Posts for GJTASer2018

1 2
10 11
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
I found another TAS that gets to the maximum score of this game, but that one uses the wide buckets: Link to video
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
Is there a reason you wait to let the intro cutscene and first gameplay demo play out instead of just insert coin and start the game right away? (You should be able to do that as soon as the inputs are accepted for it...)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
A decent C64 knockoff of Activision's Kaboom!, which was a sleeper hit on the A2600 back in the day. Too bad the original programmer of this game never considered putting some kind of cap on the drop speed so that it didn't go zooming off into unplayability...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
I was surprised that I couldn't find a human playing this game. I figured it was more popular for someone to post a video.
I think in this case it wouldn't be unreasonable to assume one of a number of companies with rights to the Star Trek franchise hit any videos that were uploaded with copyright strikes because of the obvious rip-off nature of the game. Also, the ship name of Pegasus (as seen on the victory screen) was eventually used for a fairly important ship seen in Next Generation, which would add to the legal problems any uploads of the game may face.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
Only this time, the creator of this game didn't leave faults that were hard to get around.
Insert snarky "let's see you do better with only six weeks of dev time using a system that's a living nightmare to program for" comment here... Anyway, I'm pretty sure that this kind of game is what the A2600 gamers had in mind when buying the E.T. cartridge, not the awkward adventure game (that's often unfairly called "the worst video game ever") that was actually there.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
This is the Google Translate output into English, which I'm not quite sure makes sense:
The speed of this version has been adjusted to a certain extent. The level of restraint has been greatly changed. You play TOPMAN at the beginning because this boss can be killed instantly with ordinary bullets. In addition, this version has fast cuts and tries to avoid lags during the process. Because there is acceleration, the time will be faster. , the restraint sequence is also somewhat different from the original version.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
Aw come on, the game doesn't point out/reward you for never missing a match? LAME! "Yes" vote anyways because it's fun watching cursor go BRRRRRRRRRR...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
Note that this particular port of the original Street Fighter arcade game would've been significantly better than any of the alternative ports available at the time, which ranged from OK at best to disasters at worst. That said, it still displays all the jank of the original arcade game and why Street Fighter II was so much of an improvement over the first game that Capcom these days tends to pretend the original game didn't exist...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
darkainmx wrote:
I know this post is super old at this point, but hopefully you're still around to see my reply.
He's not a regular poster, but it looks like he still logs in every now and then (last time was two weeks ago). In any case, I'm seconding KusogeMan's comment about the files being preserved for posterity.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
This is the kind of game that definitely deserves more love and attention. I'm surprised Nintendo didn't do a similar kind of game with the original Wii or Switch controllers...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
Couple of things: 1. Has anyone found out why the "wiggling" changes the money value? (Unintended memory corruption, perhaps?) 2. You start the final boss with a little more than two hearts you don't need to use - have you tested if it's faster to take chip damage in most rounds to skip the PERFECT bonuses and reduce the overall health bar you're taking along (and need to waste frames refilling at the end of each round)? 3. There's some areas that are obviously very laggy - would killing some enemies in those areas as you pass through help in that regard?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
Video Description wrote:
Hopefully now that this awful stage is done with, we can resume a more reasonable rate of progress on the Dark Story TAS. Many of the remaining stages have already been labbed out, and are much less frustrating than this. Mad Space worries me... But otherwise, most of the remaining stages should not take excessive time to TAS.
So would it be reasonable to expect the full Dark Story run to be submitted by the 10th anniversary of the Hero Story submission? :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
"demastered" Intellivision games
You can say that again, compare this lackluster "port" to the original game in action. I don't really understand why bother TASing this version when the original runs fine in BizHawk...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
FractalFusion wrote:
I forgot Game Genie was an actual cartridge.
Memory manipulation in emulators more-or-less made it obsolete for modern use; the only reason to continue to support it is for software preservation and nostalgia, plus there are ways to see what a Game Genie code is actually changing in memory.
Mikewillplays wrote:
why does the beginning look like a PICO8 game?
That's the code screen of an actual Game Genie you would enter codes in "back in the day" - the aesthetics are the same, my friend. :) Abstaining from voting due to the questionable legality of the submission, although I can appreciate how it illuminates how the ending works on a technical level (e.g. how the sprite scrolling works and such).
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
The first 10 seconds of the encode need to be watched at quarter-speed for full appreciation of what is going on here. That is all, have a nice day. :3
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
Randomno, is the ending hard coded to occur after a specific length of time "playing" the game?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
mortgage the properties you put up for trade and then agree to the trade. This I am sure is illegal in an actual Monopoly game, but NES Monopoly doesn't care.
And even if it was technically legal, any human player with a reasonable amount of understanding of the game rules would call out this strategy as manipulative BS and shut it down that way. The AI bots aren't that perceptive. :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
Is there any specific advantages to using the joystick version over the trackball one? (Or is it just because MAMEHawk doesn't seem to have proper trackball support right now?)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
The description text on the FIELD screen has very strange formatting; do you know if it's like that on an actual machine?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
The real value of this TAS is not in watching it, but listening to it, letting the low gonging tones lull you into a deep meditative state... (clicks Meh vote just before passing out snoring) ;)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
Despite the space theming, this looks less "Lunar Lander" and more like "Frogger in Space". Also, do you have a userfile showing that Level 29 is indeed completely impossible to get through (as you claim in the description)?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
Too bad the blackjack game doesn't let you manually type in the bet amount, that would've saved around 45 seconds of rapidfire clicking alone off this TAS!
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
I feel like 90% of the effort for this game was put into the graphics for that chariot your soldier is running away from and the circular scrolling of the building in the top-left corner, with everything else being an afterthought. Vote "Meh" because of the short amount of actual gameplay time.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
I would also say there's some Metal Slug influence, with how you can regularly destroy and commandeer enemy vehicles...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 259
Location: Stafford, NY
I wouldn't be surprised if the parser used for this and the other games in the series has a bug in that implementation, considering even Infocom (creator of some of the best text adventures known to mankind) had a similar bug in a few of their games, as you'll be able to see by browsing the Infocom Bugs website.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
1 2
10 11