Posts for Frenom

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14 15
Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Well.. the links doesnt work because of the server I had them on crashed for some while ago.. and the current WIP are on my laptop. I lost all motivation on this game when I came to Lashiec in the air castle and realised that "hey, I cant escape from his 'damage on all' magic thingie" that he does and killed me in like 1 or 2 hits. I think that was the latest WIP that I gave out on the forum. So what happend after that WIP. I re-did the air castle and collected all Mesetas that I could find(which was alot) from the chests and killed thoose 3 ugly looking creatures AGAIN to unlock the barrier. And now Im back to grind money/exp. The worms on Motavia doesnt give that much money, you accually lose money if you grind exp on thoose and go to the inn and rest. So an alternative suggestion is to grind the mesetas after thoose 3 ugly creatures in the air castle at the "life pod" if someone doesnt have a better idea. But grinding that kinda mesetas for e.i the fire/flame armor probably gonna take awhile. My suggestion to you is to dont loose the temper or faith on the game that I did. I dont know how many times I have closed Gens in frustration because of the randomness in the battles or how many times I have re-record big parts of the game. Now when I look forward on what I should have done from the beginning. Ive restarted this run so many times and for every new run I found something else that accually goes faster and have to re-do alot of things all over again. Bisqwit once told me that "you learn while you play"... and I cant agree more with him on that one. I should picked up every single mesetas in the chests and at the lvling I should teleported me to veichle-factory and step on the pod and teleport back. Sure, I loose like 10 frames or something(cant really recall). But WOW.. you save ALOT of mesetas. World-battles can be avoided by stop 1 frame before the "battle square" and continue walking. Well.. I dont really know what the future tells. I guess Im all to busy with WoW, RAIDing and my job to finish this.
Wheeeehaaa.. Yaaayy..
Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Hi Pcc I know that this has nothing to do with the re-record funtion at all, but Is it hard to implement buttons for player 2? In some some games you have to press the second controller to enter the menu(This is really silly I know). Games like like Cyborg Hunter and Zillion. On Zillion you can reach it thru the Pause button. But on Cyberhunter you cant. Thanks for all the work you have been done so far :)
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Love the changes there on the first level. =) that glitch thingie while enter 6-1 was funny. :P To bad you didnt get anywhere ;D
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I vote for fast as possible :P after that we can do a full run. Well.. I tested that thingie out to take the changer in the egg in the beginning before, just to see if it was faster.. and I lost like 200frames compared to your run. I bet that can be optimised alot I didnt put to much effort to it :P
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Really nice. I hope you know about the warps at 1-2 and 1-3. But I guess you aim for a full run :) Keep it up.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Totaly love it. :) keep it up.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
nvm, my bad there. looks really promising tho =)
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Sounds great and I like how fast this is going. Now we need resume recording :)
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
FODA wrote:
Sir VG wrote:
adelikat wrote:
The advantage to modifying GENS instead is that you get all the sophisticated TAS tools already to go. Modifying a new emulator would mean crude tools as first. Though I am happy either way as long as we can see SMS submissions soon :P
If I remember correctly, somebody modified a version of Gens to have SMS and GG support, and called it Gens Plus. Maybe if the source was found, it could be applied to Gens?
If I remember correctly, the author was contrary to TASing, and the code isn't open source.
Sadly, but true...
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Mouaahahaa... this is SO much fun.. I love the work that you have done so far and already.. :) and you are doing it with speed. Nice work, its getting better and better. :D - hotkey configuration I really want this one. :) I find it very hard to hit O every frame and hit all the buttons that I want. :) Guess space is more a better option :P But I dont know. Keep it up :D
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
moozooh wrote:
Frenom wrote:
Im very glad that someone have taken this task. Ive have waiting very long for this :)
Slightly off-topic, but… does that mean you'll be back at TASing once SMS rerecording comes around?
