Posts for GoddessMaria

1 2
17 18 19 20
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Sorry for the delay everyone, but the improvement was quite large and is done. Improvements including of the Mecha Knuckles fight and onwards. Managed to improve it by 1756 frames which lead to 29.2 seconds. http://dehacked.2y.net/microstorage.php/info/602940243/GoddessMaria_SonicAdvance-KnucklesTAS.vbm
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
ais523 wrote:
Now, that's one of the better Sonic TASes I've seen recently. Yes vote, and love the category. (Is Knuckles capable of doing ultra-spindashes? If so, you should add something like "does not use ultra-spindashes" to the list of goals.)
Knuckles is also capable of doing ultra-spindashes. And thanks for reminding me about that, will add it now.
mike89 wrote:
OK, I have a couple of questions: * Is doing jumps inside loops to go back to running rather than rolling proven not to be faster in this game? * In Casino Paradise 1, you spend a lot of time waiting at the start (presumably to manipulate later objects), but then got stuck behind a couple of bumpers for 2-3 seconds anyway. Was there any alternative for this? * In Casino Paradise 2, when picking up the speed shoes, would it not be faster to just spindash through them and dodge the spikes on the way down? * Could you end input earlier by simply starting a spindash from far to the left on the final boss and then just having Knuckles bounce on Robotnik for all eight hits on the right hand side? I can't remember if that counts as a hit or not.
A1: In some instances, yes. But not always. To explain the jump then roll in Secret Base 2, continually moving at the speed already given would've caused Knuckles to fall through the corner and down to the area before, if not push him back to before the corner with all speed lost. Not rolling would only make jump from the wall to the wrong spot. A2: The waiting in the beginning was to try and manipulate the "SONIC" lights so I can get a punch boost from it once there, however, that is the earliest that it will trigger. Sadly, I did test out other spots and none were any faster. A3: A spindash would cause me to hit the wall first and then touch the spikes. So it will only be slower as opposed to punch then jump. A4: Eggman's moves are very picky and what move he uses depends on the positioning of Knuckles. I had to end the movie after the 3rd/4th hit because of the way Knuckles was positioned after the bounce. I couldn't end it any earlier as doing so would only cause him to take another hit from Eggman.
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Sorry for triple post, but I have another update on the run VBM: http://dehacked.2y.net/microstorage.php/info/822504647/GoddessMaria_SonicAdvance-KnuxWIP.vbm
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
As I had said in IRC, I love this run to bits, Swordless Link! Excellent execution and magnificent entertainment from one of the masters of OoT! Very obvious Yes Vote~!
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Well.. here is a little WIP that stops at the very start of Casino Paradise Zone 1 http://www.mediafire.com/?ddb8xrjbvquobhd
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Currently I am working on a Knuckles version that does not abuse any sort of glitches. Current progress is up to Secret Base Zone 1
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
The reasoning for the Power Rangers being chosen in that order is to try and pair the Rangers with their respectable enemy bosses. The stage order didn't seem to matter that much since almost all, aside from stage 6, can be played in any given order. Each suited and unsuited ranger does different damage. Like Kimberly (Pink Ranger), she does less damage to enemies while Tommy does more to enemies. In ranger form, the damage increases a bit and they are able to move quicker than their unsuited versions.
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Such a brilliant improvement run, HappyLee! I love the new tricks and glitches applied in this run~ Clearly yes vote!
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
I have to say that I was rather bored through this run... mostly for the same reasons that the ones before me have mentioned above. Voting no.
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
rog wrote:
TASeditor wrote:
"Takes no damage" and "Takes damage to save time" in the same TAS?
Yep. Watch the act 5 boss.
What TASeditor means is that it should not be possible to have both Tags/Labels in the same run. They contradict each other either way so if you took damage in Act 5 Boss, then you should use "Takes damage to save time" instead of both. In any other case, I shall refrain from voting just yet.
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
What a magnificant improvement over the previous run! I didn't expect you guys to go to YI1 and also didn't expect the new Bowser fight! My vote is definitely yes! Congrats on getting sub 10 minutes and happy holidays~!
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
I've been a fan of MM6 and I had loved the NES version run the game. Sadly this run does not deliver much. As most above me has said, this run isn't quite optimized and there were quite a bit of sloppy things going on... My vote for this run is No.
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
What a magnificent improvement and the major glitchfest was even more divine! My vote for this is Yes!
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Lex wrote:
GoddessMaria, thanks for your effort. However, GBA has an aspect ratio of 3:2 (240×160 screen size with square pixels) and your video does not use this aspect ratio. I realize your video is only meant to be a quick encode for people to watch the TAS before voting so extreme quality wasn't your first priority, but I thought you'd like to have this feedback.
I understand and I thank you for the helpful feedback. It shall help me better my future encodes.
Lex wrote:
By the way, I love your Urd encoder logo. I guess you got your nick from Ah! Megami-sama. :)
Thank you! Urd is indeed my favorite in the series. :)
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
This might not be the best, nor an HD encode, but here you go: Link to video
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
I must say that the run itself was well made, but the hack was rather bland and wasn't appealing. Though some of the glitches shown were pretty neat. I'll have to vote Meh.
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Update: An unlikely strat in Stage 1 has put me 162 frames ahead of the last WIP, so starting over will be required sorta. VBM: http://dehacked.2y.net/microstorage.php/info/1476020890/GoddessMaria_MMPRM_Stage1NEW.vbm
Current projects: failing at life
Post subject: Mighty Morphin' Power Rangers: The Movie
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Well.. I figured that I might as well make a thread discussing this game. I had first started an attempt to make a TAS of this game. My first WIP was made slightly more than 2 years ago when I first was learning about the works of TASing. After many unfortunate events, I had to give that up. At least until a few months ago. I finally decided to give this game another try and I managed to save 2357 frames over the first WIP. Encode: Link to video Movie file: http://dehacked.2y.net/microstorage.php/info/1379070109/GoddessMaria_MMPRM-WIP.vbm
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
I would like to try and help whenever I can.
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
I would say the latter as it presents no glitches, though it might take more time to plan an effective route for it.
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Well, I have finished watching it again and I love the use of the many glitches. I also must say that the route planning was quite amazing and well thought of. This clearly deserves a Yes vote!
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Wow! At last, it is submitted! Will vote after watching.
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Chamale wrote:
Obvious Yes vote for strong improvement, good route planning, and lucky hax. I'm wondering, though, why was it faster to use the female protagonist? You mention that May's Treecko has a Def- nature, which would presumably make the battles slightly faster as a male protagonist.
The dialog differs between them. Turns out that picking the female(May) protagonist is faster in regards to the dialog. If the male protagonist was chosen, May will have much more dialog which takes away a few seconds.
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
I actually quite enjoyed this run. The fireball shots were picture perfect in the sense of regal beauty. The action itself was more than entertaining. I vote yes for this run.
Current projects: failing at life
GoddessMaria
She/Her
Experienced Forum User, Published Author, Reviewer, Experienced player (850)
Joined: 5/29/2009
Posts: 515
Location: Hell...
Very polished improvement over the previous run! The entertainment segments really delivered and yet remained speedy. Yes Vote!
Current projects: failing at life
1 2
17 18 19 20