Posts for Enterim

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Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
I'm looking forward to more All Tokens WIPs. I agree the additional content for this goal should involve some interesting routing and techniques and should make a good TAS. Best of luck!
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Nach wrote:
I think some parts could be more entertaining than they were, and where was the standless while swimming?
#5862: MrWint's NES Super Mario Bros. "warpless" in 18:37.46's submission comments actually answer this:
MrWint wrote:
2-2 You can swim while ducking just like duck-jumping, which doesn't change Mario's sprite but does change his hitbox. This is shown off on the initial Blooper, Mario appears to be both inside the Blooper and the wall.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
There's not even a discernible joke, but I guess this would make an alright LOTAD for someone learning part of the 11-exit route RTA.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Sick demo, thanks for posting. The link to the plugin: https://jump.tf/forum/index.php/topic,1350.0.html
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
No, there is always a fixed time to kill when playing ocarina items on the edge of a blue warp. Playing novelty songs is common in TASes that involve this trick, and to a lesser extent realtime runs.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Great TAS, though it's a shame the input has to end before the sum of times can be shown on the character select menu. I would say the entertainment value of the goal choice more than justifies the use of dirty SRAM. Yes vote from me.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Very nice run. Glad to see progress :)
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Varied and entertaining run. Yes vote.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Here is the VOD for those (like me) who missed the stream: https://www.twitch.tv/videos/145626330
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Excellent gameplay, very creative routing and execution. Yes vote!
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
What a surprise to see a TAS of this notoriously finicky game! Very well done, RingRush (and Isotarge and Cronikeys). Yes vote.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Really great TAS. Innovative and exciting and novel. Extremely well-researched too. Yes vote.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Derakon wrote:
Conceptually, a TAS that controls two programs simultaneously (one client, one server) is not impossible. We don't have the tools for it now, but there's no conceptual reason why we couldn't have a deterministic TCP/IP stack to go with deterministic game and deterministic server.
There are TASes of online-only or multiplayer-only games, like jump maps in TF2, which are done on listen (i.e. internal) servers. Link to video I don't think you can savestate even on a listen server though, though you can host_timescale .02 and play the map tick by tick, and can probably hex edit the demo files. So it's a pretty limited form of TASing. I don't think something would be completely impossible to TAS unless there were no local-only versions of play. EDIT: apparently jump-map TASes are made using this server-side plugin http://tf2rj.com/forum/index.php?topic=754.0 that effectively adds savestating.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Great TAS! Very clever movement tech.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Great TAS, alec! I'd been following the WIPs but didn't think so many timesaves could be squeezed out of a game with relatively few movement options.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Great effort, hope to see more NetHack in the future!
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
This game is really hard on Hard, I look forward to seeing the TAS of one of my favorite-ever console FPSes.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Very well done! I was surprised at the dance-skip for the jinjo jiggy.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Twitter people are having a field day with pannenkoek's Watch for Rolling Rocks in 0.5x A-presses video: https://twitter.com/scuttlebugbot
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Wow, that's a lot of time saved! Great job.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
What do you think of games like Untrusted that require you to edit the game's code to proceed?
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Great run, very informative commentary. Hope nobody minds it starting from a completed save because the tutorial is b-o-r-i-n-g...
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Incredible. Goes beyond the traditional ACE payload for some quasi-Mario-Maker shenanigans.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
Sorry if this information is easily available, but how do elevators even work in that hack? You couldn't even stand on the platform.
Experienced Forum User
Joined: 2/28/2012
Posts: 162
Location: Philadelphia
That script is nutty! I kinda want to try making some encodes of Doom TASes with a similar setup, though I'd probably just fudge it by dumping one instance of the demo normally and one with the automap up (most likely the cheats-enabled automap that displays all things on the map).
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