Posts for Gigafrost

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Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Another thought along Kyrsimys's line...is it possible to bounce off the shell to completely get rid of the vine climbing altogether? Also, it might be possible to ascend faster while simultaneously keeping the shell (for a possible bounce) by knocking the shell up as you swim up...it might be...
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So, out of curiosity, the SMB2 fastest run has improved multiple times. I'm wondering if any of these improvements could be applied to make a faster Princess run? I personally wouldn't work on it (at least right now while working on Rockman and Forte), but I just thought I'd put this idea down...
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Oh, that's the link you're trying to access? It no longer exists on the server (over the summer we switched our html server over to a faster computer with more disk space...the disk drive died about a month ago...) In any case, that link is to my first (obsolete) version. I didn't provide a link to the second version before because I submitted it, but I'll put it up here... http://www.kraftfam.org/~erk/mm7Gigafrost.zip
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Well, if it's that Noise Crush demonstration you're talking about...you're not missing much. After all, it's just a demonstration that you can do it in real-time rather easily... But, yeah, I checked the file path by making sure I could download it so it should be right...
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4matsy - Oh! I hadn't considered that. Very interesting... Josh - Actually, I've gotten used to doing it real-time on an emulator so I'm very sure you're right! :) http://www.kraftfam.org/~erk/misc/mm7nc.smv Although you'll notice that I messed up the first one. ^.^;;
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Well, I was posting in that thread, of course, but I feel justified since the author wanted a Mega Man 7 run and this site was brought up (after which the thread author mentioned that we didn't have any of the Mega Man runs that he had listed). I think it was almost ironic how he wanted to "smack that smiley" off my face when it was there expressing that I wanted a legit speed run, and he then turns around and accusses us of discouraging legit speed runs. Thanks for the positive comments. :) About the Shade Man music...I think in a 100% run (assuming that collecting involves digging everything up) Shade Man's stage should be interesting because you'd have to enter it twice and the second time you would have to hear the normal music. Oh yeah, I'm not working on the 100% run...at least not for a good while. If somebody else wants to pick up that project it'd be good. You might want to check GameFaqs for the location of every item and decide whether you're also going to collect the super bolts (you dig them up, they give you 100, they're not Auto's bolt). As for the route, the boss order from my video should be optimal for a 100% run (if you're going to dig stuff up and not buy anything). There are a few modifications... Intro Level Freeze Man **Grab Rush Search **Dig up Escape Unit just before Freeze Man's door Burst Man Cloud Man **Visit Protoman Junk Man **Which is faster? Getting Rush Jet or the S? Test! **Re-enter level, get remaining item, Escape Unit Mid Level Shade Man **Kill pumpkin outer shell - obtain Energy Balancer Turbo Man **Obtain Rocket Punch **Visit Proto Man Return to Shade Man Stage **Kill pumpkin inner shell - fight Proto Man Slash Man **Burn trees, free Beat Spring Man **Obtain Auto's Bolt Wily Stages
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Well, I just finished Burner Man. I put the latest version up... http://www.kraftfam.org/~erk/misc/RnF.zip
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That'd be good and convenient! Good luck! :)
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Well, as you could tell by my away message, I was at school. Tuesday\Thursdays are my long days, and today was especially bad since I had an evening exam, but MWF I've only got a morning class and I'm home. I should be easy to reach on those days, I think. While working on my Mega Man 7 run I did attempt to use previous work (either from the first version or redone parts from version 2). I did it all using QBASIC, though. ^.^;; (I'm more used to the QBASIC file handling system than any other language). Anyways, the SNES9X file format isn't too complex (for a 1 controller run, anyways). Just a 197 byte header and 2 bytes per frame. (Well, 197 bytes if the number of frames SNES9X tells you a movie has is the actual number of frames it has). Splicing old movie with a newer redone part can be done like this: Read from the newer redone part till you know you're just past the improved part and are at a spot that you know is in the old part. Then skip over the frame data from that old part until you reach that known part and start copying from the old run. Which of the two headers should you use? I'd say the longer one, but make sure that one has a couple of extra seconds of data just to be safe, I guess. Also, speaking of safety, I made sure I didn't stand to lose anything while doing this by making copies of the files I was going to work with, working with those copies, and having my splicing program create a third program instead of overwritting any of the other two. Now, it works...it gets the keystrokes over...but random factors may make it totally useless. I was able to do the splicing in my Mega Man 7 videos but the random factor in it was...well, too random and every splice (entertainingly) desynced. Here's an example of a failed attempt: http://www.kraftfam.org/~erk/misc/mm7.zip (it includes a save state to jump to Wily Stage 4) In particular, I tried to splice the Freeze Man battle from my first version into the second version. I mean, Freeze Man didn't seem to be all that random, right? Well, you can see the result. So, splicing to try and fix this one small part might not work, but then again it might. Super Mario World doesn't seem like it has too much randomness in it, but who knows. It could be like Freeze Man and suprise me how exactly it is random, hehe.
