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Knuckles is also capable of doing ultra-spindashes. And thanks for reminding me about that, will add it now.
A1: In some instances, yes. But not always. To explain the jump then roll in Secret Base 2, continually moving at the speed already given would've caused Knuckles to fall through the corner and down to the area before, if not push him back to before the corner with all speed lost. Not rolling would only make jump from the wall to the wrong spot.
A2: The waiting in the beginning was to try and manipulate the "SONIC" lights so I can get a punch boost from it once there, however, that is the earliest that it will trigger. Sadly, I did test out other spots and none were any faster.
A3: A spindash would cause me to hit the wall first and then touch the spikes. So it will only be slower as opposed to punch then jump.
A4: Eggman's moves are very picky and what move he uses depends on the positioning of Knuckles. I had to end the movie after the 3rd/4th hit because of the way Knuckles was positioned after the bounce. I couldn't end it any earlier as doing so would only cause him to take another hit from Eggman.
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As I had said in IRC, I love this run to bits, Swordless Link! Excellent execution and magnificent entertainment from one of the masters of OoT!
Very obvious Yes Vote~!
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The reasoning for the Power Rangers being chosen in that order is to try and pair the Rangers with their respectable enemy bosses. The stage order didn't seem to matter that much since almost all, aside from stage 6, can be played in any given order. Each suited and unsuited ranger does different damage. Like Kimberly (Pink Ranger), she does less damage to enemies while Tommy does more to enemies. In ranger form, the damage increases a bit and they are able to move quicker than their unsuited versions.
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What TASeditor means is that it should not be possible to have both Tags/Labels in the same run. They contradict each other either way so if you took damage in Act 5 Boss, then you should use "Takes damage to save time" instead of both.
In any other case, I shall refrain from voting just yet.
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What a magnificant improvement over the previous run! I didn't expect you guys to go to YI1 and also didn't expect the new Bowser fight!
My vote is definitely yes! Congrats on getting sub 10 minutes and happy holidays~!
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I've been a fan of MM6 and I had loved the NES version run the game. Sadly this run does not deliver much. As most above me has said, this run isn't quite optimized and there were quite a bit of sloppy things going on...
My vote for this run is No.
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Lex wrote:
GoddessMaria, thanks for your effort. However, GBA has an aspect ratio of 3:2 (240×160 screen size with square pixels) and your video does not use this aspect ratio. I realize your video is only meant to be a quick encode for people to watch the TAS before voting so extreme quality wasn't your first priority, but I thought you'd like to have this feedback.
I understand and I thank you for the helpful feedback. It shall help me better my future encodes.
Lex wrote:
By the way, I love your Urd encoder logo. I guess you got your nick from Ah! Megami-sama. :)
Thank you! Urd is indeed my favorite in the series. :)
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I must say that the run itself was well made, but the hack was rather bland and wasn't appealing. Though some of the glitches shown were pretty neat.
I'll have to vote Meh.
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Well.. I figured that I might as well make a thread discussing this game. I had first started an attempt to make a TAS of this game. My first WIP was made slightly more than 2 years ago when I first was learning about the works of TASing. After many unfortunate events, I had to give that up. At least until a few months ago. I finally decided to give this game another try and I managed to save 2357 frames over the first WIP.
Encode:
Link to video
Movie file: http://dehacked.2y.net/microstorage.php/info/1379070109/GoddessMaria_MMPRM-WIP.vbm
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Well, I have finished watching it again and I love the use of the many glitches. I also must say that the route planning was quite amazing and well thought of. This clearly deserves a Yes vote!
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Chamale wrote:
Obvious Yes vote for strong improvement, good route planning, and lucky hax. I'm wondering, though, why was it faster to use the female protagonist? You mention that May's Treecko has a Def- nature, which would presumably make the battles slightly faster as a male protagonist.
The dialog differs between them. Turns out that picking the female(May) protagonist is faster in regards to the dialog. If the male protagonist was chosen, May will have much more dialog which takes away a few seconds.
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I actually quite enjoyed this run. The fireball shots were picture perfect in the sense of regal beauty. The action itself was more than entertaining.
I vote yes for this run.