Posts for GMan

Experienced Forum User
Joined: 4/7/2008
Posts: 117
Your card probably just doesn't support something that your schools card does. Could be memory, shader version, etc...
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Make sure all the settings are at low then, hope for the best. I can't think of anything that would make it go from working to not working just by restarting =|
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Well it's the information I wanted. But not so good to hear =| Might be that you have an integrated graphics card? Does you computer have a name, like Dell XPS 600, Acer 6920G, HP, etc?
Experienced Forum User
Joined: 4/7/2008
Posts: 117
For Windows computers, DirectX is a graphics library that helps applications draw on your screen. Try this, go to Start->Run, and type in dxdiag. After that opens up, on the main page near the bottom there is a "DirectX Version:" label and next to it is your version of DirectX, tell us that. Then, go to the Display tab and tell us everything near the top.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
What are your computer specs?
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Maybe related to an old bug in phpbb where including parenthesis in link cause the thread to crash. Easiest fix would obviously be stop parsing at ( Wonder if this works: Link! Guess not :O
Experienced Forum User
Joined: 4/7/2008
Posts: 117
I think what you mean is route planning is more important. Saying there's more of something with less to do is kinda contradictory. And all this interest happens once: the first time you watch. You could even just read the thread and you know the path it will take. I personally would find 120 stars as fast as possible more interesting than only 70.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Off topicish: I'm a competitive gamer and the community got pretty upset when Vimeo decided that frag videos weren't "artistic" enough (funny, who decides that). GameVee is an excellent alternative. However, if you want to use Vimeo, just name it something stupid like "butterflys" and it'll be fine, they only check by name. But boycott Vimeo :P
Post subject: Disable Expansion Pack in Mupen64 (not plus)
Experienced Forum User
Joined: 4/7/2008
Posts: 117
I'd really like to TAS Iggy's Reckin' Balls (or at least see if it's interesting) but it has an emulation problem. At random parts in the game (sometimes at the start, sometimes after getting 1st place =[), it will hang. This is obviously no good. According to the mupenPlus Game Compatibility List, Iggy's Reckin' Balls works fine, as long as the expansion pack is disabled. I tried to test it with plus but.........:X Sadly, plus doesn't have recording yet, anyway. I did my research (as well as I could anyway) and I read in this thread that you cannot disable it. (And that it shouldn't have any effect, which seems to be a wrong assumption.) So is it really impossible to disable or can I maybe patch it? Would that be against some rules/unneeded/just don't?
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Donkey Kong for sure, an improvement on that would be epic.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
I moved everything from my desktop to my laptop and my TAS's movie files were spread out, and now I think I've gone and deleted it like an idiot. :X Oh well, I don't know the game well enough to do the full game, but it would definitely be interesting.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
I did a TAS of the training mode but I lost it. :(
Experienced Forum User
Joined: 4/7/2008
Posts: 117
That's what his second link is. It would be better methinks to just zip them together and megaupload them.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
My eyes.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Whoa, rage.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Rather, you can get behind the door but it's just a small room. Walking through the door properly is when the game prepares the next area.
Post subject: Solomon's Club
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Hi, I've been a lurker for a while but I've always toyed around with TAS'ings. I tried some on Mario 64, Mario Party, Bust a Move 99', but those are kinda hard, so I want to try to get into this with something 2D. Bust a Move 99' is, but it's got lots of luck manipulation and stuff I could see but couldn't get enough to actually change. Anyway, Solomon's Club seemed like it would be a cool thing to TAS, I saw bisqwit did the NES version. Has anybody ever toyed around with this game? I did the first 4 rooms in level 1 as a concept (keep in mind I'm new :O): Level 1, Room 1 to 4. I'm sure the harder level's would be more interesting, though. I also figured out some simple timings:
    The start screen can make it's selection at frame 123, from there you can select a level 66 frames later. After choosing a level you can select a room 66 frames later. 66 frames after that you can push A to skip the little info screen and start the level intro. From the frame you first see Dana (152 frames after pushing A), you can start moving 63 frames later. It takes 7 frames to jump, 3 to turn around but 4 to finish the animation, can jump on the landing frame, etc.
Is stuff like this me going in the right direction?