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GoddessMaria
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I must say, those are very nice runs you have there. I wonder how manipulation works in this game...
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GoddessMaria
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Deign wrote:
GoddessMaria15 wrote:
Upon interesting discovery, sort of, I found out that once you jump after sliding down a slope, you won't have to lose speed while moving/jumping. It works in quite a similar manner to SMW.
If you watch the WIPS, you'll see I use this extensively already.
Yeah, I noticed it awhile back after posting the comment.. Sorry~
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GoddessMaria
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At last, the run is finished! I absolutely loved it from the beginning to end! Yes Vote!
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GoddessMaria
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The test run has saved about 5261 frames over the current run, but there will be fixes in the final.
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GoddessMaria
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Very nice run Kriole! I was greatly impressed with the usage of Blocking Mail and the glitched level ups were also a plus! Yes vote all the way!
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GoddessMaria
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I will post a WIP after the Rustboro gym(1st gym).
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GoddessMaria
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Yes, I am working on a run of this game. Right now, I am 108 frames ahead of the current run. Also, picking May(Girl) seems to save time as opposed to picking Brendan(Boy).
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GoddessMaria
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I might consider one for Tails or Amy.
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GoddessMaria
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Interesting WIP Gomess, though as Toothache mentioned, trading Eirika's items to Seth would be faster. Also it'd be interesting to play around with things a little for that crit. And in other news(?), I have an improvement(sorta) to my previous WIP which manages to fix a major problem in the previous attempt. Fixed WIP Encode
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GoddessMaria
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That's quite a find! This will surely be helpful to the glitched run for sure. Thank you. ^^
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GoddessMaria
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Hmm... I was thinking... why not soft reset at certain points at the beginning?
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GoddessMaria
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FractalFusion wrote:
I'm more interested in what happens in the Void. Why he goes to some place, saves, then ends up near the Pokemon League, for example. I've heard that part of the Void is random from game to game. Unfortunately, no one seems to know how it works.
GoddessMaria15 wrote:
He actually was doing that right because those Galactic grunts will block the entry unless you deal with the grunt at the Valley Windworks. Unless you know of a way around that.
I see. What I meant was that, even though the grunts block the way to the old man, they will disappear if you talk to the girl near the bridge. So, talk to the girl and then go to the old man.
Ah! I see what you mean now after trying it with Pearl, so I must apologize for that mistake. Also, I can try to read up more on it as well as even try experimenting with it.
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GoddessMaria
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Upon interesting discovery, sort of, I found out that once you jump after sliding down a slope, you won't have to lose speed while moving/jumping. It works in quite a similar manner to SMW.
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GoddessMaria
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I have tried that and it seems to cause Eirika's death...
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GoddessMaria
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Well... I have given it thought and decide to just go with the 2HKO on Prologue boss... Also.. I had first started with experimenting using my actual GBA and got some good results, but half of the time was pretty bad in the WIP attempt. So I have spent a night or two trying to remember what i did to get near great results and that didn't result in Eirika's death. After remembering what it was, I then went and redo it from there. New WIP Here is also an Encode
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GoddessMaria
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Goodness..! Such an already glitchy run is now even more glitchier! Yes vote from me! ^^
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GoddessMaria
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FractalFusion wrote:
I do not know about tweaking and the void to comment on what is going on there.
This should explain a bit in detail of the Tweaking Glitch. This is being quoted from Keyblade999's FAQ on glitches in 4th Generation so I take no credit for this nor do I claim this as my doing. "Maps in Diamond and Pearl are broken up into 32-step by 32-step squares that are visible at any one time, with nine of these squares loaded at any given time. When a player crosses over the game's various "load lines", located halfway across these 32x32 squares, the next area is loaded to memory, while the previous is unloaded. Through this, the overworld becomes a seamless area. Using the bicycle in fourth gear, however, can cause the player to move too fast for the game to load the areas properly, especially if he or she changes direction while doing so to cross over the two load lines in the center of a square nearly simultaneously. Doing so oversaturates the DS's RAM, causing varying effects such as a black area, a white area, or even, at times, a completely different section to load, or often simply freezing the game. The distortion caused by tweaking can be solved easily by crossing a load line away from the distortion, as when the section is loaded again, it will be normal. It can also be solved by looking at a different menu screen, then returning to the overworld. By tweaking in a specific manner in an area that has buildings that the player can enter, as well as forcing the game to load the section in such a way that the player can walk into the dark area, buildings can be entered through their currently invisible and not properly loaded walls. By reloading the map while the player is inside of the building, behind the warp to the actual inside of the building, and walking south, the player can end up on the inside of the building, but in the void area around the normally accessible portion, somewhat like the Surf glitch. Like the Surf glitch, a way can be found through the interconnecting area of this void to Newmoon Island and the Flower Paradise, where Darkrai and Shaymin reside. Arceus is yet to be found with this glitch. The same risks associated with the Surf glitch, such as locking oneself in the Mystery Zone, are found here. It may also cause the game to become permanently frozen, requiring a new game to be started."
FractalFusion wrote:
Also, I noticed some stuff which I believe are mistakes: - Going to the Windmill first before saving the old man with the honey. - In the Windmill, fighting the grunt instead of walking around him. He looks around randomly. - Going to Hearthome after tweaking a couple times, the unnecessary random encounter.
He actually was doing that right because those Galactic grunts will block the entry unless you deal with the grunt at the Valley Windworks. Unless you know of a way around that.
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GoddessMaria
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Yeah, as said, Eirika gets an auto critical on the first bandit when moved first, but the problem with the silver lance comes back again to haunt me.. even with the lua script, it is hard to pinpoint the RN that controls the miss from the first attack. Would I need to go back further to change the RNs or is there something else?
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GoddessMaria
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I have tried pressing select, but nothing happened. I will try other possibilities for Seth, but the current product I have seems to be a little faster than the previous one.
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GoddessMaria
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Ah~ I will try to put it to use for this run. Also, I have finished the prologue though with a problem.. the miss with Seth's first attack using the Silver Lance... http://dehacked.2y.net/microstorage.php/info/818251375/GoddessMaria_FE8-TASprologue.vbm
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GoddessMaria
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Well.. I have decided to redo the run again from scratch as there were more things to fix and optimize. Current progress is at the prologue.
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GoddessMaria
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Interesting.. Maybe I should take a look at which seed provides the better results...
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GoddessMaria
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I've always enjoyed the previous run by Nitsuja, but this run has much more awesomeness into it! I love the glitchiness! Obvious yes vote from me! ^^
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GoddessMaria
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Nice WIPs you have here, though I expected no less! FE6 seems more confusing than FE8 in terms of Luck Manipulation...
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GoddessMaria
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Ah okay. That makes sense then. So that detour would only hinder the main path...
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