Posts for Gigafrost

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Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
VIPer7 wrote:
taking the risk of looking like an attention-seeking child
Ah, I know the feeling... hence why I continue to not update the Mega Man 7 thread. But I can finally be the person on the outside saying "please do keep us informed!" Really, your run is coming along incredibly well! I hope you'll maintain the energy to keep it up till the end! :)
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
It'll be nice to finally have another Sonic game completed. You can do it! :)
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Unfortunately, he should underline or bold "game" in that sentense to make his point better, otherwise morons will simply join, call us cheaters (instead of cheating the game), and quote this article as saying that it supports them (when I'm pretty sure the author intended to really identify what we're doing). Or maybe I'm just paranoid because I see it all the time...
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I watched it last night. It was very impressive. I didn't see any obvious improvements that could be made and I found it entertaining.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Well at least I'm not crazy. :D Anywho, I only skimmed to look for it so if it was even mentioned in the Gamefaqs board I would have missed it. Also, if Gamefaqs is deleting old posts, I guess it's good to at least get it mentioned here (since I didn't see it in the FAQS I checked) so that if somebody (such as myself) tried to time attack it they wouldn't miss such an obvious improvement...
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
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I haven't seen this mentioned anywhere (and I've done some skimming here and at gamefaqs and checked TSA's run), and it's not a route-changing observation, but... For the Turtle Rock Boss's second form, I found out that he can take damage before his middle section becomes vulnerable by attacking his head. At least, he does that in my version. I tried to make a ZSNES recording of it: http://www.kraftfam.org/~erk/ZELDA3.zmv So, I don't know if I have a weird version of Zelda 3 or what, but I figured I should mention this anyways.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I started reading Bob and George somewhere during the 3rd Megaman story arc. Since then I've picked up reading all sub and fan comics on the site with the exception of Karnak's (serious\second) comic (which I can't remember the name of, atm, since I don't read it).
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Just FYI, I've finished it. I think I found a very good solution to the Bass problem I experienced earlier, hehehe. Rocket Punch turned out to be completely useless, but I guess that's not too big a suprise, heh. Now that that's over, I have to say that I don't feel relieved since I now have to start working on version 2... Now all I have to do is wonder whether or not it should be submitted. It needs far too many improvements, imo. But, anyways, here it is for download\viewing: http://www.kraftfam.org/~erk/Megaman7-Gigafrost-V4.zip Also, in case anybody else is working on their own version or want to try and complete an improved version before I finish version 2, here's the list of improvements I'm going to make:
***Planned improvements*** Intro Stage: -Remove that rogue shot -Falling straight out of a slide is faster -Crash into Met instead of jump? -Experiment with Bass a bit more Freeze Man Stage: -Hit vs Jump for first flying enemy? -Etc for another one of them? -Skip Rush Search -One or two shots done better against Freeze Man Burst Man Stage: -Crash into first enemy? -Crash into second enemy more efficiently? -(Possibly get Rush Coil out after mid-boss?) -Improve second block-appearing room? -Slide towards Burst Man after firing first shot Cloud Man Stage: -Rush Coil's first use...how efficient is it? -Should have shot a specific flying enemy -Optimize a couple enemy fights? -Might be able to kill blowing enemies a few frames later? -Make sure Cloud Man's fight can't be faster Junk Man Stage: -Make second elevator ride more entertaining Mid-way Stage: -N\A Slash Man Stage: -Do after Shade Man and Turbo Man -Kill first dinosaur -Double-check to make sure Rush Adapator is really faster. -Make sure both Rush Coil parts are efficient -Kill mid-boss faster (charged Noise, etc...) -Bee-trees done faster (charged Noise) -Crash into all four eggs? No jumping? -Slash Man battle will be fully optimized Spring Man Stage: -Make sure Rush Adaptor really is faster -Oops! Forgot to use Rush Adaptor at the top of a ladder! -Should I use it at the top of the last ladder as well? -First hit against Spring Man done more efficiently Shade Man Stage: -Done before Slash Man Stage, still before Turbo Man -Manipulate luck on second screen - avoid damage? -Use something other than Slash Claw against 3rd bird -Manipulate luck on werewolf screen? -Use something other than Slash Claw against flying shield Turbo Man Stage: -Done before Slash Man Stage and after Shade Man Stage -Not use Slash Claw against tire enemy -Skip Rocket Punch -Manipulate luck to make Turbo Man "squeel" shorter? Wily Stage 1: -Use Junk Shield against jumping bots? -Optimize first Rush Coil jump? -Might be able to kill blowing enemies a few frames later? -Better position to put on Rush Adaptor? -Kill enemies w/o Rocket Punch -Bass battle slightly faster w/o Rocket Punch? -Make sure Rush Adaptor is right to against Bass Wily Stage 2: -Use a 6th ability against Bass -2nd path through spring room really slower? -Not faster to put on Rush Adaptor in spring room? -Attacking with the bubble was a good thing, right? Wily Stage 3: -Make sure Rush Adaptor put on at good time? -Use Noise Crush and completely replace Slash Claw? Wily Stage 4: -Starting jump to get to Slash and Freeze teleporters -No rogue shots against Slash Man? -Implement improvements to Cloud Man fight found earlier -Implement improvements to Turbo Man fight found earlier -Rush Adaptor slower than recharging spring? (Most likely) -Manipulate luck against Wily #2: make him appear sooner?
