipulation to make the enemy behave a certain way * Luck manipulation to prevent some time-wasting event from happening * Luck manipulation for critical hits * Full control of the Random Number Generator (for the shining force run)
Dwedit
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Location: Chicago
You don't need the raft if you can get from Death Mountain to Maze Island. Maze Island and Death Mountain are basically the same area. If you go east of Death Mountain (such as with a walk-thru-walls code), you come to Maze Island. So if there's a glitchwarp from Death Mountain to Maze Island, that will get you to East Hyrule without a raft. There are actually two copies of the Maze Island/Death Moutain, one for East Hyrule's enemy set, and one for West Hyrule's enemy set. (Nintendo was wasteful here and didn't share the data, instead they completely duplicated it). So when you warp from Death Mountain to Maze Island, you get West Hyrule's enemies there.
Post subject: Search Forms need a button
Dwedit
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Posts: 692
Location: Chicago
Search Forms need a Search Button, because Wii Opera lacks an enter key.
Dwedit
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Would someone kindly guide me to the Zelda 2 thread? if you enter the house in freakytown with 0x75C = 02, then you get the freaky stuff happening after that. Any other value and it doesn't get freaky.
Dwedit
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I want to know if the room that you go to when you move left is one of the four rooms appearing in the layout list. If you run Zelda 2 Editor (use dosbox), you will see an area in the bottom-right labelled "Layout". First of these is the room numbers. The number in the middle is the room you are at, the numbers in each 4 directions are the destination room numbers. There's also information to the right about what side of the room you enter the next area at. (0-3, multiply by 256 basically) Room 3F is an exit, but is modified by the direction specified (which determines where you exit a 2-sided cave)
Dwedit
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I made the Zelda 2 editor, so I'm sort of familiar with how the exits normally work. But this is more about how the exits work in wierded-out extreme cases. The first abnormal exit taken is in Rauru, which leads to Room #0 in the town set of levels (also known as "Freakytown"). Same place you end up if you use Fairy off the top of the screen. For some reason, all the towns maps have exits on top and bottom mapping to room #0 in the town set of levels, but I have no clue why the door led there. Maps #3 and #4 are also freakytown... Then you enter that house once, and completely screw up the game. All bets are off regarding how the game works.
Dwedit
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So how exactly does the strange warping work?
Dwedit
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Isn't any analog control system or mouse cursor just as complicated as the wii remote?
Dwedit
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Posts: 692
Location: Chicago
Still wondering about 8-3.
Dwedit
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Location: Chicago
I have a youtube channel, but there's almost no TAS related stuff on there. It just has my flash movies on it. It's almost completely pointless for it to exist, since SWF files are smaller and higher quality than low bitrate MPEG-4.
Dwedit
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Posts: 692
Location: Chicago
How to recharge batteries http://www.youtube.com/watch?v=brdmnUBAS00
Dwedit
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Posts: 692
Location: Chicago
I got 50% on the first, and 44% on the second.
Dwedit
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Location: Chicago
How do the hell does this thing want me to spell Part II, #39 (from Teenage Mutant Ninja Turtles IV: Turtles in Time)
Dwedit
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They completely and utterly nerfed Jigglypuff, making her unusable. On the flip side, they boosted Zelda drastically.
Dwedit
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Location: Chicago
I think he's talking about "You Damn Fool!"
Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
"Ignores delays due to bonus effects"
Dwedit
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Experienced Forum User
Joined: 3/24/2006
Posts: 692
Location: Chicago
Dwedit
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Experienced Forum User
Joined: 3/24/2006
Posts: 692
Location: Chicago
"We're Ointment!"
Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
Oh yeah... In the arcade version you run around on the bottom of the screen to trigger shoes, and you jump on bubbles to trigger Yellow candy.
Dwedit
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Location: Chicago
Since when does NES bubble bobble have the mechanics of the Arcade version?
Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
The non-tool-assisted run of SMB1 does a walljump in World 8-4.
Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
I was wondering if different year numbers of Madden count?
Dwedit
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Posts: 692
Location: Chicago
No, it's because battletoads has the screen off for the first few scanlines (for more vblank drawing time). The extra cycle is only added to the first scanline (every other frame) if the screen is on at the first scanline.
Dwedit
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Location: Chicago
I own Zelda - Ocarina of Time three times, thanks to the two freebie gamecube versions. As for games I own twice: The 3 US games from Super Mario Allstars, the GBC/NES Dragon Warrior games, and NES Metroid through Zero Mission and Prime. Also GBA/SNES Final Fantasy 4.
Dwedit
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Location: Chicago
Yes, end input early and let arbitrary input from the player sabotage the rest of the movie. Input should only be ended if there is no opportunity to pause the game or commit suicide by doing non-neutral input.
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