Posts for Ferret_Warlord

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Cool, I'm important enough for people to start arguments when I say, "Hello!" because I said, "Goodbye!" earlier! Reminds me of the time I started a 450 post argument at GameFAQs that I didn't participate in... In any case, I just got done watching all my fulfilled requests (save the Metroid ones; I'll save those for later). So, thank you to all of you who decided to play into my selfish desires and did what I wanted for me! :) *is secretly ashamed* So, instead of reviving a bunch of old topics, I'll post my comments in this thread. Holy Diver: There's just something comforting about watching a game this impossibly hard getting the snot, tar, AND stuffing kicked out of it. Strider: Yup, I knew this game was (very) poorly programmed. Good job, very unexpected. G.I. Joe: Okay, this wasn't on the list, but hey, I didn't want my published version published in the first place. *shrug* Anyway, watching this was a very humbling experience for me. My hopes of putting together an improved version were shot down. I mean that in a good way. Very impressive. Nightmare on Elm Street: Oooo, pretty mulitplayer... Love the coordination and the inherit patience that went into it. Awesome. The Simpsons: Bart vs. The Space Mutants: Not bad, not bad. Looks like there are a few things that could be improved (like the ferris wheel), but then again, I may not know. Rocket Knight Adventures: More awesome than I thought it'd be. Sonic the Hedgehog: "Sonic" and "Telewarp" seem to be going hand in hand these days. Good work. Oh, and for anyone having Kendo issues: make sure you have L+R enabled.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Colorado: Salida, Lone Tree, Woodland Park, La Junta Kansas: Colby Oklahoma: Guymon Mission: Colorado Colorado Springs Mission Refer to here for an explanation of what I did.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Location: Making an escape
I will when I feel ready to. Right now I am busy getting my life in order. Spending two years on the outside of typical civilization tends to throw your normal life for a loop. Especially my room; I need to reorganize my belongings so I can fit my luggage back in.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: The legend has returned!
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The Ferret is back. And he means business. ... Hi! Good to be back.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: A message from the Ferret
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A year ago today I was set apart by my Stake President as an LDS missionary. A day after that I was in Provo with Shadow Byrn jammin' it on DDR at a nickelcade. The next day I did some touring of Salt Lake City, and the next day I entered the MTC. Three weeks later I landed in Colorado Springs, and on the morn of the day after, I was heading out to Salida to begin preaching. Since then I've been in a portion of Littleton, served in Woodland Park, and now I'm in La Junta at least until the new year. Thankfully the closest I've been to Springs is Woodland Park; I've heard some interesting stories about that place. But, yeah, it's been fun. I've never had this much social contact since middle school, and in a way I can't wait for that facet to end. I can't exactly interact with people on a face-to-face basis very well; Shadow is better at that. But I still will always have fond memories; some of my companions have been rather interesting. Anyway, I'm sitting here at a college library, and just thought I'd say, "Hi", to y'all, seeing how it's been about a year now. A lot can change in a short amount of time if you're not paying attention. I briefly glanced at the web page, and am rather pleased that it hasn't changed too much; still, surprises might abound. I've changed too; probably most notable is a complete lack of emoticons. You learn a lot doing this kind of stuff. Anyways, happy quarking. I have plenty of plans for when I get back. ;P (okay, one emoticon) -Elder Warlord [Posted by Bisqwit in lieu of Ferret Warlord, a fellow member of our board who left for the mormon church duties a year ago but asked me to forward these greetings.]
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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THIS IS AN EMOTIONAL DEPARTURE! GOOD BYE! *poof*
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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tool23 wrote:
For me it takes 7 frames on the fast-moving item menu going both right-down-right, and right-right-down now.
If both methods take the same number of frames, alright. I figured that might be the case considering just how wonky the menus are. That's why I said, "Generally". As for the route, no complaints.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Your Saladron fight can be improved by more than just "a few frames." Heck, I'd say about 30 seconds could be taken off. When in a fight, you can skip the victory animation by pressing A. I thought I had a desynch at the farmie fight... I'm not through watching it, but when I am, I think I'll be voting "meh" because of that. Watching this run reminds me of why I hate playing this game. The interface is slow slow and awkward, and the requirements for completion involve obtuse repitition of certain tasks and going back and forth and ay yi yi... Not to mention that worthless hunk of hydrocarbons known as Percy. "OK boss!" "What's this, boss?" "We did it, boss!" "Boss! Where are we?" Great concept, but the game is annoying as snot... Edit: Plus it seems some menu movements can be improved. It's almost always better to zigzag, IE instead of Right-Right-Down, it should be Right-Down-Right.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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One may think that my name was inspired by Redwall, but it just came from my love of ferrets and the fact that I thought "warlord" sounded like a cool surname. So, Ferret Warlord. On a side note, googling "ferret warlord" DOES bring up a bunch of Outcast of Redwall stuff, but my submission page is the first hit! :D
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Well, today marks my one year aniversary of having signed up for the forums. Interesting that I'm cutting out at about the same time I came...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Randil wrote:
I tried watching this today, but VirtuaNES is messing with me for some reason, says something about illegal NES header, I have no idea what that means.
