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...this kind of attitude won't get movies accepted (not like a user's attitude would make/break the process anyway...). As Mothrayas has said already, you were and evidently still are expecting people to like and be entertained by every aspect of your movies. What it seems like from my eyes is someone throwing a tantrum because their movie was not as well received as they wanted and expected... You claimed to understand the words of Mothrayas, but it's obvious that you didn't considering your latest outburst. Also to touch on the whole "Japanese community not submitting here" bit, they have their own decisions as to bring their submissions here or not. I've seen a fair bit of Japanese community members submitting here and finding success. 0xwas/was0x, ISM, Senshin Ichii, gocha, and mtbRc to name a few. When you finally understand that you can't always have it your way with every submission, then by all means, come back! Otherwise... grow up a bit!
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If you want to cancel this, you have the ability to do it yourself.
...as for this submission, this is very lacking in both entertainment and optimization. There's nothing that makes it stand out and as others had pointed out already, everything is poor.
Voting no on the grounds of lacking entertainment, poor optimization, and poor game (hack) choice.
I encourage you to keep trying and take it slowly! It'd be nice to see new faces and new TASers bringing their best as well as showing their potential. However... Please consider next time to post things in the appropriate section such as WIPs or otherwise. The Workbench is not the place for unfinished or unpolished movies.
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Doesn't seem so but can't say if it's correct or not. I've found it easier to make an earlier savestate of a point that you are likely to rewind to so that you can reach the closest point in case you mess up, play it the movie back up to the point where you want to rewind at, then utilize rewind where you wish to use it at. Although, you will need to enable the Rewind function first. For some systems/games, they use a different size for save states so you will have to check the boxes for them.
You go to "Config -> Rewinds & Save States..."
You'll be greeted by this:
https://www.dropbox.com/s/1jj7yjqo5e3pprh/RewindSaveStatesConfig.png?dl=0
Under "Rewind Frequency", check the options that apply to the system/game you are using. I recommend checking the other 2 options as well for safety's sake. I already have "Medium Savestates (256 - 1024KB)" ticked as I use it for my GBA TASes.
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Are there any scripts or anything that can make RNG manipulation a little easier to see? Reason I ask is because I'm curious about maybe TASing Gen 2 and hopefully obsolete the current glitchless TAS.
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Another year, another exciting DKC TAS from Tompa! As to be expected, it didn't disappoint in the slightest. The new expansion of the rolling glitch was truly neat to see.
Obvious Yes vote!
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I very much agree with all 3 people above me. Time of working on and completing a TAS shouldn't be your main focus. Every TAS on the site takes tons of work ethics to finish at the level that they are. One TAS that I often think of when it comes to that is this movie.
[2291] GBA Fire Emblem: Fuuin no Tsurugi by Toothache in 1:02:42.05
The making of this TAS took a few years to make and finally finish, but it was very polished and entertaining to watch. Even to this day, I re-watch it as it still interests me. Point being, Focus more on bringing out the most work in your TASes and less on how quickly you can finish it.
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That was quick work, MUGG! I know that the work was put in as I was watching it unfold on stream. Excellent work on the run! The game itself is a weird one, but this movie is a great watch. I was pretty entertained for the most part.
Yes vote!
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Darth Marios wrote:
Since that here be there so many experts, and doing amazing works, someone can make a GS/ Pro Action Replay codes for FR Always Quick Claw Effect and Always Critical Hit? :D Would be fun to use in normal gameplay simulating a TASing stuff in this way^^
There will be no such thing as those are RNG dependent and those factors can change quickly...
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ais523 wrote:
Can you oneshot the plusle/minun with a move other than Mud Shot, without a critical hit? If you could, it'd save on the text box you get for using a super-effective move.
It is impossible to OHKO the Plusle and Minun with Tackle and Water Gun.
ais523 wrote:
On route 115, is it really faster to bike round the spinning trainer rather than manipulating them to change direction? (Based on how Emerald's RNG works, it probably is, but I just wanted to make sure.)
I would lose much more time waiting and manipulating for him to turn. I did look into that when I got to that point.
ais523 wrote:
Can you manipulate the Pelipper's second Protect to fail, or do you need to be on lower health for some reason? (Obviously you need to be on low health, but is there nowhere faster to damage yourself down?)
If Pelipper's Protect were to fail on Turn 2, it will go for it again which will cost more time. Unfortunately, the RNG positioning was not good once I got to Pelipper. Also, the Ninja Boy's first Koffing has Selfdestruct which will KO while both Koffing's Tackle and Sludge will do very little damage at all to Marshtomp.
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mklip2001 wrote:
This sounds like a good improvement. Before I watch this, though, I'm a little confused by the submission text. It seems like it's mostly a copy of the previous run's text, though there are other odd edits (like copying FractalFusion's description of how to manipulate luck).
Could you make it a little more clear what the actual changes are between this submission and the previous run?
I will edit the submission text in a moment to reflect the actual timings, but yes. I did use the previous run's submission text as a base for now.