Posts for FractalFusion

Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Sir VG wrote:
Nice find, but I doubt it'll save any time. I'm sure a revisit will be faster then that technique.
A revisit is not needed. Just a change in order. The only advantage of having Silk Shot then is to beat the minibosses (Chop Register and Magna Quartz) a few seconds faster.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
mmbossman wrote:
I enjoyed watching this and will accept it. However, why does the submission file go until the "Save to file 1" screen? I think a more acceptable place to end would be right before the credits roll. However, I guess it does show your final time at the end, so I suppose it was just personal preference.
The problem when stopping it early is that when Sigma speaks at the end, it stops on his first dialog. Granted, it's only a minor problem and I wanted to end it before the credits, but because of that I ended it at the save screen instead.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
BadPotato wrote:
here is my best attempt to encode this: HD for his tube: ==> http://www.wikiupload.com/download_page.php?id=143714 mkv with ogg vorbis(49Mo): ==> http://www.wikiupload.com/download_page.php?id=143677
I appreciate your effort. Unfortunately I cannot download the file. Could you upload it somewhere else?
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
klmz wrote:
I don't understand why this game is acceptable while many other remakes/ports/revisions aren't.
Remakes are much more different than ports or revisions. This game has many functional differences from both X1 and X2. Unfortunately, it's the level design that really sticks out.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
On the menu, select Input -> Configure hotkeys... Frame advance and save state should be in there. By default, frame advance is \ , save state is Shift+function key, and load state is function key.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Sometimes I wonder what substances developers were taking when they made these games. I'd say this game makes a good TAS in its own right. For this run, the main issue is the waiting periods, where it seems not much was done to entertain. The rest of it looks good to a casual viewer.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Here is an encode on Youtube: http://www.youtube.com/watch?v=g7U2Plp8DCI I'd say that was an OK watch.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
arflech wrote:
I hope you're better at encoding for YouTube than I am: http://www.youtube.com/watch?v=a7dfEvbHSog
I dislike the 10 minute limit. Anyhow, the only way is to split the AVI into parts. There is a program which is very useful in splitting but I forgot what it was called (it's on a computer I can't access now). You can always use VirtualDub or VirtualDubMod.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Here is a ~50MB encode: http://www.mediafire.com/download.php?zy0mr5t2yyy No Youtube, sorry. Though anyone can upload to Youtube.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
For some pages, the tiny menu appears as if you haven't logged in even when logged in (although you can edit them in an indirect way), such as: http://tasvideos.org/EmulatorResources/Homepages.html They all seem to be pages which have been redirected in the past.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Phallosvogel, if you're still around, just letting you know that this is the wrong site to be asking these questions. I must ask as well: If you don't have much money, why are you travelling to Washington? (I did travel to Washington last year but I have no recommendations.)
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
nineko wrote:
I, instead, demand evidence of that. Because unless proven otherwise this is the fastest completion currently available and therefore should be accepted as such. I've seen runs published where improvements were known, now you're suggesting this should be rejected because improvements may exist.
From experience, it's often about how things look, rather than what they are, as much as TASVideos is about entertainment rather than speed.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Seeing that this run exists and the pieces move faster, I don't think we need a run for this one. I'm not yet convinced that this was the best way to manipulate the pieces, or that there was no other method for manipulating.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
I'll see if I can hex edit it so it syncs under P.E.Ops. Or TAS Plugin without Movie Sync. I do know P.E.Ops has much better sound emulation than what I was using. Unfortunately, DirectSound-related plugins tend to cause desync.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
I've tried a few sound plugins but the Pete's MIDAS plugins are the best known ones that sync. The Pete's DSound/P.E.Ops plugins cause desync. The TAS plugin syncs but the sound is bad unless "Movie sync mode" is unchecked, which causes desync. Edit:
arukAdo wrote:
Boss dialogue (with slide show) was somewhat cool, the fight was realy super short tought, wth happened? :p
The only way to win is to let the final boss kill you.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Here is an encode: http://www.youtube.com/watch?v=I1yS3YxQcfo I also placed annotations about tool-assistance and the like.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
I already have an encode, and Youtube limit is technically 11 minutes. Though you can beat me if you want. I'll upload when I feel like it, unless someone uploads it first.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
Looks good so far. You can go up to the boss and fire Mega Balls quickly into the boss.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
I haven't yet been able to use VBxWatch or VBAWatch with v21. I copied the settings as stated in the menu and placed them in vbxwcnf0.txt and vbawcnf0.txt, but the program doesn't recognize VBA v21. It recognizes VBA v19.x, like it always had. Edit: I see it's already listed under issues at the Google Page.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
ShinyDoofy wrote:
.9 desyncs on both Megaman X5 and X6 from the very beginning. ... I'm on Vista (sadly), ATi gfx chip, plenty of RAM and an Intel C2D, if that's of any relevance.
Everything seems fine for me, as .9 doesn't desync for Mega Man X5 and X6. I'm using Vista as well.
scubed wrote:
I'm on AMD64 on Linux. Does anyone know if it's possible to run pcsx-rr on such a machine?
Last time I heard, pcsx-rr is Windows only. P.S. In the PXM file format spec at the Google Code page, it says:
    bit 12: Square
    bit 13: Triangle
    bit 14: Circle
    bit 15: X
It's supposed to be:
    bit 12: Triangle
    bit 13: Circle
    bit 14: Cross (or X)
    bit 15: Square
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
There is an extra comma in your link.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
nineko wrote:
Is it normal that you can vote for movies already in the Gruefood forum? Because, I just gave a yes to desert bus.
It was like that before. You can vote any time regardless of decision.
Post subject: Re: TAS already being added to Stella?
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
DarkKobold wrote:
Looking into the Stella source code, I found this nugget inside statemanager.cxx ........
{
  switch(myActiveMode)
  {
    case kMovieRecordMode:
      myOSystem->console().controller(Controller::Left).save(myMovieWriter);
      myOSystem->console().controller(Controller::Right).save(myMovieWriter);
      myOSystem->console().switches().save(myMovieWriter);
      break;

    case kMoviePlaybackMode:
      myOSystem->console().controller(Controller::Left).load(myMovieReader);
      myOSystem->console().controller(Controller::Right).load(myMovieReader);
      myOSystem->console().switches().load(myMovieReader);
      break;

    default:
      break;
  }
}
This clearly looks like they are adding TAS features!!!
Explain. Because all it looks like is that they are adding movie recording features. "Movie recording features" does not equal "TAS features".
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
I appreciate all the hard work adelikat and company have put into this emulator. Just want to report that closing the emulator window doesn't close the program at all, and that to start another instance requires destroying the process in task manager.
Editor, Experienced Forum User, Published Author, Expert player (2159)
Joined: 6/15/2005
Posts: 3303
The fatalities are even weirder than the ones I saw last time. It almost looks like the game has tons of glitches, even if it doesn't.