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Fortranm
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grassini wrote:
Shouldn't you wait for the completion of the hack,however?
It is completed. Link to video This is the redone WIP1. I redid the most part of Ch.1 and finished Ch.2. Hopefully it looks better now. Notes: 1. I use Fire 2 and Ice 2*2 on Golem Boss so it never attacks me. 2. (around 11:10) Magus's MP is stolen before he is able to flee from the fight. I heard there is a way to flee before the enemies attack, but I failed to use that trick, probably because my keyboard doesn't support more than two keys at the same time. 3. (around 16:35) I shouldn't take QuantaShot. There will be a better weapon(around 19:10) for Lucca before any fights take places. SMV file: http://tasvideos.org/userfiles/info/14368779455244881
Post subject: Re: Chrono Trigger: Flames of Eternity
Fortranm
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jlun2 wrote:
Try running it on Bsnes/Higan to see if the sound glitches are still there. If it is, then most likely the game's fault.
It is the game's fault. I tried Bsnes v84 and Higan v95. There are sound glitches even under Snes9x 1.52 & 1.53. Snes9x 1.51 is my final decision since the game doesn't seem to give correct sound under any emulators with higher accuracy.
Fortranm
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Two notes for WIP1: 1. Answering "They're fine..." can finish the conversation about 30 frames quicker due to the shorter response from King Guardia. 2. Three techs deal the same damage to Golem Boss. I choose to use ICE 2 for three times because it has the shortest animation.
Post subject: Chrono Trigger: Flames of Eternity
Fortranm
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Chrono Trigger: Flames of Eternity is a hack of CT on SNES and an fan-made interquel of CT and CC. More information: http://en.wikipedia.org/wiki/Chrono_Trigger:_Crimson_Echoes http://chrono.wikia.com/wiki/Crimson_Echoes:Game CT:FoE is still underdevelopment, but there probably won't be any major plot changes from now on. The newest version is RC-7B. Link to video This a test-run of Prologue and Chapter 1. I decided to avoid using any glitches in this run. The purpose of this test-run is to find out the quickest path to finish the game. It might be very suboptimal. In fact I already find an obvious flaw around 8:04. I didn't notice that flaw until I recorded AVI. :P There are four chances to end the game: 1.the sparkle in Lucca's house. It's only available in New Game+ mode. You can enter this mode immediately after save for the first time and reset the game, but you won't stand a chance to win in the beginning. That sparkle is available all the time, but I'll forgo this ending since I would like to show the complete plot of this game. 2. the sparkle in Zeal. It's available in normal game play, but still, you don't stand a chance to win at that point. 3. the regular ending. 4. the sparkle in the old telepod exhibit area. It's available only during the ending epilogue so you can only trigger it after you defeat the regular final boss. I will choose this one to show more of this game. The movie is recorded under Snes9x-1.51-rerecording-v7. I know it's deprecated, but there are occasional music glitches when the game is running on either lsnes or Bizhawk. I will continue working on the test-run and upload the WIPs when I have time.
Fortranm
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http://www.chronocompendium.com/Term/Chrono_Cross_Least_Characters_Run.html A least characters run might be interesting? The player have to pick different routine than the one used by the TAS on NICO.
Fortranm
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scahfy wrote:
Yes vote! An Atlas encode like this would be amazing.
It looks like that Castlevania game on XBOX360 :P Yes without watching.
Fortranm
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Two glitched runs in a row in less than 12 hours. Yes.
Fortranm
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What did I just watch? I guess I should vote Yes when this question is in my mind.
Fortranm
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hero of the day wrote:
I really enjoyed the movie. Certainly a yes vote. Though I would not consider this as a low glitch run, as the submission text outlines a total of 5 major glitches being utilized to skip almost 1.5 hours of play time. I hold hope that one day we will see a run that uses no glitches at all.
Maybe a Chrono Trigger DS run in which the team defeats Dream Devourer will be good? I don't know if these glitches are fixed in the DS version.
Fortranm
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thatguy wrote:
The site has needed a low-glitch Chrono Trigger for about five years. Massive congrats in getting it done.
You forget the 100% run which is almost absolutely glitchless. Easy YES vote.
Fortranm
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zeromus wrote:
This could only be a bug in the bsnes profile used, although its really hard to believe how this game engine could be dependent on something so sneaky that it would glitch one of the profiles. Which profile have you selected, and have you tried the other, and which profile does lsnes use?
Compatibility, for both. However it seems to work fine under Performance mode of SNEShawk.
Fortranm
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There are glitched sprites in The Second Reality Project Reloaded(http://tasvideos.org/2074M.html). It works fine under lsnes rr2-β20:
Fortranm
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Super Mario 63, requires mouse (to start the game, too bad), no internet connection (for normal game play) http://www.runouw.com/games/sm63/
Post subject: Is Virtural Console considered an official emulator?
Fortranm
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It seems that Dolphin runs Paper Mario better than most (if not all) of current N64 emulators do. Is Virtual Console essentially an official emulator? If so, is it accurate? Or those VC games are just adapted WiiWares?
Fortranm
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Congratulation! Just curious, why do you choose to fight Lavos after enter 12000BC for the first time and finish Fiona side quest?
Fortranm
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What did I just watch? It's shorter than the Pokémon Yellow run! Longer than the Maxim run of HoD though :P YES vote.
Fortranm
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2014‑03‑27 NES Rockman "No Magnet Beam" 15:32.77 Mothrayas & Nach Wow, first TAS by Nach?
Fortranm
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The true end of the game!
Fortranm
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natt wrote:
Allow me to feign ignorance for a moment; please tell me what you are referring to.
I mean the ability to run .md/.bin and .iso for enhanced audios at the same time.
Fortranm
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I thought it's better to clear the settings after a major update, but resetting controller settings every time doesn't seem necessary. It might be nice if it's possible to keep the controller settings while clearing other configurations.
Fortranm
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Is the hook-up function for Pier Solar finished? ps: One suggestion: Is it possible to put control settings in a separate .ini file from other configurations?
Fortranm
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keylie wrote:
Fifth WIP: Link to video Tyranno was sooooooo long :( Also, I had to farm for one whole minute to learn Spincut, Rolo kick, Flame kick and Fire sword.
There are 10 minutes of farming around here in Saturn's 100% run. :P
Post subject: How are those PC-98 TAS made?
Fortranm
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http://www.nicovideo.jp/watch/sm15549487 This is not the only one.
Fortranm
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The game might freeze at the ending even if you succeed in defeating Dracula with the sisters. I heard the game will freeze at the ending if you defeat Dracula with Richter via bug in SOTN because that ending is designed for Alucard.
Fortranm
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Thanks for helping :)