lmao! I've yet to finish my DoDonPachi verification movie to start TASing it.
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So here's my stuff.
A stable and fully-working Dolphin rerecording emulator, for both TASing and encoding.
A stable and fully-working PCSX2 rerecording emulator, for both TASing and encoding.
A stable and fully-working nullDC/nullDC NAOMI rerecording emulat... you know the pattern.
^ Same things for TASing/encoding PSP and iPhone/iPad games (I want to TAS Infinity Blade).
New platforms for TASing and encoding.
Any epic TAS that is as good or better than [1686] NES Mega Man by Shinryuu & finalfighter in 12:23.34.
Srt file: http://winback.web.fc2.com/TAS/ChocoboDungeon/ChocoboDungeon_srt.zip
(Please copy URL directly not click link.)
It should sync for Mister Epic's encode.
Subtitles are may be a little too fast to read. Because dialogues' interval are fast originally.
Well, whatever I've never written such a lot of English.
Nice work sparky! It syncs very well.
Now, we'll have to correct some mistakes and everything would be perfect! I'll take care of that. I'm not good enough in English to do such a thing.
^ lol. He's a freaking troll. I thought he already has the 3DS.
Here is the most fucked up tune ever.
Link to video
But before you jump on the Reply button to tell me "But wut this is Hardcore dude it's normal", just listen to the whole damn thing.
Ok, I'll try it. But it may be not good translation. Because, I'm not good at English.
I'd suggest you use SubRip subtitle format (SRT). This format is compatible with a lot, and a lot of softwares and streaming websites, such as VLC, JWPlayer (the player used here on TASVideos), YouTube and Dailymotion.
Fine. So I'm gonna make a not-so-good TAS to make a verification movie, and then I'm gonna start the playaround from a save state.
Thank you for your answers.
What lead you to that decision? Second loop is much harder than whatever the dip switches can change on the first. Compare: 1-1, 2-1. Besides, you'll be missing one of the most hilariously over-the-top boss fights in the history of arcade games.
I'm concerned about the fact that no matter the TAS you submit to this website and no matter if you start from an SRAM or a save state, it has to look like it starts from the power-on.
Am I right? If so, is there a dip switch that lets me start right from the 2nd loop?
Unless I do both loops. I hope people would be interested in seeing the same stages twice. But I do notice a major difficulty change between them, so...
Well I guess I'm gonna limit myself to a 2-player playaround on the first loop then. I'm concerned about the entertainment value for a second loop that looks like the first, but harder.
However, I'm gonna set the difficulty to Very Hard.
Derakon is also correct: in the second loop enemies are a lot more aggressive (bullet count is doubled and speed is also increased somewhat), and there is the true last boss after 2-6. All of this makes it a lot more suitable for a playaround since there is more deadly stuff to play with.
I guess both of my movies would start from a save state then. Both of my runs will start on the 2nd loop, for the difficulty factor.
But before I do such a thing, between the first loop and the second loop, does the game come back to the title screen/attract sequence?
Or, can I press Reset between both loops, or would it cancel the 2nd loop?
Woah... That stuff is really impressive and informative. You da man! Thank you!
But I see you were talking about "loops". You mean there are 2 different level batches?
Thank you very much moozooh.
Thanks a bunch for your script, sgrunt! It works flawlessly!
After a discussion about the game in the IRC chat, I've been thinking about the objective of the run.
I think I'll make 2 runs.
First one will be a 2-player playaround aiming for maximum killing.
Second one will be a 1-player high-score full-combo run.
Both of them will pull off crazy stunts, but I think the first run will have more of them.
What do you think of that?
Thank you for your answers.
I was going to start TASing the game, but something is keeping me off doing it.
I need auto-fire and auto-hold.
FBA doesn't have these built-in features, so I guess that LUA is the solution. But I suck at LUA. In fact, I don't know a damn about LUA.
So if anyone can make an LUA script, or tell me how to make one, so I can autofire and autohold "P1 Button 1" and "P2 Button 1". That would be much appreciated. In fact, I would even credit him/her in the submission text once (and if) it's done.
Thank you.
I see that DoDonPachi, one of these crazy shmups by Cave, is emulable in FBA.
So I got an idea.
If adelikat could get a Special Star for [711] NES Gradius by adelikat in 10:52.35, I wonder how a DoDonPachi TAS playaround would look like. It would probably look like adelikat's run, on steroids.
So I'm thinking of TASing this.
These would be my objectives/the categories:
Playaround
Aims for maximum score
Maximum kills
Best ending
2-player
Uses hardest difficulty (if there's a maximum difficulty)
No death, no damage
Minimum credits
Doing crazy stunts, like getting near bullets by a pixel
No bombs
So... what do you think of that? Do you think such a thing is possible? Would you be interested in such a TAS?
And also, is that possible to create macros in FBA? No matter the way, even LUA, I'd be ready to try. Same thing for auto-fire, auto-hold.
If you'd like to take this off of my hands, by all means. Someone gave it to me, and I accepted. If you're doing the vast majority of the work, you deserve the vast majority of the credit. Is there a process we have to go through to transfer this, though?
Words are enough. I still have access to that "Publish" button. Thanks for letting me do the work!
Aktan wrote:
I thought it has been decided it is 3:4 aspect ratio a long time ago. Ah well.
Does Ilari's post give you the information you need? I'd discuss it with him, as he seems to know a bit more about encoding on this platform than I do.
0.98/1 = 49/50
I don't think so.
DarkKobold wrote:
I don't know if this helps, but it was simply a 19" monitor turned sideways, so it should just be 3/4, at least in the physical arcade machine.
That's what I'm looking for, the physical screen's aspect ratio. For home consoles, it's easy, it's always 4/3 or 16/9.
I'm more leaning toward 3/4. I'm doing a research about it.
EDIT
By loading the ROM in FBA and by setting the "Correct Aspect Ratio" in Windows Stretch, I'm getting something that is very very very close to 3/4.
So I'm going with 3/4.
ANOTHER EDIT
Brandon, if you don't mind, I think I'll publish this one, since I'm doing the encodes and the screenshot.
If nobody is working on an appropriate encode for this run, I can do it, but I absolutely need to know the real aspect ratio of this game. I've seen stuff such as 3/4 and 5/7, but if anyone finds the real stuff, it would be appreciated to post it here.