Posts for Ferret_Warlord

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The current River City game excels in being extremely entertaining and funny to watch. A star should go to it, I believe. Same with Arkanoid. Personally, I think the two Rygars should be switched. The longer one I feel has a better pace and exploits a few more glitches that are easier to keep up with. Contra 3 deserves one, as does Bubble Bobble (although that one is debatable). 100% Kill in Gradius 3 is all kinds of psycho. I guess Monopoly could get one. Quick, abuses luck, and is very familiar to a very wide audience. Lost Vikings seems to be a very good one, whatwith making the three characters practically act at once. I'll be certain as soon as I can prevent it from melting... Dragon Warrior is a manifestation of luck abuse. It should be put up, if just as a tech demo. The short "Link to the Past." Come on. It's a long game beaten in five minutes. Five freakin' minutes. I'm not so sure Megaman X2 deserves its star. Good movie and all, but I just don't feel it has enough "wow" to it.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Good old fashioned trial and error is the most used method. "Okay, if I do this at this time, this will happen. Let's see what happens if I do this. No, that's not as good..." There's another method that involves reading how variables change, but it requires familiarity with NES Assembler and the debugger.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I heard of a band called "The Konami Kode." Must have been local around here as they advertised on our school cafeteria doors and I haven't been able to find a web page.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Hows about "emuruns"? Short, self descriptive, and allows for the opportunity to have a flightless bird as a mascot. Or "taps", aka "tool assisted playthroughs"? And where else is the term "power play" used, really?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Monthenor wrote:
I do stop shooting before his last little shell comes off, I was just venting rage into his hide for fun. I didn't see any lag frames because of that...it only lags when his shell comes off into four pieces, and that's solely due to the pieces.
It's those pieces I'm talking about. Slow down a bit and you won't end up with as many pieces on the screen, meaning less lag. (then again, some quick testing showed that might not be the case; if this is so, then ignore me) Shame this game has to suffer so badly from lag.
Monthenor wrote:
I just do things because I've always done them, and I don't stop to think about whether it's framewise the fastest way
That's part of the challenge of doing these. In ordinary playing, you tend to lean towards the safe side and sit back and pick off enemies before continuing on. Here, you try to pull off stunts that no human would ever dare to attempt. It's a different sort of thinking, and it's what makes these powerplays so fun to watch. You should get used to it after a while, so don't worry.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Because "time attack" has already been sort of taken, I prefer to use the term "power play."
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Looking great so far! The ground work has been laid, but is looking a little rough. All you have to do is refine the snot out of it, and it'd be worthy for sumission. <^_^> Three quick notes: 1. When rescuing the princess, you can jump over the enemies in the narrow corridors, so you don't have to stop for them. As stated before, I only had to slow down for ten frames so I wouldn't land on top of an enemy. It was where you jumped up on top of a ledge; I took the low road there and had to slow down otherwise that armidillo would have smacked me. 2. For levels that really don't need any hovering, like Castle -> Mountain, it might be worth it to use ?-?-Shuriken. No gaurantees, though. 3. Try slowing down on the ice dragon. The last part of his shell seems to come off automatically (there's no damage noise), so attacking then probably isn't doing anything. Slow down and you won't get as much lag. I was investigating the clouds on that path, and they stuck an invisible wall underneath the one before you have to go down. Could have been a nice short cut, but... <¬_¬> Other than that, just optimize, optimize, optimize! Good luck, and remember, you too are a pretty lady! (sorry, I just love that line <^_^>)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I agree with the article. To have Cookie tone down his cravings is akin to having Oscar shut up and be polite. It would also be like having Mr. Forgetful take ginseng pills to improve his memory. The gimmick is lost, the character is compromised and the humor derived from them is cheapened. It's insulting to change longstanding characters in this way. However, there IS a way to handle the situation so that everyone is happy. No matter how often people keep reminding Mr. Forgetful, it always slips his mind two seconds later. That's the character we all know and love. How about if the same was applied to Cookie? The residents of Sesame Street would try, try oh so very hard to teach Cookie that cookies aren't a staple. After a lesson, Cookie would stare at this character for a second with a perplexed look on his face. After that, he would scream, "COOKIE!"" and go and his thing. There. The network execs got to get their message across, and Cookie Monster gets to stay Cookie Monster. Everyone is happy. The problem is people underestimate how smart kids are. They know when something is merely a gag, a quirk. They know Cookie Monster is obsessed with cookies. That's him, and he's funny for being so "stupid." Geez...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Try some fugu for me!
