Posts for Ferret_Warlord

Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Looking good. Compatibility's a little short and I can't seem to redefine various hotkeys, but I'm quite impressed with what I see. Once I can define hotkeys to my liking, I might start up Willow or something.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I run the movie and it goes straight into a test screen and gets stuck. Darn. I'll have to get my brother to check this out; he may have better luck and made the TAS you linked to.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Love the Engrish in this one; it's even worse! I love it. It seems like many things actually cooperate with you in this version! Stupid fire pillar in level 2, dang cloud boss... I vote yes. Shame about no silver armor though. Ah well. I'll go on the record to say that I would not mind if this obsoletes my run. In fact, I'd say go ahead and do so. Edit: Oh dang, they give the Princess's measurements in this one too!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
You know, I hated playing this game at full speed, and now I'm hating it even more in frame advance. Good golly, is the programming sloppy! I say this because I found out where I was missing that "frame" Cpadolf was talking about, but random quirks kept causing me to actually lose time, so I kept what I originally had at that point. Another example is the long shaft I fall down in level 2: you'd assume falling speed would be constant, but just by pressing various buttons you can either gain or lose time even though your position hasn't changed! Ultra optimizing this game would be insane. I'm not going to worry too much about it. That said, a WIP up through Grounder. Both hits I took from him were intentional.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
It was more than likely 0.8.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
theenglishman wrote:
The emulator itself should give you the option to go into the file folders and select a different ISO, instead of relying on these secondary hosts.
I thought it did something along those lines already. I remember when I did some bad hex editing of a movie header I ended up being endlessly prompted to insert the next disc by the emulator itself.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
DarkKobold wrote:
All of the Final Fantasy games forced you to save, power the console off, and then put in the next disc.
Not in my experience with FFIX at least. Saving was certainly an option, but you weren't required to power down between transitions.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Cpadolf: You are correct, entering on the left is six frames faster. Doesn't make a lick of sense, but whatever, thank you. More disconcerting is your two frame gain before then. It came right after the box jump. Watching it in frame advance and watching memory showed something bizarre: usually the game updates your position every other frame, but somehow you get it to adjust your position two frames in a row. I'll need to look into that a bit further. Thanks. Edit: Alrighty, it seems like this game is going to be a bunny hopping nightmare. It seems that, when you jump, your position doesn't get updated for "frame"* and compensates for this by updating it twice in a "frame". However, it will sometimes compensate without having anything to compensate for. I don't get it. ..or maybe I'm barking up the wrong tree here to find the missing frames. Gah. *The quotes indicate I'm referring to two frames that act as one. This game runs on them.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I decided to put my money where my mouth is and try my hand at this game. It would seem that I found a way around the desynching issue. I'm guessing that if you press any button for at least two frames, the final movie should synch up, otherwise, bam! Stuck at the title screen (or wherever you pressed a button for one frame). Here's my shot at the prologue. It manages to be about 30 frames faster than Cpadolf's attempt because the blast radius for the wall is bigger than the radius for Ardy.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
You know, I didn't think this was a bad run at all. Unfortunately my enjoyment of it was severely hampered by the absolutely terrible sound emulation. The rather lengthy cutscenes in the opening didn't really help at all... Voting meh, sadly because of issues outside of your control. Sorry. :/
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Warp wrote:
IMO 12 minutes is not long for this type of game. I would most probably enjoy it. I have never played the game, but I don't think all the levels are identical to each other, or are they?
Level 1 starts with 4 viruses. Each level just adds a few more. So, yes, they are identical, save for the number of things you have to take out. Just doing level 20 was a wise decision.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Dude, make up your mind already.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I am having a very hard time not reminiscing about this game on this board. A very hard time. Anyway! Fantastic! I'm amazed at just how open ended this game really is. Yes, and published alongside Pirohiko's run.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Hm... Imma hafta see how Rayman works on this.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
It's a rare treat seeing a game actually wince.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Alrighty! At first I thought I was watching an ordinary, impressive-combo video that used external scripts to makes things easier. Very nice, very nice... Then I noticed that viruses were dying in ways that completely went against well established rules. What the deuce, man? Leave that internal logic alone! (in short: I like it!)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Cheezwizz wrote:
It says in the submission text that the glitch is missing from the other two versions.
Well, in that case I'll just click that little button labeled, "Yes." How did I miss that?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Take a melody, Simple as be, Add a few words And sweet harmony. Raise your voices All day long now, Love grows strong now. Sing a melody of love, O-oh, love. You know, for being as goofy and light-hearted as these games are, they sure do offer some spectacularly creepy final bosses. Nice run, but I will refrain from voting. My reason: I'm not sure if it would be permitted, but the North American prototype includes a run button for non-combat situations, doubling walking speed. If the bread glitch works in it, then that is probably the version that should be used. Keep in mind that it was used in the GBA Japanese rerelease, making it more official. It also has a much more interesting ending than just credits. (of course, that would mean three quarters of the run would be taken up by the final battle and the ending, instead of half...) Still, very nice.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Ah, yes, I forgot about the N64 Castlevania run. I also support that. Thanks, VG.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Alden's right: I gave that one a shot already, and it didn't work. There are are many legends surrounding the game about some ridiculous tasks that are required to complete the game; many of them are not true. I'll give this method another shot, but it takes around an hour and a half when there's a method that can beat it in two-three minutes. I'll still need microphone support to pull it off, though.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
adelikat wrote:
I forgot all about this one. Perhaps it could obsolete the rule breaking published movie? Maybe it wasn't an option then, but now that seems very reasonable.
Can I play devil's advocate and say that other runs have a similar deal?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
superjupi wrote:
No official software ever used the microphone, and I have no idea if any rogue software ever used it. Maybe there's a demo somewhere that does, just to prove that it works, but otherwise...
Objection! (in fact, microphone support is the only reason I haven't done this one yet)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I personally nominate the most recent Cheetahmen II run by was0x. Yeah, sure, it's a terrible game, but it's a short, quick, fun watch. A good deal of planning went into it and uses a couple of tricks that can't be reliably pulled off. Besides, its notoriety makes it a very well known title.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
He's right. I try to download the torrent and I get an error that says, "Nothing happens" and nothing else.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
There also seems to be a good number of "Rejected because an improvement was submitted before publication," type rejections.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.