Posts for FractalFusion

Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
I know the site is taking a stand against spamming and repeated voting, but how come this forum is hidden from those who aren't logged in? Many users (including me) like to view the site without logging in. I bet half the users here don't know this forum exists; I certainly didn't for a month.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
megaman wrote:
It doesn't matter what I do, videos I download here will desync 100% of the time (usually in the first 30 seconds) and my own will sometimes even
Maybe this will help: http://tasvideos.org/DesyncHelp.html
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Graveworm wrote:
About the Volt catfish fight, doesn't the Ray splasher damage it at all, or why did you do it like that, and without any enhancements?
I didn't have either the Ray Splasher or the X-Buster Upgrade then (it doesn't work without X-Buster Upgrade, since you can't charge while using anything but X-Buster). The battles were from different runs. One of the runs was an arm chip (Hyper Cannon) run which was abandoned after I got the arm chip. The other run was a swordless X-Buster Upgrade run. Speaking of which... Edit: rest of message deleted
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Bag of Magic Food wrote:
What, is it the game timer problem again?
I think I said before, but I'm not sure. It may be a number of problems, but I think either the problem is with playing the game beforehand and doing the run with the same ROM in the same folder, or saving when not recording; it may be the latter. Basically, I took my first savefile, dumped it into another folder, and recorded from there. The time proceeded to mess up, referencing the time of the first savefile even when it was gone. For some reason, I had the idea of saving a game when not recording. Although it could have desynced long ago (I never bothered checking from the beginning since I left the lab), the game desynced since and the time now says at the beginning "TIME NOT SET" no matter how many times I saved, even if I deleted the savefile and saved another one. Only when I moved the ROM to another folder did it act like it was fresh off the download.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
I decided to share my Silver run: http://rapidshare.de/files/7452028/pokemonGSC.zip.html Note that the run desyncs if you watch it from the beginning. The only way to fix the desync is to load it from the savestate in the .zip file.
Tilus wrote:
Now that we've established a run of G/S/C is possible,
Just warn others not to do any casual gameplay on the same ROM in the same folder (or have done it previously). I did that and paid for it.
Maza wrote:
Also what should be done with Sudowoodo, the treepokemon that is blockin the way?
I would just ignore it. Can't Typhlosion learn Rock moves?
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Bag of Magic Food wrote:
Actually, didn't they fix it so that moves could have 100% accuracy now?
Yes, that is true. Moves that are supposed to have 100% accuracy excluding stat modifiers do have 100% accuracy (excluding stat modifiers). I kept this secret for a while, but I worked on a run of Pokemon Silver. I made it into Goldenrod before I realized the run desynced almost at the beginning. What surprised me was that depending on the savefile the movie cleared, the run desyncs in two different ways! Or was it the time/timing? I have absolutely no clue why this is. Cyndaquil's Smokescreen (and possibly the Quick Claw item) is vital, since there are many opponents that want to use nothing but deadly 100% accuracy moves. Mud-Slap does the same but is dispensible, since it doesn't work on flying. I took a hit from the first Spearow in Violet Gym because it was faster. (Edit: meaning Spearow was faster) In my test run, I caught Sentret (Cut, Surf), and Pidgey (Fly), and had planned to catch red Gyarados in Lake of Rage (Whirlpool, Waterfall). Edit: Watched the run and it looks good. I never realized the pokeball with Cyndaquil could be grabbed from the side of the table. I think now that the problem with my desync is recording using the ROM in the same folder that I used to save games before. Weird things happen otherwise. I copied my Silver ROM into a different folder, but my run cannot be fixed without savestates. If anybody wants, I can post my run with a savestate that fixes the desync.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Nice pages. I didn't know the graphics were so good. Maybe I was thinking "Apple II graphics" or monochrome. By the way, the term "time attack" on that site refers to a real-time speedrun, not the tool-assisted speedruns on this site.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
megaman wrote:
I'm done then, that's the best i can do [edit] I'l try again when you guys start accepting zmv's because my problem is I don't have the patience to have to go back to the last time I had a chance to press the save button. I'd do much better if I can rewind a few seconds.
In Snes9x, you can use frame advance. Press it to go at your own pace and hold it to go fast.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Here are some fast boss battles I came up with in recent runs. http://www.savefile.com/files.php?fid=7104192 Click "Download", then "Download the file now" once. I recommend that you watch the Crush Crawfish battle last.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Why do you guys argue about cosmetic things like black spikes on enemies? I don't really care if an object looks harmful to stomp. I only care whether it is harmful to stomp. When it comes to hacks, you shouldn't assume anything.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Bag of Magic Food wrote:
Are you sure that forcing Mario to power down has never been done before?
