Posts for Ferret_Warlord

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And I wish to thank mz and error1 for putting up with me during the process of making this. I have a tendency to annoy people and I really hate it. Hopefully this publication will help future submissions that have CD audio. I spotted a couple of hiccups in the music's timing, but I'm assuming the full blame for that one; they seem like the sort of error that would come from bad logging. I like the description very much. ;) Edit: Heh. It seems like the input stream bugged out slightly right at the end.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Fast fact: "Anime" is the imperative form of Spanish "animar", "to excite, to encourage". As in, "Encourage your kids to read over the summer!"
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Silly Idea: Playing It by Ear
Experienced Forum User, Published Author, Skilled player (1406)
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Just now I was bored enough to try something a little different: playing through a game by sound and memory. The idea is simple enough: Pick a game and see how far you can get with just sound and your mind's eye. This is my second attempt at Rocket Knight Adventures. The first was on a console (yay for headphone jack!). The first time I got as far as the dragon miniboss; didn't work out so well this time. So, how far can YOU get in a game without video?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Nope. It was that way before. :)
Sticky wrote:
It appears to be Ferret stomping day...
Every day is Ferret Stomping Day if you're not watching where you step. ;P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Location: Making an escape
I have had this name for nearly a decade, and am not changing it anytime soon, even if it does get me into trouble on occasion.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Location: Making an escape
In my recent Youtube excursion, I've come away with the impression that huskies like to talk. Not just bark, talk, like people. To wit, this video, where you can hear things like a repeated, annoyed, "I don't want to come!" and a defeated, "I'm coming..."
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Ah, shoot, I knew I'd make a mistake like that! Thanks for catching it. The 6 and the 5 need to switch places, making it 165963. Sorry about that. I sure hope I didn't mess up one of the track numbers. :x I'm impressed that this ever got accepted. Thanks, bossman, for accepting my two least favorite runs, this and Daikatana.
LagDotCom wrote:
Wow, this game is way too happy. I can't watch it.
Don't watch this then.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Ooo, signed values! :o~~~ Good job man. Only issue this time is that sometimes loading screens will slow down to 20 FPS. May be on my end.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Location: Making an escape
Have you tried giving MHS a shot?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Okay, enough derailment. (and no one caught the irony in my last post; boo!) I'll have to see what I can do to contribute to this wiki. I know of several unused sprites in Punky Skunk.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Hotkeys are great things, allowing you control over most of the emulator - including stopping, playing, and recording new movies - while the game is running. I suggest learning them (Tools -> Map Hotkeys). You can also press escape to get the menu back, and go to Emulator -> Run to get back into action. It's not bad at all. Ctrl N: Record Movie Ctrl T: Stop Movie Ctrl R: Play Movie Shift R: Play Movie from Beginning
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Bag of Magic Food wrote:
We just have to figure out who Narpa is and why you get a sword from Narpa.
I'll have you know I'm rather particular about apostrophe's. If there isn't one, there most likely wasn't supposed to be one. Your idea works too, though...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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There needs to be a game that has a "Narpas Sword" that you can equip.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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It used to be the NVA's job, but he quit it from having too much to do. There must be a small pool of good bots looking for a job since it took Bisqwit a while to find this one, and a while longer to train it before letting it out into the public! Goodness, the economy's even hitting computer programs. :(
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: There are errors on the forums.
Experienced Forum User, Published Author, Skilled player (1406)
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I try reading the latest post in the OoT topic, I get this. Warning: mysql_query() [function.mysql-query]: Unable to save result set in /home/tasvideos/nvsite/forum/db/mysql4.php on line 118 Warning: Cannot modify header information - headers already sent by (output started at /home/tasvideos/nvsite/forum/db/mysql4.php:118) in /home/tasvideos/nvsite/forum/includes/page_header.php on line 483 Warning: Cannot modify header information - headers already sent by (output started at /home/tasvideos/nvsite/forum/db/mysql4.php:118) in /home/tasvideos/nvsite/forum/includes/page_header.php on line 485 Warning: Cannot modify header information - headers already sent by (output started at /home/tasvideos/nvsite/forum/db/mysql4.php:118) in /home/tasvideos/nvsite/forum/includes/page_header.php on line 486 Warning: Cannot modify header information - headers already sent by (output started at /home/tasvideos/nvsite/forum/db/mysql4.php:118) in /home/tasvideos/nvsite/forum/includes/template.php on line 131 General Error Could not obtain post/user information. DEBUG MODE SQL Error : 1194 Table 'pt' is marked as crashed and should be repaired SELECT u.username, u.user_id, u.user_posts, u.user_from ,u.user_website, u.user_email, u.user_icq, u.user_aim ,u.user_skype ,u.user_yim, u.user_regdate, u.user_msnm, u.user_viewemail ,u.user_rank, u.user_sig, u.user_sig_bbcode_uid ,u.user_avatar, u.user_mood_avatar, u.user_avatar_type ,u.user_allowavatar, u.user_allowsmile, p.* ,pt.post_text, pt.post_subject, pt.bbcode_uid FROM posts p, users u, posts_text pt WHERE p.topic_id = 2974 AND pt.post_id = p.post_id AND u.user_id = p.poster_id ORDER BY p.post_time ASC LIMIT 4640, 20 Line : 453 File : viewtopic.php Backtrace: includes/functions.php[741]: ErrorPrintBacktrace() viewtopic.php[453]: message_die(202, string(39) "Could not obtain post/user information." , string(0) "" , 453, {string(42)}, {string(598)}) ************************************** I try going into someone's profile, clicking on "Find all posts by user", and I get this. General Error Could not delete old search id sessions DEBUG MODE SQL Error : 1194 Table 'search_results' is marked as crashed and should be repaired DELETE FROM search_results WHERE search_time < 1239658942 Line : 588 File : search.php Backtrace: includes/functions.php[741]: ErrorPrintBacktrace() search.php[588]: message_die(202, string(39) "Could not delete old search id sessions" , string(0) "" , 588, string(39) "/home/tasvideos/nvsite/forum/search.php" , {string(60)}) ********************** Edit: Alright, both issues are gone now.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Oh? I thought they were capacity increasers. Silly me! Carry on.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Sami wrote:
That door opening was my choice of 100% completion. You need almost all the notes to open those doors so its the part of it =)
Understood, but it's just kinda funny that you didn't grab what was behind those doors as part of your "percentage".