Experienced Forum User, Published Author, Former player
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Heh, hexeditting comes up again. Unless anybody has a problem with it, I could try and merge two movies together. (I guess one would be almost the latest run and the other would be one that's a couple of seconds after the improved part). No guarantee that it will work, though, but if you want me to quickly give it a shot I could give it a shot. It's currently 3:15pm here, I could work on it in about 4.5-6 hours (but in 8 hours I'll be asleep)...
Experienced Forum User, Published Author, Former player
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Speaking of which, it might be possible to hex-edit fix your run, Megafrost. What you could do is redo that room and let me take a shot at merging the two versions together...it'd at least be funny to see Megaman screw up at some part where we depended on a random event that changed because we changed the time we entered the rooms...
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Well, I think I'm going to stop working on it for the weekend. I just got to Cold Man but haven't started working on the battle. The link is the same one I gave before, which is... http://www.kraftfam.org/~erk/misc/RnF.zip So, how's it look? EDIT: Well, looks like I did Cold Man after all. Well fancy that. I'm uploading that version into the ZIP now...
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Don't forget about Resident Evil and Tomb Raider. Silent Hill is also planned but there's not a lot of info about it right now, I guess. Of course, somebody has to point out that there's a lot more movie video games than video game movies, for no other reason than to point it out? Perhaps this suggests that video games are the Borg!
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Hmmm. Believe it or not, that hadn't occured to me... ^.^;; Yeah, I was pretty blindly pushing through those battles. I guess in some cases I might be able to use some cutting\pasting to modify just those battles (and hope that changing when the shots happen won't completely destroy everything random). Even then, the reason I didn't turn around and start working on a 100% Mega Man 7 run was...well, naturally I've gotten sick of it...so I'm probably going to put off working on that... ¬_¬;;
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I'm slightly ashamed now.
There's no need to be ashamed. That fact that you can now choose to encode it is good. :)
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Okay, I've completed the intro level with Forte. Here's the download: http://www.kraftfam.org/~erk/misc/RnF.zip The ROM is "Rockman & Forte (J)" Thus far, I've done some experimenting and comparison against Chronofrost's version (which y'all haven't seen). It appears that dashing along the ground is faster than "dash-jump bouncing" even though it looks slower. Also, the battle against the green slime demon thingy wasn't as slow as I was afraid it would be. :) Thus far it does appear that Forte will be faster than Rockman. At this point, Forte enters Cold Man's level 318 frames faster than Rockman. But still, the Rockman run is neater, imo.
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Well, I've been playing around with encoding it myself, but I can't declare any success yet. I've been sort of reluctant to capture the entire run uncompressed but I did some math a little while ago and I guess the file should be under the 4gb AVI limit. So, I guess in about an hour I'll know if I can compress it good enough (but my past experience suggests that I simply don't use the right software...Virtual Dub...to compress nor add subtitles)
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Is Robin Hood that game which has like 3 levels? And each lasts about 5 seconds? Or am I thinking about a different game with fencing in it...
Robin Hood for the NES, there's fencing, a couple of other mini-game type scenes, and some maps that you walk around on. A run for this game might be 50% skipping text...maybe...
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Thanks. Too bad it's not as swiss-army-knife-esqu as the MMX2 run, eh? Anyways, looking over and over and over the information it doesn't look like there's anything different about the MM7 roms, even though it sounds like that's the problem. I could PM you the download url for mine if you want...or I guess I could just let it go...
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So, I mentioned this in the Mega Man 7 submission thread, but I'm planning on working on a Forte run for this game now. Megafrost is still working on his run, albeit not as fast as when he started, but he's working on it.
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Nope. He's Chronofrost. I don't recall who called themselves Kilofrost, but Terrafrost is my best friend. Oh, and to clarify the Slash Man stuff above, by "Standing close enough to him so that he'd want to slash me" I mean that, once I've done the 4 damage (and he has jumped) I have the opportunity to make him try and slash, but afterwards he's guaranteed to do the attack.
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Now that you mention it, I was planning on doing that. Although Megafrost is working on a Rockman and Forte run, it's with Rockman. My other brother who was working on the Forte run doesn't want to work on it any more, I guess, so I'm going to start working on that probably today.
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I somehow gained 6 frames
Yeah, it's really weird. I noticed all throughout my Mega Man 7 run that frames sometimes randomly came and went...although usually it was 1 frame. Hmmm... Anyways, hurray for 75 frames!
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As far as I could tell you can't stop him. He's designed to do it when he loses 4 health. I tried shooting him while he was jumping up and even while he was behind the "ceiling". No luck. The best I could do was reduce the number of times he did it by... -Hitting him as he fell off the wall from said attacks (that damage doesn't count towards the 4) -Standing close enough to him so that he'd want to slash me (giving me enough time to hit him with Turbo Man's weapon) As for the rom, it was renamed\confirmed by GOODSNES and my SNES9X settings\rom information are the same as Josh's and Tombad's. Hmmm... EDIT: Oh, one thing I noticed is, if I'm reading the info correctly, your ROM seems to be 512 bytes smaller than mine. Maybe that's just related to the amount of bytes used instead of the size...I wouldn't expect the checksums to be the same if they were really that different.
Experienced Forum User, Published Author, Former player
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If you're doubtful, you can make a backup of your movie before doing it.
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