I had the exact same issue with Cattou Ninden Teyandee; it probably means the ROM header is gunked up. Try using cajoNES from Zophar to clean it out. That worked for me. I also recommend this for everyone else having issues with the good dump. If it synchs up properly, the run may be publishable after all (improvements notwithstanding).
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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As I said before, it does nothing. It doesn't pause when running, merely unpauses when I stopped it already. I tried using shift for it, but the effects were the same. However, one interesting side effect I've noticed after unpausing through frame advance is that the status at the bottom remains at "Emulation paused" even though it's running fine. Pressing the pause button will still halt the emulation again, and pressing it once will bring everything back to normal. Edit: And I'm using XP. Strange though: I managed to get it working by switching between open windows. I couldn't get it back, though. Edit the Second: And, oddly enough, it's running at the highest speed it can manage; the speed limiter ain't doing a dosh garn thing.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Hm, after testing the Glide plug-in that came with version 3, I closed the ROM and everything in the emulator went dead. The menus pulled down, but they were ineffective; the flags were there for the ROMs, but there were no names and wouldn't load. I had to click the red X in the corner to get it back in shape. Maybe it's because I headed for the "Options" menu too fast; I don't know. Edit: And frame advance, assigned to the spacebar, isn't working. It gets out of paused emulation;, beyond that, it's not doing a bloody thing.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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[This message was deleted at the request of the original poster.]
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Perhaps more "human", and thus more easily relatable. Remember, "the secret is in the imperfections."
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Gotcha on all accounts.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I'm having issues with recording as well. Same plugins, Windows XP. Crashes right after I state my file name and the screen goes black. The video settings dialog isn't opening up after the first time. If a ROM is running, it locks up. The game (Smash brothers) is also running at 75% speed whenever there's polygons present, but that's probably an issue with the computer. It can barely handle the Doom 3 demo at the lowest possible settings. <;_;> There's also some issues with the graphics, but I'm sure some plug in can handle that. It's an enticing proposition, but it looks like it's going to be taking a heck of a long time to get things settled. Edit: Also, is there any way I can change my hotkeys? I'm used to \ being used to pause and unpause while space frame advances.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Maybe I should update my farewell with a list of N64 games. :P This is an exciting frontier...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Star?! <O_o>
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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The reason why version 2 is working and not 3 is because 2 is a very old movie. Newer ones are encoded using BRAND SPANKIN' NEW STATE O' THE ART CUTTING EDGE codecs.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Yeah, Filespace is acting up again. Not like it would matter as I accidentally gave it a "vmb" extension when it should be "vbm". I haven't used that patch myself, and personally I think I might pass. It's a good idea, but I think it'd be useless for route planning. Planning a route would involve determing what is possible within the game's programming, and if you used this to plan a path, you may end up with certain impossibilities. However, it WOULD be quite handy for mapping out the secret worlds, which would help out quite a bit, so it may have some use yet... Edit: Fix't the link.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Sorry for the double post, but I slammed this demo together showing off the select glitch's potential to completely wreck the game. It's obviously unoptimized, but it does a good job showing what the beginning of the route is like (it may change though, considering the nature of the warps). In four minutes I nail two metroids, grab the spider ball, bombs, and ice beam, and snag a missile pack. It ends soon after the bombs. And don't worry about those three metroids I missed: they can be taken care of later. This has me excited. Shame I can't tackle this for some great deal of time. :( Anyone think they're up to it? Edit: I updated the movie; I cleaned up some stuff and delved into the Chozo Maze at the end to tackle two more metroids. A small detour could be taken to grab the Varia, but I'm assuming it's a frivolity at this point (still needs testing, though).
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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CtrlAltDestroy mentioned on the IRC that he's thinking about starting a select glitchless run. This got me back into investigating the glitch, and have made a few more discoveries. I was wrong about the "screen moving faster than two pixels per frame" bit; you can get it to work at virtually any scrolling speed. What matters is the frame you start pressing select on. If you start pressing select every other frame (or wait three frames before pressing again; the effect is the same) on the following frames, you are garaunteed to get it working as you move along. Downward: frame 4n Leftward: frame 4n+1 Rightward: frame 4n+2 Upward: frame 4n+3 Where n is any integer. Proper accomidations are made for recording a movie, of course, in which case you subract 1 from those values. It should be mentioned that these numbers ended up being offset several times by a few frames while I was testing. I'm not certain why, but lag may be the culprit. When I found this out, testing the secret worlds became so much easier. I was now granted to a greater number of glitched exits than ever before, and with greater control. And I'm now convinced that the best glitched route may be nigh impossible to map out. <@_@> You see, there are thousands of paths all over the place that would take you virtually anywhere on SR-388 from virtually any other place. It could be very difficult trying to decide where to go, and from where. But maybe I'm just over-reacting here. It could be unbelievably simple. However, I'm still rather giddy to see a glitched run. Taking out a few normal 'troids soon after the springball is something I'd really enjoy.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Oh sure, beat my record by 17 frames while I'm in Vermont, why don't you? :P Just you wait, I'll 1up you! Very nice indeed. Much of the time over mine was gained in the fourth level, like how much of my twenty seconds came from the same. Interesting strategies that I didn't think of, but I have a few tricks myself. Let's see how this works out then...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.