Posts for Frenom

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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
It's going well. Atleast what I think :) I just lost some motivation with all the desyncs, thats all. I tested out your teory about the triblaster thing and it was 6 seconds faster. So I re-done the Juza fight. Fighting the sandworms was really a pain. All the manipulation go get them and so on. I stop lvl'n when Chaz is lvl 27, Rika 20 and Rune 32 Demi and Gryz get no exp at all since you lose them after Zio ;) and the time at the clock is 46min 36sec. This Movie ends right after our little team does a emergency crash at Dezolis. FreshFeeling: Your PSIV page have been alot of help to me. http://frenom.areta.org/smv/psiv.zip I also included some statesaves for those how want to skip some parts.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Hmm.. okey? Oh well.. forget about that crappy run of mine. Check this one out instead that I've been working on. ;) It's way faster. Im in a hurry so I dont have the time to check. The beginning is the same. But I have re-done everything in this run when I leave from Birth Valley to Rune. Minor things that I corrected in this run: I dont do that annoying Hewn macro this time. Another and faster path from the store to Granfather Dorin. I stop lvl'ng when Gryz Crash is empty. I corrected 2 turns in Zios fort. All the Macros in Passeways is gone. And I stepped on the Pad to recover everyone. =) http://frenom.areta.org/smv/psiv.zip
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Thats right. Demi's Medic Power wont give back your TP and Tech points, just HP. So walking on the pad saves alot of time rather then go at the inn at Termi. Zurreco: I think It is the .smd version. I had some desyncs there too.. and then I watched the run again It worked. Strange. Your version of Gens shouldnt be a problem. I got all the versions from scratch and they all run the movie without any problems. =/
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Andypro wrote:
Ah, just watched yours Frenom. I think it's definitely better than Sleepz' so far. I laughed out loud when you used crash on the miniboss that came out of Birth Valley. It was perfect! I too noticed a couple of minor path problems (where you make two turns instead of one, which I believe you did twice in Zio's Fort), but overall it's pretty perfect. You also didn't make the mistake of going on the healing pad at the Land Rover facility which Sleepz did. One more possible minor optimization: You created a whole Hewn macro just to use it once near the very end of the cave (forget the cave name, the one with the blobbies that do fusion). Perhaps it would be better to just avoid the last fight where you use it and that way you'd never have to create it. Don't bother going back to redo things though, since I think you're pretty on target for optimum time at the moment.
Oh, thanks alot for the gmv-file. Hewn macro at the fusion? Are you sure you dont mean the Newtz? I know that little mistake and I regret that I even did that Macro. I really thought that I could pick that many fights. How could I even miss that pad? that have to be corrected. Im actually not to far away from it. I compared mine and sleepz versions and when Alys dies im 38 sec ahead. I could have been 48 if I had walked on that Pad. :P
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
FreshFeeling wrote:
By the way, you can push up from macro A to use the last macro (H, I think?) in one menu move. That could save a little time with making or using macros. I watched this last night so I forget whether you did that or not, but I don't think you did.
It does'nt really matters if you use A, B or H, since you can reach them all from A in a single frame. =) From one thing to an another thing. hehe... I was searching through some cds the other day for something and bumped into this picture that I did in paint when Genecyst still was active and was the best emulator out there ;) 1996-98 if Im not recall wrong. Remember that I had it as a wallpaper. hehe..
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I dont know how I am compare to Sleeps version. The link is broken and no-one seams to have it. Yes, I know about the macros at Juza, but here the thing, I trired to think out the best way to setup the macros at the passeway so good I could so that I could re-use them later at Juza... Putting up macros take some time aswell. First versions are kinda tricky sometimes when there is nothing to compare to. All the strategy how to make all easier/lvl'n and so on. If I only had Sleeps version I would have something to compete with. :/ I dont think this will be my first and last run on this game ^^ It's a great game.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Tnx Highness and Truncated.
TNSe wrote:
Please keep us updated >_<
UPDATE! Whis update ends right after the Land-rover. =]
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I dont know about you guys, but nitsujas modified gens crashes for me when I hit "record new movie".
