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The saber double jump can also be used when just coming off a wall jump. See http://tasvideos.org/MegaManXTricks.html for more details.
If anyone has any questions about that page, let me know.
Oh, and about categories. This isn't SDA, so the author can do as he so pleases.
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DDRKhat wrote:
I'm having visual issues with "Point Blank" DS regardless of region. I'm not aware if there are other issues but there is a bug with one of the mini games, not rendering the target.
Does the issue occur in all versions of desmume or is it just in the latest version (0.9.5). If so, is the issue in the official 0.9.5 or the improvement version 0.9.5 r3179 or both?
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Antoids wrote:
When does the game roll for stats and gender of the starters?
The game rolls Pokemon's values for the starter at the point when you select it.
I'm not familiar with exactly how the RNG works but there are methods for manipulating critical hits and first turn.
See also: http://tasvideos.org/PokemonTricks.html
If you have any other questions, feel free to ask here.
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moozooh wrote:
Also, if any of you are going to edit tags in movies, please do it in batches by movie publication numbers (1–100, etc.), and announce the range you have edited. This way we will be able to know which ones don't need editing. It will save both time and effort.
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I felt that veup was sitting on the fence with this TAS (with no evidence of an improved version), and is a lurker enough not to read my PM for 4 days and not to read the post in my submission (or to read it but ignore it).
If I am wrong, and veup is planning on making an improvement, I will cancel this submission.
That said, people do have the right to, say, take my unsubmitted runs and submit them (under my name). Or even resubmit a run I cancelled, just because they didn't agree on why I cancelled it. Whether a TAS is accepted or not shouldn't be about personal issues. At least, hopefully not. And I don't think I'm the first one to do something like this.
By the way, veup did eventually see my PM, but that was probably after I submitted this. And no response either.
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Ren wrote:
In the teleport stage 1st boss (centipede) you seem to stop for a while at about 5th or 6th last stike, is this to manipulate luck or is the boss immune to damage at that point?
I wait to hit him, otherwise he will warp, which wastes time.
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veup wrote:
http://www.megaupload.com/?d=BRQMP3UT
This is the movie file of my new version 1:17.25 (old one's 1:19.42) made with v0.9.4. It also works on 0.9.2-rr or 0.9.4+ with "Fix ARM Cycle Count" off. The time I meant was "frame of first control" to "last piece drop", there was no special reason though.
I don't know should I post here because of the emulator difference. But that file may be useful for some marathon runners. Anyway, thanks for watching! =)
So that's the 1:17.25 movie. Well, it's entertaining, and you certainly beat me. I also learned some new things, like how to change the piece sequence.
Emulator difference is mostly insignificant. I (and most others) would appreciate it if you submit the movie here. I understand, though, if you don't want to.
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Bag of Magic Food wrote:
How about "Inverse of Any%"? Like how someone was thinking there should be a run of Mega Man X 3 that collects all the tanks and armors but doesn't trash Zero for his sword. And... kill off both Bit and Byte right away, but leave Vile alive for the fortress, just to make it as different as possible?
The only problem is if a different, faster any% route is discovered... Getting everything but the arm cannon upgrade would be pretty silly.
As for "inverse of any%", it's quite arbitrary. Also, concerning X3, there is really no reason to kill off Bit and Byte right away as the only thing that happens is that they explode, and you fight one different boss. And Zero's sword isn't really in the same category as Zero Parts in X2.
I'm not planning to do MMX3 100% as of now. Someone who wants to try can go first.
It's not hard to do if you have memory viewer. You find what the player Y position is when X bumps his head on the ledge, then find the highest point on the wall where dash-jumping away from the wall causes X to go above that Y position.
Satoryu wrote:
However, during the refights, you were able to kill Snail while standing on top of his shell. Couldn't you have done this the first time as well?
I can, but it costs ~20 frames because, after Snail explodes, the game drops X to the ground as if no shell were there.
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The time for the other TAS was given in the description info as 807f-5571f, which is 4765 frames (inclusive), or 1:19.42. I do not know exactly when the starting and ending points were, but various points in this TAS are:
896 - Frame of first control
898 - Frame where ghost piece first appears
5617 - Last piece drop
5619 - Line count reaches 200
5620 - "Congratulations"
I cannot imagine there being other feasible starting points, so I will assume that 807f-5571f refers to one of these starting and ending points.
Even if 807f-5571f should refer to first control -> "Congratulations", this run would be 896f-5620f which is 4725 frames (inclusive), or 1:18.75, 40 frames faster.
Both Youtube videos have the gameplay segment around 1:19, so the figure must not be far off. I think what happened is that the videos which were pasted together were different framerates(the comparison video puts my run at about 1:18, and the other at about 1:17). Either Youtube encodes all videos into different framerates of own choosing (even if all sources are 60fps), or the other TAS in the comparison video was ripped from niconico.
The submission text says Fractal_Fusions movie is faster, but in this comparison video, the other version is clearly faster... what's the deal?
Interesting video. I had assumed that I was always faster, but ...
I'll have to check whether it could be due to emulator differences, or FPS differences (but I don't see why, 60fps is 60fps, unless Youtube messes with the framerate). The other TAS I think was made in a different version (maybe the official, I can't tell yet).
Some research is needed.
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Atma wrote:
When you got to the elevator portion, if you had taken the left side instead of the right, would it have been faster to go over the elevator to progress onwards, as opposed to waiting for it to get high enough to jump under?
I'd like to think it's possible. However, it's not, and I tried.
As for what the fastest non-100% run is, I think it is a run obtaining only the X-Buster upgrade. This is because X-Buster upgrade saves a lot of time against bosses.