Posts for Gigafrost

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Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
That's awesome. Megafrost had told me that he doesn't intend to do a serious run until a frame counter is present, although maybe he'll want to tackle this anyways. :)
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
With any luck I'll spend more of my current free time working on the run. I finally got through Dynamo Man's stage. Here's the URL: http://www.kraftfam.org/~erk/nesvideos/RnF.zip
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Man, that's got to feel good, knowing that it'll work. Awesome.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I was merely putting it off. I actually worked on it a little bit yesterday. I got to the first conveyor belt in Dynamo Man's level, actually. I'm still trying to decide whether I should try t-dashing along it or j-dashing over. J-dashing would certainly be faster until some point but I don't know when. Although that's still not very far into the level.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I keep coming close to working on it but I never actually do. :\ Of course, things are only going to get worse from here now that my classes are picking up.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I can't really say I've got GB\GBC games that come to mind, but I know I want to see some GBA sames. There are, of course, the two Metroid games. I'm pretty sure Megafrost would be VERY interested in doing one of these runs...possible even a 1% Metroid Fusion (although I think he wants to work with Metroid Zero Mission now...) I'd really want to see the Mega Man Zero games. I'm not really sure I know how to do a run for those games, but hmmm. Then there's Kirby and the Amazing Mirror. Although I might not be sure of what abilities to grab and such, I've got a very good idea of the path to take and I think I'd actually enjoy working on this sort of run. Anyways, I imagine I'll be putting my money where my mouth is when I get home...well, assuming the usual anime distractions don't...distract, hehehe.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I've still got the AVI but 10.4mb is bigger than I'd want to have downloading to multiple people (our connection would probably die...key word: our). Although if somebody has a solution...?
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I'd think so. There's just Dynamo Man, "Wily" Stage 1, "Wily" Stage 2 (which is sort of a bunch of small levels, really), and then Wily Stage 3.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Speaking of lazy, I guess I want to update on the possibility of skipping the fairy spell...no matter what I did, I couldn't cross the long lava room in Palace 6. I tried bouncing off enemies but that simply didn't work. The jump itself is simply much too long. Unless you can force yourself above the ceiling on that screen or there's some obscure way to bounce off enemies I hadn't thought of then you need fairy for that room.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
No, I'm still being lazy. I don't consider it abandoned but I also don't know why I just don't work on it. I'm not sure if I've mentioned this before, though, but if anybody wants to work on this game as well I wouldn't be insulted.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I'm not sure why. It's in that folder, with that name (case is different but the machine it's on is running windows and isn't case sensitive like it used to be...) How odd. Could be my other downloads? Or maybe our connection is simply terrible? I haven't been able to download TSA's LTTP run although I tried a couple of times. :( EDIT: I found the problem. Software had crashed but the computer was up. I think it's working now...
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
More out of lazyness than out of giving up. I'm actually suprised at just how lazy I've become over this christmas break. But, perhaps this will be enough to get me to work on Dynamo Man's stage? Hmmm...
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Although I'm not the one who would ultimately decide, I'd think the #1 criteria for them being accepted is if other members (especially Bisqwit and\or Phil) are able to watch them as well. Regardless of how well a run could be, if it can't be watched and voted on, or Bisqwit and Phil cannot encode it, it stands next to no chance of being accepted. Also, since this would simply be emulation of the same systems on a different sort of computer, it'll have to compete with the games currently published\being worked on. So, it'd still have to beat currently existing runs, it'd have to at match known world records, and it'd have to be entertaining. Although, if those aren't a problem then everything should be perfectly fine, I think. :) (Once again, I'm not the final word on this, but I think these two points would be the only big ones stopping such a run from being submitted.)
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I guess most of us haven't read the TMNT comics (graphical novels?). I've heard about them...at least, I've heard about the original one (I think it was the original one). Something about it being much more violent (blood?) and serious than the countless spinoffs. But, if I'm wrong, you'll have to pardon my memory since I never read the comic first-hand...
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Dang. It sounds like it'll be really good!
