Posts for GoddessMaria

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GoddessMaria
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...for those intending to nominate me, don't.
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GoddessMaria
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...for anyone who has nominated the TASes I have, please retract it. As for those that are thinking about it, don't..
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GoddessMaria
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feos wrote:
Mothrayas wrote:
What is the speed-entertainment split for, then?
I accidentally found this: http://tasvideos.org/Mothrayas/ClassSystemProposal.html Moth, can you elaborate on the first 2 classes, how they differ from each other, and how they apply to the current runs?
I am also quite curious about this. I wonder how it all fares.
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GoddessMaria
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jlun2 wrote:
endrift wrote:
Ok, I got a copy of Emerald yesterday so I can put some serious time into seeing what I can do to get it syncing on hardware in the next few days.
So, how did it go? Anything different between the console and emulator?
It failed at the name selection, I believe. Possibly due to a lag frame or more not being taken into account or the game reading it differently, ultimately resulting in different seeds.
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GoddessMaria
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boct1584 wrote:
grassini wrote:
thatguy wrote:
Okay, one tiny question, what's the point X-attacking on the Archie fight? It raises the attack stat from -1 to 0 (because Intimidate) but then you crit anything anyway which ignores the attack drop you would have had without the X attack.
isn't that gen1 mechanic for CH?
I was under the impression that it worked like that in every gen.
Without the X-Attack boost, I would not be able to OHKO anything even with the crit.
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GoddessMaria
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Sorry for short notice, but the completed Emerald glitchless TAS will be on TheTyrant14's Twitch channel in about 2-3 hours! He currently holds 2nd place for the category and I'm sure he'll making the commentary fairly interesting. I will be present as well! Link to TheTyrant14's Twitch channel: http://www.twitch.tv/TheTyrant14/
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GoddessMaria
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I need to get more feedback on everyone's take on this submission. Anyone have anything they wish to say about this submission?
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GoddessMaria
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WIP #3 is done. Hope you enjoy. Encode: Link to video .BK2 Movie file
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GoddessMaria
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Understood. I will try to acquire an authentic copy online when I can. I say "authentic" simply because of all the fake copies floating around all over the place which makes getting a non-fake very difficult and somewhat pricey... ---- On another subject: I was wondering if anyone with the ability and know-how could please disassemble and look into the Battle Frontier RNG? I would like to make proper TASes of the facilities, but I don't quite understand how it truly works.
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GoddessMaria
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I don't understand what could've happened there, but it's really depressing now to know there's nothing that could be done to fix this...
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GoddessMaria
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Here goes the second WIP for glitchless. Encode: Link to video Movie file
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GoddessMaria
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To mirror Mothrayas... drop it already! There's a place and time to really discuss as well as carry on about this, but here and now are NOT the time nor the place.
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GoddessMaria
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This whole thing about using JP Ruby/Sapphire because of the Trick & Mail glitch should honestly stop. There's no way to apply this in neither speedrun or TAS. The only obtainable Pokémon that can learn Trick in the game without trading is Kadabra and it learns the move at Level 43... By that time, your main Pokémon would've carried you through majority of the game anyway! Unless a better glitch comes along to make it considered viable, there's no need to explore it anymore.
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GoddessMaria
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Unknown394 wrote:
Masterjun wrote:
Unknown394 wrote:
I don't even know 1.2 was released
Now I feel less updated.
Just checked. NrSMBW 1.2.0 was released in September 2016, at the start of the project.
...if that was the case, why didn't you check first to see if there was an updated release before carrying on with the TAS? The way I see it, you just winged with the version on hand rather than make sure that it was the latest version to date... I'd advise you to look into every matter and detail in full next time.
Unkown394 wrote:
Newer Team is also working on NrSMB DS (I might do this one after release) and NrSMBU.
Deeply and intimately learn the games first before just randomly picking TASes and doing them to avoid half-assed work. ...and before you say that 131 hours is good enough for a TAS of a technical game such as NSMB (DS or Wii) or Super Mario World, I will tell you right now that you would deluding yourself. A TAS takes many hours, days, weeks, months... even years to do! I said this once already in the other submission text, but this will be the last I will repeat this to you: Take your time on a TAS!
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GoddessMaria
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While improvements can come up due to new discoveries, please make sure that it is fully optimized the first time. Multiple submitting of a run of the same game by the same author with suboptimal play can harm your credibility a bit in the future. ...Just a heads-up! As for my thoughts on the submission, I already suspected that there were issues with optimization due to lack of using using tricks such as corner boosting and properly utilizing power-ups... I hoped to be wrong, but having looked at it myself and my suspicions were correct. On the entertainment side, I wasn't too impressed or entertained as from a moment here or there. Abstaining from voting.
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GoddessMaria
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Understood.
