Posts for Fortranm

Fortranm
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Koh1fds wrote:
It requires that jumping-whipping trick to land one block higher than usual? I'm pretty sure jumping-whipping trick doesn't work in FDS version
That explains a lot. It's not even possible to jump across the pit east of Aljiba. :(
Koh1fds wrote:
Also in FDS version you can open inventory at Dracula fight and use garlic on him. If i remember correctly you can't do that in US version
Yes, garlic disappears when you enter the final boss room in NES version. Using garlic on Dracula can end the inputs early, but it's not that much of a time save though. After testing various wrong warps on FDS version, I think it's safe to come to the conclusion that they work the same in both versions. The glitched room is likely to be the result of the disk loading system. The player is asked to switch between two disks in certain loading zones. The maps of Rover Mansion and Laruba Mansion are stored in different disks. When the wrong warp is performed in Rover Mansion, the game is forced to load a map that is not stored in the current disk and therefore sends the player to a glitched room. Unless a way is found to perform Camilla Cemetery wrong warp (or serious memory corruption)in FDS version, it's definitely still faster to use NES version. Actually, it sounds like a good idea to abuse the save system to warp back to Jova from Rover Mansion! The password system on NES version technically works the same, but using passwords is somewhat controversial. The biggest issue in this case would be collecting enough hearts before getting to Ondol to buy Morning Star since the player looses all hearts after getting a game over.
Fortranm
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Link to video Messed with FDS version a little bit. This one is pretty neat. This alone is probably not enough to make it faster to use FDS version due to the long loading times in this version though. Edit: I couldn't get on the top of the left wall of Camilla Cemetary. Could someone please take a try?
Fortranm
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There is a way to reset time in GSC(without glitches): http://glitchcity.info/wiki/Date_change_exploit This might fall into the category of development codes though.
Fortranm
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Challenger wrote:
zggzdydp wrote:
In view of obvious mistakes people point out, I will redo the run.
Using hex-edit (or editing your movie, i think), you can fix these paths.
I tried that when I fixed the second wrong warp, but the RNG doesn't sync.
Fortranm
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Well, you don't need Mew or Celebi to get the diploma.
Fortranm
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dave_dfwm wrote:
now that I think about it though, I suppose any time savings or heart gains may not be useful due to the forced waiting of the day/night cycle.
Yes, it is the same as long as you get enough hearts before the end of first night.
Kung Knut wrote:
A n00b question: That cross you get from killing the flying head, why is that necessary or why does it save time?
It unlocks the bridge to Dracula's Castle.
Fortranm
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Congrats on finishing the run! You didn't jump while doing the second wrong warp in 2nd mansion. Is not jumping actually faster? https://www.youtube.com/watch?v=NqZ4MEhnlp8 It's around 9:43 in my run. Edit: Couldn't port the run to Bizhawk, probably because there is too much difference in lagging. Edit2: Tried it on FCEUX. Jumping during that wrong warp saves around 7 frames. Probably not worth it to redo the second half of the movie for this.
Fortranm
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Now the character movements look like those of certain Castlevania TASes. Yes vote.
Fortranm
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With all due respect, did you read FractalFusion's post on 1/5/2017?
Fortranm
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Sounds like they could still host hacks for non-Nintendo consoles, but there probably aren't a lot of them.
Fortranm
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Congrats. Just curious, have you timed the alternate D ending? (https://www.youtube.com/watch?v=65wiZVBzzNM) I wonder if this can be done faster than H ending and serve as the any% route instead. If this the courtyard death scene skip still works on PSX version, alternate D ending will be faster for sure since you can't run pass Bobby anymore.
Fortranm
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Endings A to G are probably not publishable here since they are neither any% nor 100%.
Fortranm
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Fortranm
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Fortranm
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http://forums.glitchcity.info/index.php?topic=7857.0 There is a post on GC about potential ACE by the same person who discovered the way to encounter Arceus, but there is no result yet.
Fortranm
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Not to be yet another "that guy", but you guys missed another one. It's a complete tetralogy on NES, you know. :P I'm not kidding. Since this game has the same engine as DKJr does, it's arguably a better DK game than DK3.
Fortranm
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#5219: arandomgameTASer's NES Castlevania III: Dracula's Curse "Sypha Path" in 27:16.57 How much does emulation difference contribute to the difference in time between these two run? The stair glitch video scrimpeh posted seems to be deleted.
Fortranm
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Fortranm
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http://forums.glitchcity.info/index.php?topic=7770.0 Too bad I didn't see this until now. I have updated my proposed completionist route and will start working on the runs once the lua scripts are updated to include addresses for Japanese version. (I know there are now MUCH faster ways to do overworld warps in English version, but it's still a lot faster in Japanese version.)
Fortranm
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Link to video I can't read Japanese but it mentions "67F". This movie is made with snex9x1.53 though.
Fortranm
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ruadath wrote:
I don't know I probably just suck at encoding lol. I might be interested in working on the "S Ending" soon enough if this is well received. I assume the other categories aren't interesting enough to warrant separate runs?
H ending is technically any%, and S ending is technically 100%. All other endings are kinda arbitrary as a goal.
Fortranm
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Looks great. I hope it can be accepted as any%.
Fortranm
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Fortranm
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Glad to see improvements to a 10 year old run. Do you plan to update your Castlevania 2 run?
Fortranm
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Link to video "The first serious run to finally do the Early Elysia route."