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I was able to view it fine, although I haven't a clue what my version of Famtasia is (heck, I was suprised I didn't have a DiskDude! version of Zelda 2...) I'm playing around with the glitch a lot. I've got ideas how to handle all the parts where fairy is normally required and I'm going to attempt to skip fairy altogether. If it doesn't pan out, I'll let y'all know. Meanwhile, the "difficult" parts... Great Palace - I believe there's a route that avoids having to use fairy...I was reading one of the Gamefaqs walkthroughs and one of them didn't mention fairy at all. Palace 6 - I think it might be possible to jump over the pit there. There's a lot of enemies to dodge, but perhaps with the jump and some good L+R timing it'd be possible to jump the pit. As for the problem outlined by Emptyeye, that actually should be pretty easy since the L+R glitch allows you to accelerate vertically incredibly fast. But really, a no-fairy run would be quite cool. :D
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I have discovered another use for the L+R glitch: wall climbing. Here's the outline: -Using L+R warps you fast enough to place you within a wall. -Manipulate it so that places you in the wall so you can get out (as far out as possible) -While walking out of the block, jump for 1 frame the latest you can -Then press L+R for 1 frame (I don't recall if you need to jump this frame or not) -You will be moved up a single block and you should be able to walk out of it as well. -Walk left and repeat I think it takes roughly 10 frames per block although I'm not entirely sure. I haven't even prepared a suitable demo file... ^.^;; Anywho, make of this what y'all want. :)
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
It's my opinion that this glitchy run would look very cool, although I don't think it'll be very entertaining if there's no "non-super-glitch" run. Oh, and in order to "post" movies on the forum you have no choice but to upload to another server and give a link. However, if you don't know of any free webhosting sites, I'd be willing to host .fmv and .fcm files for you. Just PM me to get my e-mail address (assuming you can e-mail them to me). By the way, I couldn't help but play around with it a bit more... http://www.kraftfam.org/~erk/nesvideos/zelda2-example.zip Although I've got to stop playing around with it now. I don't want to work around the tremendous overhead required to do one of these runs...
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Unless it's specific to certain versions of Zelda 2, he's right. I just experimented a bit using Phil's Modified FCEU...recorded me experimenting (I didn't do slowdown or anything): http://www.kraftfam.org/~erk/misc/zelda2.zip As you can see I... -can zoom either to the right or to the left at light speed if timed right... -can walk in that direction to keep the speed up (apparently)... -still crash into enemies... -can use the glitch to warp through doors... -glitch the drawing graphics when I warp that fast I wasn't able to test with the japanese version, though, but... *drool* EDIT: Ah, but Boco would know more about it, heh.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Okay, so it's been a week since that post. I had completed Astro Man's stage either that day or the next, but I only today worked on the boss fight itself. About buying the half-energy-for-weapons item, it took 375 frames to buy and equip. Each t-dash saves about 10 frames per use. So I only need 38 extra t-dashes in order to make up for buying the item. The verdict? Very easily done...each level starts me out with an extra 14 t-dashes, each big weapon capsule gives me an extra 4, and each small an extra one. So, after Astro Man's level I've received 22 extra t-dashes. I expect to surpass 38 extra by the end of Dynamo Man's level. For Astro Man's stage there's a couple of things to point out. For the two ordered-button rooms (IE, buttons flash in a certain order and then you press them in that order) I experimented with luck to get some fairly optimal combos. Granted, getting the same button all the times would be best and preferred but would probably require a lot of excess shooting (guestimating 27 shots to optimize first room, 243 for the second?). The pattern is pretty simply determined; the first is randomly selected, then the second, then the third, etc. Shooting looks to be the only way to manipulate luck. Shooting a small shot (IE the small shots when you have an Ice Wall out) seems to read the next random number and dump it. A normal purple shot dumps two random numbers. This became pretty apparent when I tried searching for an optimum pattern: 0 - M R R M R 1 - R R M R R 2 - R M R R R (1 norm) 3 - M R R R L 4 - R R R L L (2) 5 - R R L L M 6 - R L L M L (3) 7 - L L M L M etc Also, you'll probably have to look at it slower to notice the t-dash glitches. Basically, once you dash with the Tengu weapon equipped, you can switch whenever you want, but if you hit something the "slashing" graphics become funky. In particular it picks up the graphics of the current weapon. Anyways, all that said, the latest version is up: http://www.kraftfam.org/~erk/misc/RnF.zip
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Wow, heh, it really did make Tubular look easy. As for the half-second wait, I think it should count as "manipulation of luck" well enough. I'd suggest mentioning it in the submission since it'll stand out to the unaided eye...
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Hmmm...does it also desync if you record while pause\frame-advancing?
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