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Having got around to watching this, the Sonic 3 part was suboptimal as pointed out by others and the Sonic & Knuckles portion was merely ripped from the published run. While I was somewhat entertained by watching that S&K portion again, I'll be voting no.
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With the goal aiming for in-game time, death would be best in Angel Island 1 to make the timer stop and restore level solidarity near the end of the level so it can be completed. It is faster than restoring it by using the loop. I hope that I at least somewhat explained something to your post...
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I was really not quite entertained. The game caused me to have headache and run seemed to lack something. It'd be alright for Vault, I guess, but I'm going with No on this one.
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Sorry for the wait! I couldn't figure out where I should stand after Route 110, but after this WIP. I'll probably be needing some assistance. Anyway, here you go!
Encode:
Link to videoVBM
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For Buneary, you could PokéTransfer a Buneary from Generation IV (Diamond/Pearl/Platinum/HeartGold/SoulSilver) over to White 2 or trade with someone that has Black 2.
For Vullaby, your only option is finding someone that has either Black or Black 2 with one.
Also, see if someone has either of the forms and request an Oshawott egg for your White 2 game.
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I've been greatly entertained by this run. It feels quite refreshing to see a run that does show off more of the levels. I was on the edge of my seat in amazement all throughout!
Voting Yes!
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At last it has been submitted! I've been anticipating this run since the discovery in the SMB3 topic. I first thought that the run was going to be in the 3 minute range, but you both blew it out of the water! The glitches and optimization were wonderful and like the others, I've been greatly entertained throughout the run.
Powerful Yes Vote!
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The Battle Frontier automatically heals your Pokémon between battles thus making it unusable.
Zowayix wrote:
No one has attempted a glitchless run yet for Emerald here, and it might not even be published due to perhaps not being different enough from the current Ruby run to meet entertainment standards (since it isn't Vaultable).
I did attempt a test run for Emerald before the recent discoveries. I had intended to work on the final run, but alas I will have to work on it another time.
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The WIP looks fairly well, although it could also be improved on. Starting with the Ghost houses, you could clip through the stairs like in SMW which is much faster than simply going the long way up.
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There are Genuine WADs out there for SSB. You just have to look around for them...
I enjoyed watching some of those playarounds. I hope that another shows up! Also, has JP Kirby been tested over US Yoshi already yet?
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Thank you so much everyone for your kind words. It means a lot!
mklip2001 wrote:
One question though: some of the bosses end with Robotnik crashing and burning near the left side of the screen. He seems to take longer leaving the screen that way. Is it possible for any of the "death animations" to take place further to the right, if that would even help?
If the boss patterns decides to have them, then perhaps. Neo Green Hill boss can only be defeated at his earliest during the cycle used before hopping offscreen to the left. Casino Paradise and Ice Paradise bosses both have unusual patterns which dictates what will happen next. I have even less control with the behaviors of Ice Mountain boss, while Casino Paradise boss is weird with where he appears from next. Changing anything beforehand throws the whole thing off.
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grassini wrote:
i'm not sure which topic to choose to ask this but here it goes:
Is it possible to ditto glitch with special 251,capture the glitch monster and send it to GSC to get a celebi?
Problem is that Generation II will split it into Special Attack (Sp. ATK) and Special Defense (Sp. DEF).