Oh, and I ran into a glitch while playing, although not only is it useless but it's counter-productive to speed running. Basically, while I was going through Wily Level 3, I first killed the two Sniper Joes with Danger Wrap. For some reason, after that I couldn't switch weapons with L and R! Well, I changed that part a bit (speeding it up in the process) and that glitch is avoided, fortunately.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Specifically, I'm working on the battle against Wily. And, yes, I'll be working on a version 2 afterwards, but I expect it to take a LOT longer to finish than version 1... In any case, Megafrost, your run continues to look really great. Keep up the good work! :)
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
The noise coil instant-charge? It shaves off a few frames every now and then. Sometimes it doesn't even shave off any time, but it still adds more entertainment to the video.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
If you shoot the noise coil and slide at the same time, after about 7 frames you absorb the shot as if it had bounced. I know you can absorb the shot even if you slide 1 or 2 frames after shooting, but I haven't checked to see the maximum. Anyways, I can't believe I forgot to provide that information in the first place! D'oh!
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Well, I ran into a snag so I figured I'd complain about it a bit and update y'all. First off, the complaining. I was expecting the second battle against Bass to provide some challenges, but not to be so problematic. In my current version, it's definately faster to take damage at a point in the battle, hence the damage in the current version, but I think it'd be faster to take damage at a previous part of the battle as well. I'll also have to fight him without using the Adaptor to see how much faster\slower it is. But, feeling like you have to take damage in a boss fight is just bleh. Anyways, here's the latest version of the run: http://www.kraftfam.org/~erk/Megaman7-Gigafrost-V3.zip Completed: Intro Stage Freeze Man Burst Man Cloud Man Junk Man Clown Mid-Boss Slash Man Spring Man Shade Man Turbo Man Wily Stage 1 Wily Stage 2 up to Bass Version 1 of Bass+Treble battle Naturally, I'm going to work on the Bass+Treble battle some more before going on. Things I'd like to mention: Shade Man's battle was improved so that, not only do I not take any damage, the battle has been improved 42 frames. I also discovered that you do not need to bounce the Noise Crush off of walls to charge it and I've already abused that quite a bit. It'll make the boss of Wily Level 3 easier, I think. Although I haven't tried using the Rush Adaptor against Turbo Man, since it takes roughly 200 frames to equip it I'm pretty sure that the total time gained per charge won't make up for the delay to change into the suit. I've also gone ahead with getting the Rocket Punch, even though it's looking to be a total waste of time. But then again, not getting it makes getting the Rush Search a total waste of time anyways. But, I do use it (although I don't think it's needed).
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I haven't tested it on MB, but odds are that the Varia suit won't suddenly make a difference then. The eye beam is just damage, and the Varia suit doesn't layer protection with the Gravity suit.
Actually, MB is an exception wrt Varia and Gravity suit. At least, her brain beam thingy is. The Giant Metroid Glitch mentioned in the Glitch Guide on Gamefaqs somewhat depends on it (although I guess you might be able to do it with reserve tanks). My brother, when trying the glitch out for himself, confirmed that. You can read about the glitch on GameFAQS. It's in the as-mentioned Glitch Guide, section V, glitch F. Also, to triple-check myself, I played Frenom's TA, stopping the movie as MB was charging her beam, and unequipped only the Varia suit. I died.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I got it to obtain the Rocket Punch, however I've certainly had my doubts of getting it. Well, I'll have a pretty good idea after this run whether it's useful or not. Problem is, a next version would definately take longer to make (classes start august 25th, it's also possible I'll have a job to fill in my extra time).