You never know what the future tells ;)
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I cant wait until the windows version comes. I had to call a friend with linux to download your first version to see if it worked. Was at work too... so :P Im very glad that someone have taken this task. Ive have waiting very long for this :) I Wishes all luck too you :)
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
How do you record? :) the readme file didnt say :P
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Post subject: Re: SMS rerecording development
Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
pcc wrote:
Hi, I'm thinking of doing some development to add rerecording support to an SMS emulator. After looking at the emulators available I believe that dega would be our best choice for doing so, given that it has good cross platform support and a clean code base. I'd like people's opinions on this particular emulator. As a taster I've also hacked together recording and playback support for this emulator (possibly a bit too cautious as it saves state every few frames). Source code is available here (based on the Linux port): http://www.doc.ic.ac.uk/~pcc03/tmp/dega-1.07-sram-ss.tar.gz
Thanks, finally someone that is willing to take this task up. You have my support in this. :D We discussed the advantage and the flaws for some time ago http://tasvideos.org/forum/viewtopic.php?t=3726&start=20
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Liked the run alot. Played it as a kid thousands of times. Always loved the bears but you puted a big smile on my mouth(and a laugh). :) voting yes
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
If you press B and START at the title screen you can select HARDEST difficulty instead of normal. Otherwise was it a great run. Great job Foda. :)
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
FODA wrote:
some videogames i know of: - 8-bits: gameboy (and color)
the first gameboy was 4-bit :)
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Ah, okey. Thanks Tompa for clearing things up for me :) You have my yes vote :)
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Sorry to ask suck a newbie question. Please explain to me. It is a really good run, but I dont understand. Why skip the star at the bunny and then do a whole new stage for the last one, isnt faster to take that and go directly to Bowser?
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Well, yes and no. Since they are special made from.. umm... Yamaha and SEGA there is 3 areas. 2(normaly) Audio tracks, Data and the 3rd the game itself. If you put your GD-Disc in your CD-drive there is sometimes goddies for your PC there.. such as wallpapers and so on.. like in Sonic there is some cute wallpaper on thoose "tamagotchi"-wannabies. :P ect If you play the disc in a CD-player you will notice 2 audio tracks as I mention. One for saftey if you are dumb and think that it is a regular CD with music on. There will be some audio that tells you that it is a Dreamcast disc and should not be played in a regular CD-player and the other one the audio for the game But... you cant play them on a emulator. Tried with Ready to Rumble2, Sonic 1 and 2, Phantasy Star Online, Soul Calibur and the other ones that I had I ignored. But if you have any backups they will work just perfectly. You can read more about it here http://en.wikipedia.org/wiki/GD-ROM
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
This is so much fun, I own so many games I cant stop play =) First Dreamcast emulator that even works for me =D hah
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Atma wrote:
Then I'd say its the hardest genesis rom to obtain, as despite the searching I've done for it over the years, I've never actually found it, only heard of it existing.
Agree on that one.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
nfq wrote:
I want a rerecording Master System emulator. But I don't know how to make one :( i'm doing a phantasy star run with the gba version, but it's not fun cuz there's graphical errors and it's slow. i wanna use the real version.
Same here, same here. I know the game in and out :P
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
r0xm2n wrote:
A little trick I know for this game (which I havn't seen mentioned in any faqs). There are several shortcut 'boss' doors hidden around the village, including one which warps directly to Vampire Dragon.
There is another trick for that too. By typing "WE5T ONE 000 0000" You will be starting as Hu-man with all the stuff. The doors that we speak of is hidden around the town.
r0xm2n wrote:
The major problem though is that you need 99 charmstones before you can start opening them, so unless getting a charmstone drop every enemy is possible, this trick has limited use in a tas.
That would take ages to collect :P
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
So did you stop? Atleast we can create the runs and the game's topic in the SMS part in this forum. Begin to produce them just for show in the topics. Then when we have done a few runs parhaps the "real" emulator gets here and we can start the TAS them for real. :) I liked your run. Dont stop.
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