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Ah, here's another one! Inner Space An Asteroids-style space shooter set within your computer. Basically a virus has infested your system and you have to go in and recover all of the files on your C: before they get affected. There are other ships in here as well, either helping or hindering you, and your relationships with these other pilots is determined by your various actions. It manages to present a great feeling of community with a bunch of AI routines! :P If only anti-virus software were this way...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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torbjrn wrote:
Perhaps observing the future will unconditionally alter it.
I've actually wondered something similar. I honestly believe the events of Oedipus Rex and MacBeth would never have happened if they're respective prophecies were never given.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Also consider abusing the Ancient Sword. Instant curse on most bosses, causing them to go down quick.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Eternal Daughter. N. Cave Story. Might as well link to 1up's Freeloader and get it over with.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Hidden videogame gems: Post your findings here.
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If you think you know of a video game that you find quite enjoyable, and hardly anybody knows of it, here's your chance to spread the word! :) Please provide links to where we can find them, unless the distribution is illegal (ROMs, warez, etc). My list: Holy Diver Thanks to a tip from FODA, I was made aware of this game's existence. It's an old, Japan-exclusive NES game that is somewhat similar to Castlevania in themes and controls, except you use magic instead of a whip. It's a fun game, and very challenging too. It's difficulty could be described as "lethal", but thankfully it's not very cheap. Doki! Doki! Yuuenchi I accidentaly downloaded this one while trying to find a ROM for Doki Doki Panic. In it, you play as some soccer kid who's trying to rescue some random girl who's been kidnapped at an amusement park. The interesting thing about this one is that you become more powerful as your health gets depleted, allowing you to fight back even if you're on the verge of death. Bag of Magic Food already started a topic about this game based on a demo run I put together, so check it out. Yuuenchi was never released in the USA, but it did experience a PAL release. The problem is, instead of playing as some baseball capped soccer player, you play as a naked troll from the toyline. It's amazing how a simple sprite swap can make a game so much worse. Supaplex An unabashed Boulder Dash clone for the PC with many more features, levels, and variety. Instead of 24 levels with six different difficulties, you have 111 unique levels ranging from "simple" to "WHATTHEBLIP". It also has some new, explosive boulder types and one way gates. Plus, the controls are a lot more fluid. That alone is why I like it more than the source material. I'm not certain if its status has been made "freeware" yet, so I'm not providing a link. It's an old game so it won't work properly on modern machines even with the speedfix patch available. Thankfully there's a level editor called Megaplex that you can use the play the original levels without a hitch. Eternal Daughter If you like Metroid/modern Castlevania, you'll love this. If you're a fan of the philosophy of ancient game development, you'll love this. If you don't like games that kick you in the stomach and mockingly taunts, "Try it again, I dare you," you'll hate this. Blackeye's webpage seems to be acting up, but I'll still provide the link. Edit: Nevermind, found a working link. Inherit the Earth I came across this one yesterday from an image search with the term "ferret". It's best described as an old-school, Sierra-style, point-and-click adventure with a Redwall motif that results from a prominent The Secret of NIMH element, and it casts Fox McCloud as the lead. If you couldn't tell by now, yes, it's about talking bipedal animals, so if you have a thing against the idea of furries, this isn't for you. I'll admit I have yet to play the meat of the game as the full game costs 20 bucks. The demo, however, has been generally favorable, so that's why it's making my list. The voice acting can be grating at times (it's better if you turn the sound setting down; on my machine the default settings had the voices blaring over the music) and the interface could definately use some work, but it's charming in it's own right. My impressions thus far reflect what I think of The Adventures of Robin Hood: nothing spectacular, just good, clean old-timey fun to be had by all involved. What I'm pleased the most with, though, is that the company selling the game decided to retool it so this eleven-year-old program will work perfectly on modern machines and OS's. More companies need to do that. If some no-name company did it for a game nobody ever cared about, Epic and Apogee/3D Realms have no reason not to do the same. I think a lot of the lines in just the demo alone are worthy of being on Zany Video Quotes. King's Quest Remakes Speaking of old-school, Sierra-style, point-and-click adventures, AGD has decided to take it upon themselves to give a facelift to the first two games in the King's Quest series. The first one, while remarkable, isn't all that significant since it's basically a fresh coat of paint on top of the one Sierra provided years ago. The second one, however... wow. Just wow. Don't be worried about any legal issues here. Sierra has basically sanctioned these efforts, and it's not like it's it's hurting them any.