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GoddessMaria
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Fortranm wrote:
It's nice to see Machop in action again 7 years after [923] GBA Pokémon: Sapphire Version by FractalFusion in 1:35:07.97. Have you considered catching a Makuhita in Granite Cave though? It evolves earlier than Machop does, and Hariyama's attack is even higher than that of Machoke.
The main problem with Makuhita/Hariyama is their poor movepool. This was also brought up in the Ruby/Sapphire thread ages ago before Machop/Machoke was used. Even if Hariyama has much higher base Attack than Machoke, it can't make good use of it.
jlun2 wrote:
I don't have time to watch the movie at the moment, but how come (briefly skipping to the end) you're not at the halfway mark of the game, yet the Sapphire/Ruby run is around that same point 10 minutes earlier? Are the additional content in Emerald that great an impact on a TAS? Not to offend or anything, just really curious.
No offense taken! :) There are many reasons why Emerald will end up a bit longer than Ruby/Sapphire and I will explain as much as I can. This includes the version differences. * The way some trainers work in Ruby/Sapphire are different from Emerald. - The Rich Boy and Lady trainers in Route 104 switched places in Emerald. - The Twins on the bridge in Route 104 do not bother you at all in Ruby/Sapphire, but they will challenge you if you have at least 2 Pokémon active in your party in Emerald. - Gym Leader Roxanne has 2 Pokémon in her party (a Geodude and a Nosepass) on Ruby/Sapphire. In Emerald, she has 3 Pokémon in her party (2 Geodude and the Nosepass). - In Route 116, 2 additional trainers were added and 1 of them is mandatory to battle (Hiker Clark). Abra is also available here as an added encounter in Emerald while it's exclusive only to Granite Cave in Ruby/Sapphire. - In Ruby/Sapphire, you don't get auto healed by Mr. Stone, you can immediately leave after exiting the Devon Co. building, and Brendan/May won't bother you at all when you are leaving Rustboro City. In Emerald, you get auto healed by Mr. Stone, you get stopped to be given the Match Call function for the Pokénav, and Brendan/May will stop you if you try to leave Rustboro City first without talking to him/her first. - In Route 104 going to Mr. Briney cabin, you proceed to enter without interruption in Ruby/Sapphire. In Emerald, however, you can only enter it normally if you spoke to Brendan/May in Rustboro City otherwise he/she will appear there instead. - In Route 105, you are stopped by a call from your Dad (Norman) in Emerald. This does not happen in Ruby/Sapphire. - When talking to Steven in Granite Cave, he gives you his Pokénav number in Emerald as well as the usual delivery of the Letter from Ruby/Sapphire. - Dewford Gym is changed between Ruby/Sapphire and Emerald. Ruby/Sapphire has you battle a Battle Girl first before getting to Brawly, but he has 2 Pokémon in his party. You can just battle the Gym Leader in Emerald, but he has 3 Pokémon in his party this time and they are higher leveled than Ruby/Sapphire. - In Emerald, the ace Pokémon of the Gym Leaders are holding items and are higher leveled (except Roxanne's Nosepass which is equal and Wattson's Magneton whose place is changed and is a level lower now) from Ruby/Sapphire. - In Emerald, you are stopped in Route 110 by Professor Birch, who gives you his number and asks about Brendan/May. This does not happen in Ruby/Sapphire. - In Route 110, 3 trainers were added and the places of 3 were changed in Emerald with 4 of the Trainers being mandatory battles. In Ruby/Sapphire, they are all optional. - Exclusive to Pokémon Emerald is an NPC named Scott who appears in various places to talk to you throughout your journey. After getting his number, he will call you occasionally to talk about your progress in the game. Places he appears at to talk to you are the following: Petalburg City (as you leave), Slateport City (after leaving the Museum), Mauville City (after defeating Wally), and Route 119 (after defeating Brendan/May). Other times, he calls you to talk about your increasing progress. - Emerald suffers from lag in places like the menu while this isn't the case in Ruby/Sapphire. - The puzzle in the Mauville City Gym works differently in Emerald than Ruby/Sapphire thus making it possible to battle just 1 trainer and Wattson as opposed to Ruby/Sapphire's 2 with Wattson. - In Route 111, Cooltrainer Brooke is mandatory in Ruby/Sapphire and an optional in Emerald. - In Route 114, Hiker Lucas is an optional in Ruby/Sapphire and mandatory in Emerald. - In Route 115, there are 2 additional trainers are optionals (although if going the same path as Ruby/Sapphire, they become mandatory). These trainers are not present in Ruby/Sapphire. - In Rusturf Tunnel, Hiker Mike is an optional in Ruby/Sapphire. For Emerald, however, his view radius increases by 2 tiles making him mandatory. - The layout for Jagged Pass is different in Emerald than Ruby/Sapphire. - Gym Leader Flannery has a different roster in Emerald than Ruby/Sapphire. - Gym Leader Wattson has a different roster in Emerald than Ruby/Sapphire. - In Petalburg City Gym, Cooltrainer [M] George and Cooltrainer [M] Berke have Linoone and Zangoose respectively while those trainers uses Slakoth and Vigoroth respectively in Emerald. - Gym Leader Norman has a different roster in Emerald than Ruby/Sapphire. - In Emerald, Wally's Dad will come to the Gym Leader Room to take you back to Wally's house to give you HM03 Surf. In Ruby/Sapphire, you have to walk all the way out on your own to get it from Wally's