Posts for Ferret_Warlord

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Warp wrote:
I somehow doubt that the motivation and vision that Lauren Faust had when she produced the show was to sell toys.
Hasbro wanted to sell toys and commissioned Faust to create a line of toys to sell. Just because she created a cartoon that wasn't fluffly, vacuous, girly-girl crap doesn't change the fact that My Little Pony was meant to sell toys to children. Attracting an adult audience was simply a happy side effect of creating something of relatively good quality. My nieces have loved every single episode, and are complaining that they don't have all the toys. I think they're succeeding where it counts.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Complaints like that happen whenever people forget that the show, from the word "go," was created primarily to sell toys. Also when they forget that show is targeted at seven year old girls, and not twenty-something men.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I am honestly growing bored and weary of speedruns like this.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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To me, it feels like if you're going to skip this much of the game, you may as well skip it all.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I feel a great swell of pity for the production studio then.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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So, wait, you're not going to pass by the toy aisle of your local department store so as to not spoiler yourself about a cartoon show made for little girls? That lineup's been on sale for months now. They also did the same thing by selling the Crystal Empire themed toys months before the S3 premire; they even had a bunch of translucent miniatures for sale.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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The contents of the box have been forshadowed by the toys for months now. Also, I'm a little disappointed that PikachuMan didn't take the bait I set out. Oh well.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Location: Making an escape
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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All I'm gonna say about this whole thing is that while it's cool, it's a little disheartening to see that games aren't really being "played" anymore. I used to think that the sub-four minute Link to the Past was cool, but I now think it's boring to start a game and then finish it.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Aw, no Robo Jackson.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Also, why skip the first two fish in the very beginning? It seems that a number of times you have to double back quite a bit to grab some fish, when those two seem simple enough to grab. I like this little title a lot. I can understand that speedrunning it is quite difficult.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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It should also be mentioned that propelling yourself to the sides also propels you up. That alone makes movement a lot more awkward.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Ladies and gentlemen, get ready for another round of You Have Bad Taste!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Achievement Unlocked sadly requires the use of a mouse.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Dimon12321 wrote:
I tried BizHawk, but TASing this game is so confusing: the sounds are smashed and repeats for 4 seconds (on 12% as I need)!
Well, there's another problem. In order to get the best results from a TAS, the use of frame advance is an absolute must. Not even 12% speed will cut it, unfortunately.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Warp wrote:
AzumaK wrote:
I almost always agree that a TAS should be the hardest difficulty possible, but in the case of Doom, the games often have an exceedingly unfair highest difficulty.
This is TASing. It doesn't matter how "unfair" the difficulty level is. That's the point. The "perfect" player doesn't care how difficult it is. Playing on the easiest setting makes little sense.
Counterpoint.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Location: Making an escape
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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PikachuMan wrote:
Wayforward Technologies has plans of making a My Little Pony video game.
A vast and perilous gulf lies between, "has plans of," and, "has expressed interest in." See also this Twitter post by the creator of Ecco the Dolphin. Please do not go around spreading unsubstantiated rumors.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Doin' it wrong, scrimpy.
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Doin' it wrong, scrimpy. Link to video
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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They already sorta did a season length arc back in season 1.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I'm glad this thread exists, because I sure as heack wouldn't want to miss out on when a children's cartoon airs in a foreign country!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Huh, that's a neat trick. Would've been nice to know for when I made my TAS, so I could have investigated it then. It seems like the setup takes some time, so if all it does is shoot you to 4b, I doubt its worth it. If it can skip a level, it'd be worth checking out. As for shield farming, it wasn't that bad. All I had to do was change up the order I shot the enemies on the bridge until one coughed up a shield in a fairly timely manner.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Oh good, I'm not the only one! Yeah, something like that, but taken to its most extreme of one button per person.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Tried using the new release to play some Genesis titles. I've been having issues with certain inputs getting stuck after releasing the corresponding keys, and staying stuck until I press the same key again. I have no hotkeys set for "Autohold", so I don't think it is that. No issues with playing Playstation games.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Is it okay if we talk about variations on this theme? I ask since TPP kinda made me want to see something where a group of eight or so people are each assigned a button of a controller - like one person is in charge of A, another B, four people to each direction on the d-pad , and so on - , meaning they'd have to work together to complete a game. It'd allow for more action oriented stuff, while the Twitch method is best suited for grid-oriented RPGs.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.