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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You all are forgetting one of the biggest classics of all time. Voltron. :> I'd also recommend Fruit Basket. It could easily be conveyed as a chick flick series, but it would seem to have a very strong male audience. I also back any recommendation of Trigun. The perfect blend and shift of humor, action and drama. LOVE AND PEACE! I personally didn't like Cowboy Bebop all that much. I just found it too pretentiously philosophical for its own good. People kept giving vague metaphors when asked questions, and everyone accepted them as concrete answers. Ulch.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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It's working alright. Now I have to test this. (I could have sworn I found that one already though, but it wasn't working) Edit: No good. The hole is a solid brick. Can't get in.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Basically I catch a mistake I made, and it's right before my earliest save. Thus, I play my movie and save before the mistake to fix it. Happens all the time. For two to three, I simply choose "Play movie" as I'm recording. Throwing in a "Stop recording" command prevents my problems. It's just something I'm not used to.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I'm having a problem that's not directly related to emulation, but rather movie making. I'm not sure if this has been brought up either. Basically, unless I explicitly tell the movie to stop recording, it appends an old part of the movie after I stopped Basically: 1. I start recording. 2. I make a mistake before a save state. I reload the movie, save, and go from there. 3. I go directly from recording the movie to playing it. The 200 or so odd frames before I went back get tacked on. If step 3 were changed to "I stopped recording then played the movie", everything works out. I'm used to FCEU where going directly from recording to replaying isn't an issue, which is why I got afflicted with this. Not a biggie, but still a concern.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I love how this topic got derailed so quickly... So I'll just go with the flow. :P For me my personal physical image is so tied up in the preseence of glasses I don't see myself abandoning them anytime soon. Besides, $.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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You haven't played Wind Waker? Don't worry about it then. The reference to that game I was refering to is a pretty big spoiler. Still, you managed to act out a scene from that game almost perfectly in this run. Quite funny that it was inadverdant! :P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I figured someone would. <-_->
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Great movie! I especially loved how you got the two players to interact, especially during the RPG downtime. <^_^> By the way, was that a Wind Waker reference I saw you slip in there? <O_o>
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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That was fast thanks to Google! :P ""psycho slider" genie" was enough to give me the results I wanted. I don't know how I could word my search to get the cheat to attack anywhere, though. :/ If you want me to be more specific, it was probably intended to house a jewel. That hole's existance means that either the game originally had lots of backtracking or the Incan ruins came much later in the game. But yes, for the sake of closure, we should break in there.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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I too thought it was an illusion, but testing revealed it not to be the case. It would also appear you stop for a frame as you get on/off a hill. I did a test run to rescue the princess using ?-?-music (the movie is long since gone) and only once did I have to stop for ten frames to avoid hitting a dillo. Overall it was about three seconds faster. But here's even better news: because of this, you don't have to leave Ugly behind completly! :D Here's a thought for a future project: a run where Ugly is used exclusively. Hey, we have a Mario 2 run with Toadstool only. :P I would like to know how the game calculates the effects of weight.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Start with Psycho Slider: 1768-4D0D Didn't do any good. The entrance to the ruins is one of those "no attacking" rooms, and you can't do a slide in them. If there was a way to allow Will to attack anywhere, we might be able to find out what's in there. If you ask me, it's probably redundant leftovers they forgot to take out. Happens all the time.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.