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Whoever does this movie, make sure you use the code for the Ghouls 'n' Ghosts 'n' Goblins song if it doesn't take any time (like the birdie code from Megaman 2).
You know, I had no clue what you were talking about until I read about it on Gamefaqs the other day. It really suprised me and my brothers! Anyways, here's the latest version... http://www.kraftfam.org/~erk/Megaman7-Gigafrost-V2.zip Completed: Intro level Freeze Man Burst Man Cloud Man Junk Man *Mid-boss thingy* Slash Man Spring Man Shade Man I have to admit that I didn't test Spring Man's level out without the Rush Adaptor. To make things even more complex, I didn't even test out if it's faster to switch out of the Rush Adaptor at certain parts. I suspect that leaving the Rush Adaptor on is faster, but I can't guarantee that. Likewise, I can't guarantee that the Outer-Shell path in Shade Man's level is definately the faster of the two, but I suspect it is because... -I'd have to wait for the Pumpkin to open -The elevator along that path is self-paced I experimented with Shade Man a bit and much to my suprise he appears to be weak to the Rush Adaptor. I had no clue, heh. I think I'm probably going to try and redo the battle, though. Watching me get hit that one time is painful... Turbo Man's level might take a while to do. The problem is the Rocket Punch...although I do have doubts that it'd be faster, I also now have doubts as to whether it'd be slower. I have to go through all of the Wily levels to have any sort of idea. :\
Experienced Forum User, Published Author, Former player
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Posts: 366
Actually, I got the Rush Search because I figured I was going to get Rocket Punch, but in retrospect that's not such a spectacular idea for pure speed. Also, since I've already skipped Protoman in Cloud Man's level, I don't think I'll be able to rescue what I've got. But, that's all right. There's still plenty of little errors to fix here and there, and the main reason I haven't gone back to fix them is to see how to time attack different parts of the game (since I only vaguely remember any of it.) Once I feel I've got a handle on that, I'll either go through for pure speed or for a fastest 100%. I have to say, a fastest 100% sounds appealing...
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
It looks like it's a version of the US release. I'm not sure how many different versions of the ROM there are, though.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Unfortunately, since it's only version 1, I'm letting a good number of bugs slide. Also, I'm getting the Rush Suit to see how it'll actually be used to speed up the game. Given how much I think it'll speed up Spring Man's level, I think it might actually turn out to be worth it in the end...maybe...depends how much Rush Jet might speed things up... Anywho, here's what I've got so far: http://www.kraftfam.org/~erk/Megaman7-Gigafrost.zip Basic outline of what's done: Intro level Freeze Man Burst Man Cloud Man Junk Man *Mid-boss thingy* Slash Man Burst Man's level is by far my favorite one. Oh, and the movie is hella-long because, despite all my best efforts, I can't skip most of the in-game text... ;_;
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I believe I've seen them update multiple times per week.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Heck, it's interesting enough to watch incomplete, hehehe. Perhaps I should poke and prod Megafrost into completing his run! :D As for the Forte run, short of me picking it up from my brother I don't expect it to make much progress...
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
This problem has come up quite a few times before and the solution has been to get the latest XVID codec. Here's a thread where Phil talks about it: http://tasvideos.org/forum/viewtopic.php?t=234 And, if you're doubting it'll work, my WMP crashed for certain movies until I installed the latest version of XVID.
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
I started watching, but skipped to all the boss battles. Really, I'm more interested in SDA's other update...Metroid Prime is getting closer and closer to under 1 hour... I did think it was funny (yet annoyingly repetetive) how in the final file he gets so many (banana?) birds...
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
Set your player 1 controller to 3 buttons and delete the C_CENTY.SMR file before playing. (The 1st player set to 6 buttons causes the desync, after watching the movie through once, trying to watch again w/o deleting C_CENTY.SMR causes an immediate desync for me. Gens_Movie_test8)
Experienced Forum User, Published Author, Former player
Joined: 5/3/2004
Posts: 366
As I recall, the PC version never had the voices in the song. At least, the one we played didn't have it, I think...
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