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I'm not sure if this has been posted here already, but I found a wall climbing glitch in this game a while back. I don't think it's useful however because the only place I can get it to work is the Dark Demon's palace. Here it is. The basic idea is to swim into an empty space two tiles tall and at least two tiles thick and proceed to pause and unpause the game to cancel out the swimming animations to climb up. You can go as high as the water level with this. To get back down, just use a form that can grab walls. You can use the Ultimate form to continue on to the bottom of the screen and hit a bottomless pit. Again, most likely useless, but interesting.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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So that explains why the daggers hitting the wall sounded so different. Got it. I was thinking of some other examples where I encode something and it came out sounding slightly off, but after fiddling around with some settings it seems my ears were playing tricks on me. The squealing is still a problem with the encode, though. :/ Ah well. Thank you for helping clear the workbench.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Comicalflop wrote:
But it makes me wonder why everyone is giving 9's and 10's in technical rating. The underwater swimming is not the only thing that can be fixed in this TAS, and 9's and 10's I generally don't see as being given to 2+ hour long runs that are easily improvable.
Voter bias. It'd be much, much lower if the old rating system were kept intact. I had a very bizarre epiphany while watching this. Rare, at least for the span of a few games, is/was the Rob Liefeld of game design: a casual, cursory glance would seem to indicate that they are really good at what they do, but when taking a closer look it's apparent neither has an idea of what the heck they are doing. After that all the problems seem to stick out and can't be unseen. Liefeld tends to throw in "armpit spiders" when drawing shirts; Rare likes to throw googly eyes on random abjects as part of their character design. Liefeld likes pointlessly big guns; Rare likes needlessly massive collect-a-thons. (makes me wonder what Rare analog to "Liefeld can't draw feet" is) That said, Click Clock Woods is an excellent level. There is no debating thins. About this movie? Yeah, sure, I dig it. I personally attribute all the excitement surrounding run to nostalgia, as what I saw, for the most part, was a pretty standard affair drawn out for two and a half hours, going back and forth grabbing things. Not to say it wasn't fun to watch; quite the contrary. The constant multitasking was especially nice. I just don't think it's enough to elicit a "Oh wow! :D~~" reaction. One question: It was pretty apparent you were going for 100% completion here (I imagine it's a LOT easier planning a route around grabbing everything instead of deciding which 90 notes to leave out). Why, then, did you decide to not grab the big feathers at the end? You may now proceed to hate me.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Good choice of screenshot. I don't think I would have picked it out myself. It may be a problem on my end, but the music in the MKV seems to squeal occasionally, namely during the speech and end-of-level fanfare. Is there something I can do about this? On a side note, why is it that Gens' sound is different when it gets encoded into a movie? I've always found that curious.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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klmz wrote:
Ferret Warlord wrote:
For future revisions, you might want to go with a smaller font for the frame and lag counters. When playing a GBX game, the lag counter tends to go offscreen.
You may want to go with "Options" -> "Video" -> "Text display options...", and check "On screen" under "Display" then.
Oh hey! Thank you!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Oh, hey, a lag counter! Handy. I can finally confirm that Metroid 2's select glitch is indeed the result of system lag! Just look at that counter go! :> Couple of things: For future revisions, you might want to go with a smaller font for the frame and lag counters. When playing a GBX game, the lag counter tends to go offscreen. I noticed you decided to keep 19.x's method of handling loading frames. Example: The opening of Daikatana. After the "fine print" finishes, 19.x will render one frame as nearly a second long. 20 will split this time up into individual frames. I'd kinda like 20's method since it would report a more accurate time in the movie files. Sure, it may break movie compatibility, but I like to keep old versions for that sort of stuff. It's up to you guys what to do. If that was related to the desynch problems, then it certainly isn't worth the hassle. Either way, you all deserve a hug! /Ferret Warlord hugs the VBA team!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Close captioning? That's a neat feature! You, adeli, are truly something else. Edit: Cool little movie, cool little feature. For whatever reason I enjoyed how Bim and Jim made complete idiots of themselves by jumping into the spiked ceiling constantly. I approve of this movie! The close captioning, while neat, definitely looks like it needs some tweaking. I'll have to mess around with it myself in order to see what exactly.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Uh, the game IS completed in the Youtube that Comic linked to. Is the PXM different somehow? Edit[/b]: If this came across as confrontational, I didn't mean it. :X
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.