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IIRC, the very reason FPI updated TSRPR to 1.2 was to make it compatible with real hardware like how TSRP2R is, but apparently the goal is not reached and FPI hasn't been seen for a while.
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Aqfaq wrote:
Oh-yes! I actually know something about this one. You're partly right and partly wrong, Nach. According to moderate Muslims (the vast majority of them), some parts of the Quran don't apply anymore. So, it is not about place. It is about time. Just like you say something in the Bible is applicable to a certain region only, Muslims think certain parts of the Quran applied at a different time. It seems that you had the common misunderstanding about the Islamic "world domination" doctrine. (It is a cheap straw man and you should get rid of it.)
I don't think these have to do with the books themselves.
Aqfaq wrote:
Yes it does. It just does it a bit differently compared to the Bible. Of course, some people think none of these books give any options while in reality these books are like playing Gradius. People choose to get the "options" in various ways.
Can you describe it in details?
Aqfaq wrote:
Would you behave any different in that situation? What would you do? Would you go breaking some law now that you can do it without any legal consequence? I bet you would behave pretty much the same.
I don't know what will he do, but I'm sure quite some people won't behave the same way.
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WIP12 - the grinding
Link to videohttp://tasvideos.org/userfiles/info/25138291505951490
Has been two months since the last WIP.
This part consists of almost 35 minutes of grinding. Sorry if it disappoints you.
The good news is that the process of grinding changes overtime. There are lots of new techs learned and manipulations so it's not totally brainless repetition.
Another good news is the rest of the run will hopefully be grindless since I now have all the EXP and TP I ever need in this run.
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Great run! Enjoyed the 30 minutes Lavos fight. I always wonder how did you manipulate all the critical hits.
http://tasvideos.org/Bisqwit/ChronoTriggerEndings.html
You still can't get all endings in a normal play because there is an ending that requires you to beat the game after saving Leene and before the trial. There is absolutely no way to get this ending without the green portal in Leene Square.
I don't know if it's possible to get through the first room of Death Peak with fade-out glitch, but I'm sure the run is no longer glitchless if you do that. :P
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The highlight of Shooter mode is probably the guided knives. IIRC, subweapons under Shooter mode deal more damage to enemies than easily available card combos do. I would expect a Shooter run to be interesting.
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How about a fighter mode run with no cards at all? That might be duller though.
I actually like the fact that Dracula is the second boss defeated in this TAS, but this is impossible without the card glitch.
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I have a question about the routine around 21:20 in the currently published movie.
Because Dawn is right in front of the entrance of the cave, the rival has to walk around her. Will he have less steps to walk if you turn left earlier?
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I have a question about the routine around 21:20.
Because Dawn is right in front of the entrance of the cave, the rival has to walk around her. Will he have less steps to walk if you turn left earlier?
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thatguy wrote:
More famously, Groundhog Day is basically the continual reloading of savestates (albeit with the limitation that you can never actually save a state when you are happy with it).
Just like in Madoka series.
Bisqwit wrote:
If there's a TV drama about 80s computer development (and it's even semirealistic, avoiding hollywood cliches when it comes to PC technology), I don't see why this couldn't work.
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From what I understand, the world destruction sequence has to be played to enable the full ending. A "sketch glitch" run that waits till the game processes into World of Ruin normally will probably look too similar to a "legit" run.
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Gamer Maiden Sonia wrote:
I'm not a programmer. I'm just a regular user here. I have no idea how hard/time consuming porting a core is, so bear with me please. But if it's that much of a hassle, then nevermind.
And no, I had no "great stories" to back me up. I was just asking if there was any chance out of curiosity.
I believe the Saturn part is not referring to you.
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That's why I use 0.9.9 for my CTDS TAS. Using 0.9.10+ for that game sometimes results in the same situation during playback, and in other time, the game is stuck in that screen forever.
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If you press UP next to the wall on the left before entering the screen with the goal of level 1, you can go to level 1-2 transition a little earlier.
Is this the phantom door you talked about?
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Link to videohttp://tasvideos.org/userfiles/info/24375251470864429
I won't work on this again until I finish the TAS of Chrono Trigger DS. This is just for showing how well this game works on PSXhawk.
I could spend some time to manipulate the third character into Mel, Van, or Doc instead of Gotcha to save frames since their names are shorter, but I decided to just go with Gotcha since I didn't rename Serge anyway. Using Gotcha here also makes it more interesting when he gets pissed by the team's decision to not save Kid later on.
I'm planning to get Hero's Blade for Pierre before going to Chronopolis and use him during the final parts of the game because he is only good for any% route.. If it saves time in the end, great. If it doesn't save time, it's a trade off.