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Fortranm
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feos wrote:
You forgot updated GlideN64. And there's some work on recent mame too, which will hopefully make it to 1.x branch.
That's great to hear. Will MAME be an actual Bizhawk core or a part of the libretro core like how it is now?
Post subject: Does Bizhawk run Coleco Adam roms?
Fortranm
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I found a .col file named "Donkey Kong for Adam (1982)" and a .ddp file named "Coleco Supergames - Donkey Kong Junior (1982-83)(Nintendo)". The first one is recognized by Bizhawk's dump status report and runs normally. However, when I try to run the second rom, "TURN GAME OFF BEFORE INSERTING CARTRIDGE OR EXPANSION MODULE" shows up in the middle of the screen. That being said, does ColecoHawk support Coleco Adam roms?
Fortranm
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Chamale wrote:
Jadextreme wrote:
Will switch to use any dogs go any faster (from ecruteak)? Amazed to noticed this was done back in 2006!
There's a Pokémon GSC thread to discuss this, but the answer to your question is probably no. I know it's useful for the unassisted Crystal speedrun, but because of luck-manipulation, Graveler gets a one-hit KO on almost everything in this TAS. Taking a detour of a couple minutes to catch a legendary dog doesn't seem to be worth the time.
You have to revive the dogs anyway in Crystal version. Entei has slower lv up rate so using it might potentially save some time from texts, but it's really hard to say. Let's move any future discussion to the thread for this game.
Fortranm
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Congrats on obsoleting a decade old run! Yes vote.
Fortranm
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DO YOU KNOW HOW IT FEELS TO BE TROLLED? Link to video http://tasvideos.org/userfiles/info/38921170581626445 I totally didn't see this coming. There is a hidden final boss fight in Ch.5 in which you fight Mammon Machine and Lavos Cores. I got two Elixir and Greendream for this just to find out... the right bit has an HP of only 3000 so Elixir glitch doesn't work! This is not completely a bad news. The HP of left bit is 4000, and the HP of the humanoid thing is 2000. It should be possible to grind enough exp in a reasonable time to fight this boss without Elixir glitch, but the left bit would still be a pain to deal with since it absorbs magical attacks.
Fortranm
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cheeze42 wrote:
Why not just keep it glitchless like the RB 151 TAS?
1. As stated in the submission text of said TAS, "the categories for Generation I of Pokémon games have shifted towards being all about the glitches, and efforts to limit which glitches are allowed to show more actual gameplay have been largely ineffective." This is not the case for Gen III. Pomeg glitch is the only game breaking glitch that helps speedrunning. 2. With absolutely no glitch, the only choice is Ruby and Sapphire. Due to the linear nature of these games, two sides will probably feature almost the same content for most time and both end up simply grinding Elite 4 over and over for Bagon and Beldum. A run features Ruby and Emerald is likely to be more entertaining. Still, this is just a proposal. It's gonna take a while before it becomes possible to make such a run.
Fortranm
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http://tasvideos.org/3134M.html Obviously, a national diploma run of all Gen 3 games will be boring due to the sheer amount of tradings needed, but regional diploma runs might be a good idea. Memory corruption glitches should definitely be banned since they would allow you to complete the Pokedex in Emerald alone without trading, but what about the minor glitches like riding on water? If they are allowed, is this glitch(http://bulbapedia.bulbagarden.net/wiki/List_of_glitches_in_Generation_III#Roaming_Pok.C3.A9mon_encounter_bug) considered memory corruption? Lati@s encounter glitch would make it possible to complete Hoenn-dex with either R and E or S and E. Otherwise, the only way to do it with only two games is using R and S. Another question is whether E reader can be used. Eon Ticket e card would be very helpful in case the Lati@s encounter glitch is allowed.
Fortranm
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It runs pretty well on FBA and Libretro FBA.
Fortranm
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It still looks like this.
Fortranm
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Bizhawk 1.12.2 can run games with fbalpha_libretro.dll without reporting errors, but the screen position and resolution is wrong when running Donkey Kong. BTW, does Bizhawk-libretro support fba sound sample packs?
Fortranm
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ruadath wrote:
Damn. Is that still snes9x? Or was this made on BizHawk? Also how do you get nico videos to embed properly?
There is no emulator information in the description at all so I can't tell. I just embed nico videos in the same way I embed youtube videos.
Fortranm
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Fortranm
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Most NPCs are the same, but some trainers are repositioned so that you can walk around them. This is evident by the fact that Crystal RTA WR(http://www.speedrun.com/pkmncrystal) is 5 minutes faster than Silver RTA WR(http://www.speedrun.com/pkmngoldsilver). I didn't know about version exclusive morning-only Pokémon though. Electabuzz, Clefairy, and Pikachu can only be caught in Kanto in all Gen 2 games so breeding them that late in the game is probably not a good idea. Getting Elekid from Odd Egg is not a worse idea than getting Tyrogue from it. I'm not sure about getting Clefairy and Hitmonlee/Hitmonchan from Yellow, but sending Pikachu from Yellow to Gen 2 immediately is probably a good idea because it allows you to start breading Pichu early and Pikachu doesn't serve much purpose in Yellow for speedrunning.
Fortranm
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Chamale wrote:
One run (almost certainly Crystal) will always want Zubat, Eevee, and the Odd Egg (to hatch Tyrogue) in the party, and the other will always want Togepi and Eevee in the party.
