Experienced Forum User, Published Author, Player
(235)
Joined: 3/30/2015
Posts: 49
Attempting to open the tasproj as a 7zip archive gives me: "Can not open file as archive."
I can open all of my other tasproj files in that manner just fine. What do you mean when you say nothing in my file is broken? Are you saying the file I uploaded opens fine on your end?
Experienced Forum User, Published Author, Player
(235)
Joined: 3/30/2015
Posts: 49
Been trying to use a hex editor to either fix whatever was broken or extract the inputs into an uncorrupted file, no luck in either though. I've got a backup from a couple days ago so I'll live even if it's not salvageable. Although this is the 2nd time I've had this problem so a workaround of some sort would be ideal.
Experienced Forum User, Published Author, Player
(235)
Joined: 3/30/2015
Posts: 49
"Movie system Id () does not match the currently loaded platform (GBA), unable to load"
Was working on this TAS yesterday, no apparent problems. Try to open it today and get this error.
Experienced Forum User, Published Author, Player
(235)
Joined: 3/30/2015
Posts: 49
Ah neato, thanks for the info.
Edit: Thanks for the accepted status on the submission. I'd like to suggest frame 109091 for the screenshot.
I also want to thank everyone for their kind words and yes votes. I appreciate it a lot.
Experienced Forum User, Published Author, Player
(235)
Joined: 3/30/2015
Posts: 49
Rolanmen1 wrote:
Obvious Yes Vote. Very satisfying overall, and really surprised me with the Phantom and Blizzack bossfights, didn't believe you can swag them that hard.
And by the way, I did really know about dashing off ledges saves you a frame, but sometimes I avoided doing so because doing it would produce lag, as you said, it is a very laggy game.
Ah ok, my mistake. Seems not even VBA is safe from ledge dash lag.
Experienced Forum User, Published Author, Player
(235)
Joined: 3/30/2015
Posts: 49
When I use TAStudio on my laptop the window looks like this:
I'm unable to use branches because the window is too small. Is it possible to resize that window?
The laptop's screen resolution is 1366x768.
Experienced Forum User, Published Author, Player
(235)
Joined: 3/30/2015
Posts: 49
hellagels wrote:
Flameberger wrote:
If I understand correctly, any event that has random elements will affect it. In my RTA strats I shoot the snake with a lemon (which gets randomly deflected up or down) to get a better pattern. Sometimes the options for how you can manipulate it are a bit limited.
I don't think so. Boss' pattern can be changed by shooting red orbs to its body, but the cause is not red orbs' random elements. You can try shoot the snake's body with Model Fx' regular bullet, snake's pattern can change, too.
Haven't checked with Fx shots, but when orbit (or other charge shots) hit the snake they create the same kind of spark that you see when you shoot a wall with a lemon. It's only visible for one frame though.
http://imgur.com/a/DxKIu#0
These images show that frame, the second image was captured after firing the charge 1 frame later than for the first image. One of the sparks has a different shape.
Edit: Just checked Fx against an enemy with the same lemon deflecting properties (The roller on the miniboss in Lurerre's stage) and the same spark is visible, with the shape being different depending on the frame the shot was fired.
Moth I’m interested in a new TAS of this, do you have a file of the intro with the male character? What were the RNG problems?
RNG changes frame by frame and reset when entering a sub-area, for example, entering Area A-2 from Area A-1. Shooting Wall can change the RNG as well.
If I understand correctly, any event that has random elements will affect it. In my RTA strats I shoot the snake with a lemon (which gets randomly deflected up or down) to get a better pattern. Sometimes the options for how you can manipulate it are a bit limited.
Experienced Forum User, Published Author, Player
(235)
Joined: 3/30/2015
Posts: 49
Hello, there's also this: https://www.youtube.com/watch?v=UPied7PDUpo
I don't know for certain if it would be faster in TAS, but I timed it to be nearly a second faster than switching to and from X in RTA.