Well, I guess I just completed a time attack for this game, although there are many improvements to make on it. I'm not sure when I'll work on version two, though. Gah, the emulator suddenly decided to desync on me while I was typing this, despite playing the file right half a dozen times, playing through the part it desyncs at well over 50 times, and desyncing in all previous versions at that exact part. If it plays right for you, that's great.
Contra Hard Corp in 20:05.1
http://www.kraftfam.org/~erk/misc/Gigafrost-ContraHC.gmv
I believe Browny is the optimal character to play as since he can jump higher than the others, apparently can slide farther (? I just read this off a gamefaqs FAQ, although I've never noticed it), and his C weapon is very efficient at killing almost everything incredibly fast.
As for the path, well, I chose this path because I wasn't looking to end the time attack with the secret ending and because when I started this path seemed to be the fastest, but recently I've had doubts. Of the four normal endings, the two where you kill Deadeye Joe each have a level with a fixed scrolling rate, so I decided to avoid those and go for another.
In retrospect, I think that was hasty. If you kill Deadeye Joe and surrender, you're already on the last level and there are only two bosses. Compare that with the path I did choose: after you surrender there are two levels containing four bosses.
Those of you who watch it may notice that I spend a lot of time sliding and may wonder if this actually is faster. My measurements indicate that this is so. In the research center, when you finish climbing, two weapon capsules come on-screen. For the one on the left, you'll (hopefully) notice in my run that when the screen centers on the boss room, the capsule is completely off the left side of the screen. Simply walking causes it to be almost in the middle of the screen.
There are numerous small improvements that could be made on the run I did make. For example, the sliding in the first level could definately be improved with what I've learned in later levels (sliding off cars = fast). I've learned a lot about properly using the C weapon as well as shooting at enemies better while dodging. I could climb the wall in the Research Center faster by jumping. Some boss fights could be better improved. The bombs could most likely be used better. Whenever I work on another version, I plan on taking all of these into account and working on making the video look more "professional."
Now that all of that is said, any comments\suggestions? :)