Posts for Ferret_Warlord

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Raiscan wrote:
Bible Adventures!
So it appears I was thinking of the wrong game and got the wrong title fot that wrong game in the process. Thankfully a little bit of searching got me the correct game, King of Kings! Man, just look at that boxart! So thank you.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Bible Stories: Three Wise Men TAS? :P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Christmas hugs for all! ^_^
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Last time this topic was brought up, similar copyright issues were brought up. To respond, I brought up Brian Klevinger's merchandise for 8-bit theater. No one else brought up any counters to it, but I wouldn't be surprised if there were some legal differences. Fun fact: The phrase "brought up" got brought up 6 times in this post, including those last two.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Okay, to start out, this guy deserves major props for making Rudolph into something I can listen to and actually *enjoy* while doing so. Seriously, that song needs to die. Otherwise, I find this album to be a mixed bag. While We Three Konami and Joy to the Commando are fun and enjoyable little remixes, I wouldn't know what song I was listening to if you didn't tell me the titles to Deck the Kremlin and The Legend of Noel (not to mention they didn't really sound that good regardless of fidelity issues). Not a bad attempt overall, though. He fails at making Jingle Bells tolerable, or at least something special, though. 'Tis another folk song I feel needs to fall off the face of the earth. Besides, it doesn't sound like any Mario title I'm familiar with. I feel like a humbug now. :(
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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My suggestion for Zen: Intergalactic Ninja: "Although the conservative Black Manta valiantly fought in the War on Drugs, his more liberally minded great-grandson Zen decided to tackle the War on Global Warming. This is done using fire extinguishers in ways only a ninja can before going on a mine cart ride." Other details can be fleshed out by someone else; this is intended only as a starting point. (or are political jokes too much for the site?)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Possibly because such playarounds have a hard time fitting within the infrastructure of the site which is built around obsoleting old runs. The culture ended up being built around mostly objective measures, which is why the Rivercity Ransom playaround had to fight to get onto the site. In that regard, thank goodness for Youtube. In regards to the topic at hand, it is reminiscent of those speed-creation contests I keep hearing about. Film a short movie in a day, write a novel in a month, etc., etc. I don't really see too much wrong with the idea. I would say announce the game right when the competition starts so no one would be able to prepare for that specific title. Would reduce cheating.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Dragonball movie trailer
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So. There's a Dragonball movie trailer out now. The vibe I get while watching this is similar to a fan-made trailer meant to parody action movies and their trailers. The only thing distinguishes this from said parodies is the abundance of CG. Man. I can't tell this apart from a spoof. Not a good sign.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Heyzawha I've had fever dreams that made more sense.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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ShinyDoofy wrote:
I know that somebody once started a TAS of 2, but gave up later on. The WIP was promising imho.
You talkin' 'bout this? It really wasn't too bad to make up to that point, but the form of luck manipulation at the point I got to really intimidated me, so I didn't really bother (yeah, I'm a chicken). Someone who is good at dealing with RNGs has my blessing to pick up where I left off; the .fcm can be found in my TASVideos profile linked to in my signature. I'm not sure I have much in the way of requests to make for this topic, possibly because of the movie saturation for the system, but I do have a sort of personal wishlist for projects. For instance, I just might pick up and reboot the Namco Star Wars run. Nevermind, just thought of one! That reviled Superman platformer. I actually enjoyed that one as a child.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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moozooh wrote:
Ferret Warlord wrote:
*hasn't watched ANY of the Super Metroid runs, so who the crap is he to say anything?*
Well, this is exactly the kind of situation I would like anyone to avoid at all costs. There's zero use in arguing without having watched everything that pertains to the subject of the argument. I thought you'd know that.