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Sure I'll will.. just that I got a desync in the passageway and Im trying to fix it with the hex-edit tools.. Im not that good at math and recalulate 17min, 4seconds and 13 frames could take me some time. I just getting confusing with all the numbers and frames after a while ;) Highness friend hexedit tools has timecount. But that program calculates it wrong. 9999:99 insted of min(60):sec(60):frames(60). :(
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Maybe one at the hardest difficulty? Remeber that you could press B and START at the titlescreen to bring up the option meny.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Great program Highness.. your friends program has saved my work couple of times now.. but, could you tell him to fix so the time counter counts right. :P I dont really have the strengh to recalculate 1514.68 seconds and 90881 frames ;)
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I'm so in love with you for the moment Nitsuja. Thanx alot. :D:D I've been waiting ages for this continuous frame advance.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Yeah, It did. Someone once told me that "you learn as you play", I think it was Bisqwit btw... and some other guy said that "when you do a movie you are kinda blind of your own mistakes". Im going to do a macro for that now. tnx. When I came home from work today I sat myself down and was thinking.. It has to work. Well.. 2 hours later.. Hahn is dead and I am just behind my first try :) Updated the link.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Okey.. new try.. FreshFeeling idea sounds worth to try =) First I had to change the order so that Hahn came first. Otherwise they would'nt hit him so much. Belivie me, I'd tried. I had him alive until the last round. By killing Hahn I lost appoximate 5 seconds. ;P Let's see if this saves me anything later on. http://frenom.areta.org/smv/newpsiv.gmv
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Tilus wrote:
I think you might've fought too many groups of 4x Sand Newts in your little run there (I'm pretty sure Sleepz stopped fighting them once he ran out of uses of Gra), and you might even want to stop right after picking up Crosscut, since you lose all three of your non-Chaz party members not too long from now.. unless there's a reason for all those extra fights that I'm not seeing right now.
Im just taking all the free exp I can get. Why just stop after I get the Crosscut? I dont really need the Crosscut until Juva.
FreshFeeling wrote:
It might be time consuming, but you could probably manipulate Hahn dead during the first Igglanova fight (by the Xanafalgues that it spawns). One or two criticals and Hahn is gone. That would mean (slightly) more experience for Chaz during the newts. It might be worth a small cost in frames.
It's a good thought though. I think Hahn will get tons of lvls while fighting the Fusions in the Passageway on my way to Juva later on... or.. I'll just let him be dead as much that I can.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
You guys is probably right. I dont remember what lvl he was at but I do know that the next lvlup place was in the cave right above Aeidio. Right now I have just picked up Rika. But I am going to remake from the basement, cuz I did some mistakes there.. I might redo that part too with the Newtz's.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Guys.. It's only a game.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I'd started a run of this yesterday and right now I am at Granfather Dorin. The manipulation to get 4 Sand Newts each fight on my way to Tonoe was a real pain. Just check the rerecords ;) I dont have Sleeps version so I cant compare. But this is what I have done this far. http://frenom.areta.org/smv/psiv.gmv
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I can understand Sleeps a little bit now why he stoped. The best way to get lvls as fast as possible is to use Rune's GRA on the way to the city, But it is so damn hard to Manipulate 4 of thoose Sand Newts after Molcum. I've been stuck there in a try to Manipulate them for 30mins now without any progress. I get 3 sometimes, but not 4. Ugh.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I love you :) This game is one of my favourite games to Gameboy. Nice done, yes wote.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Lets begin one then =)
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I agree on that. Well done/played. Yes wote. I had this also this game as a kid and I knew it in and out. But was'nt there any warps and so on in it?
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Well.. I hav'nt tested FCEU so much. So I dont know :)
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
I was just wondered if you could add a little feature that would help alot. I dont know if this has been brought up before but. While in frameAdvance, could you add so you dont have to push the button all the time for a new frame? like in VBA, Snes9x and Mupen.
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Experienced Forum User, Published Author, Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Wow.. impressive. I really have to cast a yes wote :] well done
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