In SMB3, Frank's SMB3 hack forces Mario to power down. Fortunately, those levels which force Mario to power down aren't that tough. There are other cases in creative hacks, and even if there weren't, I could easily make one using SMB3 Workshop.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
megaman wrote:
The only way to do it would be with a screen recorder. However, every screen recorder I've tried makes the video all uneven like it skips 100 frames every second.
That's why screen recorders aren't allowed on this site. It skips/duplicates frames. Screen recorders have no idea what the actual emulation is. They can only capture its appearance.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
I just watched the run. Although Diman's run gains time in some areas compared to Genisto's run, it also loses time in other areas. The loss of time occurred mainly at the beginning of 1-2 and during boss battles. The mushroom blocks should be dropped on Birdo, not thrown. I have no idea how Diman pulled out the time 8:33 from this run. The run is clearly 9:15 and it ends on time. If Diman spends time to compare runs when making movies, certainly another movie or two would be published on this site.
Bag Of Magic Food wrote:
Isn't it possible for FCEU to report incorrect times?
Not sure, but Shinryuu compared the runs dual-encode and said that it was 7-8 seconds slower.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
When it comes to a concept demo of a hacked game, "Aims for fastest time" is a liability. Entertainment is everything here.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Wait a minute. I always thought the submission queue was for serious TAS movies. Lately, the submission queue has been flooded with demonstrations. I don't want to say that doing this is no good, but I don't want others to think that submitting 100 demonstrations of random games is OK.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Hacked ROM link was deleted. I created a patch: http://rapidshare.de/files/6946065/Airpatch.IPS.html (Click the "Free" button, then click the link at the bottom.) You must patch "Super Mario Bros (PRG 0) (JU).nes" Patching program SnesTool: http://acmlm.overclocked.org/download/filelist.php?id=2
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
This is the most bizarre run I've ever seen. If this was a real console game, I would vote yes. Of course, this is a mindless hack that anyone can pull off with a SMB1 level editor, so unfortunately, I must vote no. I think that this run is entertaining enough to be saved for demonstration purposes. Shinryuu, linking to hacked ROMs is not allowed. Only linking to their patches is allowed.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
AngerFist wrote:
Of course we want YOU to submit a finished mega man run! We will eat your soulf if you dont!
Keep in mind that not all runs are worthy (or even intended) to be submitted.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Shinryuu wrote:
My nick Shinryuu comes from Final Fantasy V/5 .. it's almost hardest boss in the game and it appears from the box.. and the name is "japanese" :) It's cool Creature and i like it a lot so i choosed Shinryuu to my nick. Shin = Death ryuu = Dragon ??? Shinryuu can be Deathdragon.. im not really sure. :/
I have never seen shin = "death". There are many words for shin but I believe that shin = "god" or "divine" (神).
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
flagitious wrote:
It is listed as "Does not abuse programming errors in the game." Are there any errors that would save time, and if so what would they be?
Use the Trainer-Fly glitch at Cerulean City to generate a Missingno. Then you get 128 more of the sixth item (make it Rare Candies). Then power up your starter. Edit: Try catching and powering up Missingno. and show everyone how messed up the game can get.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Graveworm wrote:
The boss fight strategy was just a test, I don't know if there's a faster way, 'cause I just got the idea like a couple of hours ago and I had to try it.
I believe your strategy is the fastest. Alternating charged and uncharged is generally the quickest way to beat many bosses with the X-Buster. The same strategy can probably be used to beat Blizzard Buffalo in MMX3. Boss battles are basically the one main reason I try to improve runs. I began to TAS just because of the Wheel Gator bashing. Every day, I try to think up any possible method to beat them, even if it seems "impossible".
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Wow. 277 frames faster. And I thought I was good at coming up with ways to beat bosses. Guess not.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
(Edit: message deleted) Starting over.
Post subject: Re: About 151 Pokemon run
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Bisqwit wrote:
As for Unown, Unowns are completely different thing: They are part of the Gold/Silver storyline, and there's even a movie where they play an integral part. Unowns are letter-shaped Pokémon, all having the index number of 201. (This is from a Povray animation made by me.)
What's that picture supposed to be? A random clip from a 3D game? If you say Unowns are letter-shaped, are Japanese Unowns katakana-shaped?
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
asteron wrote:
Wouldnt you be able to save a few frames off the blue helicopter guys by jumping before your first shot so you can shoot them as they are descending? That's the only thing that pops out at me.
It turns out that they are transparent up to the point when they start attacking.