Hey, at least you now have the voice of the uninformed peruser. THAT has to count for something... shouldn't it?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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If we're talking about differences here... What does the in-game offer compared to the others aside from a slightly different route? Initially that was just a mention in the real-time's movie description, but Saturn's insistence that it was "objectively more entertaining" (or something to that effect) ended up making it its own category. If any category is redundant, I think it's that one. *hasn't watched ANY of the Super Metroid runs, so who the crap is he to say anything?*
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Happy US Turkey Day, rest of the world!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Ooo, shiny! Shame you couldn't get the crystal reactor glitch to work. But whatever! Still a fine run. I'd like to link to a macro of Kung Fu Panda's Monkey giving a thumbs up, but I don't have one, so instead I'll link to this gif I was inspired to create after watching one of the WIPs. It's sure to encapsulate the dizzying speeds of this run!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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mz wrote:
You can always disable DirectX acceleration completely, like this (images as guides as I don't have an English Windows): 1. Run "dxdiag" (image). 2. In the "screen" tab disable DirectDraw acceleration (image). 3. Accept the next alert (image). 4. Game now looks pixelated (image).
Thanks, this did it. It would be handy if I knew how to disable it for this one application only, but I'm not as computer savvy as I pretend to be. I'll look into jupi's suggestion as well, as that entails disabling a particular feature instead of the whole thing. Whatever. This'll do. Thanks again.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Question about scaling.
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I've asked this a few times on IRC, but either I wasn't clear enough or my timing was really bad. I wish to get this settled. When using 2x scaling, is it possible to get the emulator to look like this instead of this? I haven't seen any options that would do that, but I'm hoping I'm just really blind. If it isn't possible, I'll have such a feature be a request for future versions. (before anyone asks, I made the first one with image editing) Thank you.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Goodness, with the amount of research and planning I've been pouring into this, you'd think I'm planning on actually making a run. -_-
XkyRauh wrote:
There are also occasional rooms where Apollo can receive free 20E*, and those rooms can be used twice before they disappear. Maybe the "Hit the ghost with your head" rooms can be utilized? I recall the rewards being as high as 70E*?
I would think those rooms would take too long. However, assuming perfect manipulation, it should be avoidable. I just calculated it would require an average of 16 large E blocks per level in order to purchase everything (rides in the suits, foot wings, and lasers). There should be enough enemies per level to fill that quota, but, again, that's assuming perfect manipulation which I'm not sure is possible. I've also drawn up what should be the best weapon to use against each boss in the castles. They are, respectively: hand beam, hand beam, hand beam w/ mirror (comes free in that level), and lasers for the remaining bosses. Boss HPs for the shooter levels: 220, 220, 250, 250, 250. As with the castle bosses, shots do two points of damage. Also discovered recently is a better way to shoot the hand beam. Press down and fire on the same frame. Your shot will count as if you were standing. Wait a frame and press fire again; you'll shoot another beam. While ducking, you will need to wait 7 frames before firing again (compare with standing, which takes 8), so after doing this, start firing with 7 frame breaks. Oscillating between standing and ducking does not work. Would be most helpful against the Buddha statues. And that should be it. The rest would just be minor route planning.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Minor issue. Whenever I preview my posts, the selected avatar goes to 0. Is there any way to prevent that?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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These two videos seem pertinent. Seems like a terrible game to run, but the author doesn't seem to bother too much with optimization and such.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Alright, with the help of the Boss Rush password and the memory address that determines what weapon you are carrying, I managed to assemble the following chart. It indicates how much damage you have to do with each weapon before victory.
    Hand  45b Moon Wave Lazer
1st   90  100 [120] [21][200]
2nd  170  170 [170] 160 [220]
3rd  176  220  230  230 [230]
4th  254  210  254  210  210
5th  200  250  250  200  250
6th   10   10   10   10   10
7th  200  250  250  200  250
8th  200  250  250  200  250

Brackets indicate that the weapon
isn't available without cheating.
The chart only concerns itself with the bosses at the end of the mechanical castles. Also, for simplicity's sake I counted the three phases of the Goruza fight as separate bosses; as such the last fight takes up the last three slots (slot 6 is how much damage to deal to each hand, so a total of 20 is dealt out in that fight). Plus I don't take into account firing rates. Generally, each shot from each weapon does two points of damage. However, I did notice on multiple occasions when gathering these values that a shot would randomly do three points. It may have something to do with the weak point bit, but I doubt it as once I managed to do that much damage by attacking the fifth boss's lower gun, when, according to my brother, the weak point is stated to be in the throat. I don't know what brings it about; it seems to occur on a completely random basis.