Dad. - In Route 103 (East), the Twins Liv & Viv will battle you if you move directly in front of them in Emerald. This is not the case in Ruby/Sapphire. - In Route 118 (East), 1 trainer was added into Emerald with 2 trainers being mandatory in Emerald: Youngster Deandre and Aroma Lady Rose. In Ruby/Sapphire, Deandre isn't present and Aroma Lady Rose is an optional. - In Route 119, 2 additional trainers were added into Emerald and one of them makes the otherwise clear path in Ruby/Sapphire a mandatory one if you go that direction. - There is one less Magma/Aqua Grunt present in the second floor of the Weather Institute in Ruby/Sapphire and the extra Aqua Grunt in Emerald is mandatory. - In Emerald after defeating Aqua Admin Shelly, an Aqua Grunt quickly comes to inform Shelly that Team Magma has went past them going to Mt. Pyre. When you are given the Castform, you are given the option to give it a nickname. These do not happen in Ruby/Sapphire. - There aren't any trainers blocking your way outside of Tall Grass in Ruby/Sapphire. In Emerald, there are a few trainers that do. - All gyms have a different layout in Emerald than Ruby/Sapphire. - Both Team Magma and Team Aqua are the antagonists in Emerald while there's only one specific to their version in Ruby/Sapphire. Phew...! That's a hell of a lot and there's still much more to list... Anyway, these should hopefully clear up why Emerald cannot be compared to Ruby/Sapphire as there are too many differences and changes between them. This should also clear up why the WIP is slower than that of the Sapphire run from 7 years ago. ~GoddessMaria
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GoddessMaria
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Just so you know, the video in the YouTube link is set to "Private"...
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GoddessMaria
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I'm sorry that I didn't post this sooner! Encode: Link to video Movie file: User movie #33670736440054219
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GoddessMaria
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...this kind of attitude won't get movies accepted (not like a user's attitude would make/break the process anyway...). As Mothrayas has said already, you were and evidently still are expecting people to like and be entertained by every aspect of your movies. What it seems like from my eyes is someone throwing a tantrum because their movie was not as well received as they wanted and expected... You claimed to understand the words of Mothrayas, but it's obvious that you didn't considering your latest outburst. Also to touch on the whole "Japanese community not submitting here" bit, they have their own decisions as to bring their submissions here or not. I've seen a fair bit of Japanese community members submitting here and finding success. 0xwas/was0x, ISM, Senshin Ichii, gocha, and mtbRc to name a few. When you finally understand that you can't always have it your way with every submission, then by all means, come back! Otherwise... grow up a bit!
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GoddessMaria
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If you want to cancel this, you have the ability to do it yourself. ...as for this submission, this is very lacking in both entertainment and optimization. There's nothing that makes it stand out and as others had pointed out already, everything is poor. Voting no on the grounds of lacking entertainment, poor optimization, and poor game (hack) choice. I encourage you to keep trying and take it slowly! It'd be nice to see new faces and new TASers bringing their best as well as showing their potential. However... Please consider next time to post things in the appropriate section such as WIPs or otherwise. The Workbench is not the place for unfinished or unpolished movies.
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GoddessMaria
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Lovely work, Sam! I'm looking forward to the next progress you bring!
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GoddessMaria
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That was a mighty fine run, Mothrayas! Very entertaining, especially with the downtime! Easy and obviously strong Yes vote!
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GoddessMaria
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Doesn't seem so but can't say if it's correct or not. I've found it easier to make an earlier savestate of a point that you are likely to rewind to so that you can reach the closest point in case you mess up, play it the movie back up to the point where you want to rewind at, then utilize rewind where you wish to use it at. Although, you will need to enable the Rewind function first. For some systems/games, they use a different size for save states so you will have to check the boxes for them. You go to "Config -> Rewinds & Save States..." You'll be greeted by this: https://www.dropbox.com/s/1jj7yjqo5e3pprh/RewindSaveStatesConfig.png?dl=0 Under "Rewind Frequency", check the options that apply to the system/game you are using. I recommend checking the other 2 options as well for safety's sake. I already have "Medium Savestates (256 - 1024KB)" ticked as I use it for my GBA TASes.
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GoddessMaria
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That's insane! I'm guessing Time Travel is becoming the "go-to" strats now? Either way, I'm pretty hyped for any sort of future SCD TAS!
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