Tyrogue is probably not the best choice for Odd Egg. The Tyrogue you get in Mt. Mortar is 5 levels higher than the ones hateched from eggs so it will be faster to raise this one to lv20. Hitmonlee and Hitmonchan should both be acquired in Yellow since you have much less things to do and have to reset after reviving one fossil anyway.
cheeze42 wrote:
Might even be the main bottleneck (either that or XP).
You can walk around with up to 5 eggs at the same time so hatching eggs is not likely to be the bottleneck.
Fortranm wrote:
A key difference in Crystal is that Sneasel is found at the Ice Path instead of at Mt. Silver, and Larvitar can be purchased at Celadon Game Corner with 8888C. This Larvitar is at Lv40, which is much higher than the level of any wild Larvitar you can find at Mt.Silver. However, Misdreavus is only available at Mt. Silver in all Gen 2 games, thus it is the bottleneck of the run, just like Mewtwo in MrWint's R/B 150 TAS. The best plan is probably to have either G or S rush to Mt. Silver by getting all Kanto Badges and C collect legendaries(since you have to revive three beasts any way) and getting coins in Celadon Game Corner for Larvitar.
Chamale wrote:
This means that either Gold will have to restart after catching Sunkern, or it won't ever be able to trade with Yellow, which seems weak. Gold and Crystal will be much slower than Yellow, so we want to minimize the number of trades they do. It's possible, although not a huge timesave, that if Gold outpaces Crystal before the first reset it could trade over something with Cut so Crystal can skip acquiring that HM. However, I'm not sure if Crystal can waste enough time between New Bark Town and Azalea Town to make that timing happen.
If one Gen 2 game has to restart, it better be Crystal because it has fewer mandatory NPCs although it has additional cutscenes, but as I mentioned, that might make it better to have Crystal catch the legendaries. You can also get two Odd Eggs this way.
Fortranm
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jlun2 wrote:
Somewhat off topic, but is there any new tricks for the "glitchless" (mostly?, probably game too broken tbh) run? I haven't really followed the tricks for this game, but I assume something would be found since the last run from 2006?
The submission text of that movie mentions a few obvious improvements:
Get a fifth Escape Rope and use it in the Underground Tunnel. Get an Ether instead of a Max Ether.
It also saves time to get Kenya instead of catching a bird for Fly. Using a Poké Doll to escape from shiny Gyarados instead of fighting it might save time.
Fortranm
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http://tasvideos.org/forum/viewtopic.php?t=17165 Has this been fixed for 0.9.12?
Fortranm
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klmz wrote:
Really? According to my old tests, the holy water could be used on Dracula when he starts circling in the room, but waiting for that takes longer than just to beat him up before that. Did I do it wrong o.O?
Flame Whip can probably kill Dracula quicker than holy water does, but other whips are slower.
Fortranm
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Koh1fds wrote:
Where I can watch the latest last version of this tas?
The one you quoted is the latest version.
Koh1fds wrote:
And it didn't have like Furios Paul version of underwater mansion
How? This TAS has the exact same route for underwater mansion other than purchasing Oak Stake on the way out.
Fortranm
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Koh1fds wrote:
No boost swag and different underwater mansion route than Furios Paul one. Is it 100% optimal? Also that off ladder glitch still faster than new "keep jumping to stop scrolling" trick? I think it's possible to save some time with all of that. edit: Swag boost. At least it looks cool: https://www.twitch.tv/videos/6946223?t=11m30s Correct mansion warps. I think i remember that Furios Paul made a video that proofs that this is fastest way: https://www.twitch.tv/videos/6946223?t=08m45s https://www.twitch.tv/videos/6946223?t=09m50s Jump / scrolling trick. Most certanly slower: https://www.twitch.tv/videos/6946223?t=19m28s
Using scrolling glitch in Brahm's Mansion turns out to be faster than using stair glitch. Swag boost is the only trick from RTA WR that is still not in this TAS. :(
Fortranm
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Link to video Found this unfinished TAS on Nicovideo.
Fortranm
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Link to video I just found out Koh1fds uploaded this video back in 2014. Killing Dracula with holy water turns out to be 115 frames faster. I'm using zggzdydp's run from March 26 so the new route in Mansion 4 is not implemented. It probably can be easily edited into the new run since the final boss battle seems to be RNG independent. Edit: Saved another 66 frames. The exact location of Dracula doesn't matter after all. You just need to make sure the holy water hits the ground at the right time. http://tasvideos.org/userfiles/info/38276594254582976
Fortranm
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Nach wrote:
zggzdydp: Can you update your movie to make use of this new trick? Or is the movie not edit-friendly here?
The RNG of this game is extremely edit-unfriendly. This trick is only used more than two-thirds into the game so he won't need to redo most of the run though.
Fortranm
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Probably a little late to ask this, but did you test the strat in Mansion 3 in this run(http://www.speedrun.com/run/wzpdj28z) around 19:24?
Fortranm
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Link to video http://tasvideos.org/userfiles/info/37957828373462109 I started a run on FDS version. By the end of this WIP(being back at Jova after getting rib and heart), it's 2 minutes faster than my run on NES with similar route from 2 years ago. I'll finish this run to see how it goes.
Fortranm
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This run probably should obsolete the Ending H run for any% category, but I do think the Ending H run is pretty unique for its insane RNG manipulation that makes scissorman go away immediately in the garage. It would be great if an all endings run is ever made.