Derakon wrote:
It definitely increases your horizontal speed when you jump. And it seems to last a decently long while. The question is really whether or not the level allows you to jump enough for it to be worthwhile.
The level doesn't matter; I just tested it and it allows you to walk on air without any descent when you use turbo fire! You can also cancel out any vertical ascent you are making! :D Definitely something I missed in my partial run. Unfortunately this also means even *more* E needs to be harvested. Edit: Okay, nevermind about it doing 3 a shot as it appears I misread it; it's actually doing only one. In that case, it should be easier to avoid doing one point instead of finagling it to do three, so that's good news. I still don't know what's up with the weak point thing, though. I have tested it multiple times, and I can't seem to do any more damage regardless of where I attack. The only thing I haven't tested is to see if talking to the informant actually sets the weak point or something, but that's obviously not worth it for a TAS. Edit the Second:
Shadow Byrn wrote:
But what about Moon beam or whatever the one with the orbiting thing? I found that if you duck/shoot you have a orbiting thing of doom. Probably won't be worth it seeing as how you have to duck to make it work....
True, but you're not allowed to duck while fighting bosses, and they are also immune to its ramming damage. However, I have found that if you get hit just right while attacking you'll get a short spat of the "Moon Ball of Death" that you were talking about.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Not too bad an article, if a little outdated (Deign is the current Megaman record holder). Any idea if this will appear in the print magazine?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Ah, there's probably no better time to do a knowledge dump than now. To open up, this. First, agreed with Rauh: Most of the weapons would be pointless to snag. The only one that would be worth it is the laser in the last few levels due to its capacity to have turbo fire. Fortunately there's no need to upgrade it: turbo firing will squeeze out as many shots as you get upgraded, and it does so faster! Second, the evil Buddha statues. I tried to get in as close as possible since it appeared that Apollo travels faster than the star you're given at the end of combat. Third, lots of E* needs to be manipulated for the shooter sections in the castle and to purchase the laser in the last couple of levels. Unfortunately I have no idea how the RNG works. Fourth, lag does no affect this game like it does most others. Here, it skips frames instead of dragging them out, meaning that for the most part you won't have to worry about intense action slowing you down. Fifth, enemy health is kept track of in a very peculiar way. Instead of loading the max amount and counting down with each hit, it counts up to a certain point that varies with the target. When that point is reached, target dies. Also interesting is that some weapons, although they deal the same damage, will have different caps on various targets. For example, the first boss will blow up at 90 using the standard beam, but I have to get to 100 with the 45b ball. As a subnote, I'm convinced the whole "weakpoint" thing some characters clue you in on is complete bogus. And... I think that's it. *Drugs are the currency of the future, eh? Edit: Oh, just remembered! Sixth, the hitboxes of enemies and bosses will close for two frames after being hit. That's why I only used bombs against the second boss. It wouldn't have mattered if I threw bullets on top of that.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Context taken from the website:
The game's description wrote:
This is the elegant art of feminine conflict.
In other words, it's about slap fighting! Edit[/b]: Oh no fair, the final boss uses her fist! :(
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Ooo, a chance to defend my position? I accept this challenge!
Raiscan wrote:
I think it's a matter of opinion. Personally I disagree. It's cleaner, but boring.
First, of course it's a matter of opinion! I agree with you there. Second, yes, it's cleaner, and that's what I like about it! One thing I've liked about this site is its visually simplicity; nothing there that clogs or distracts, and I think part of my initial ambivalence towards the new layout was that the images were distracting. The way it feels to me now is cleaner and more streamlined. This I can get used to! But, as you said, this is all a matter of opinion. :> Edit: | Oh darn. Oh well. v
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.