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GoddessMaria
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Ah, I see what you mean now. Sorry for the misunderstanding.
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GoddessMaria
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Main Page wrote:
If you really wish to submit a movie made on such a mode, you will need a verification movie made and provided alongside it. Any input file that starts from power-on (for example, a previously submitted movie for that game) and creates the exact circumstances for your submission to sync will generally do.
There shouldn't be an issue about the movie providing that the dummy movie remains clean and syncs under the same conditions.
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GoddessMaria
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If I may give an additional tip. In case of desyncs in some areas, always check the area of desync and figure out if it has something to do with a random factor such as enemy RNG patterns or something else. When you figure out the cause, you should adjust your inputs so that it works without losing time. If it possible to delay frames without time loss, I suggest playing around with the frames until you get the right result. Hopefully this wasn't too confusing.
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GoddessMaria
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As long as you have the verified movie, there shouldn't be much of a problem with the SRAM usage.
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GoddessMaria
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The issue with that would be reducing the number of Star runs which have the most for one series or franchise, prime example being the Mario franchise with 10 different movies in the Star tier.
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GoddessMaria
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My guess is because console verification of said glitch. Besides, the quality could be much worse so...
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GoddessMaria
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Update: Sadly, I have hit a road block in Casino Paradise Act 1 and can't get the pattern that I need with the additional improvements within the level. Perhaps this is the end of the line for the V4 improvement...
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GoddessMaria
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I'm sure that if a 4-stars run would be made, there will have to be some ground rules set for it, otherwise it would be almost like random messing about and wasting more time.
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GoddessMaria
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It's too bad that more can't be done now, but the work done was a spectacle to watch! As graywords said, it'll make for great ground work for any future improvement of the game so very nice job!
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GoddessMaria
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Derakon... I wasn't trying to rush him at all. I was merely checking in as there's no telling what could have been going on. No harm intended.
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GoddessMaria
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Is the author still working on an update of this?
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GoddessMaria
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Even if a run were to be considered or worked on with those wanted things, I'm pretty sure that they'd warrant a separate branch from the published run. Not only that, but the entertainment factor would be questionable at the least.
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GoddessMaria
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A little bit, but mostly because there seemed to be something else that could be done.
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GoddessMaria
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Streaming more Knuckles Advance v4 TASing right now.
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GoddessMaria
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Interesting. I guess I'll have to play through the new revision again to see what all else was changed.
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GoddessMaria
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I'm currently streaming Knuckles Advance v4 TASing. http://www.twitch.tv/GoddessMaria15
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GoddessMaria
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I think I got it working now! The input timings didn't match with Speed. I had to lower it once during before the reset, then increased it back to normal after the title screen. Btw homerfunky, that was me who said that via Skype.
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GoddessMaria
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I haven't touched the speed settings at all during the playback so it's playing at "100%" by default.
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GoddessMaria
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I must also agree with the above that Phil be listed as Co-Author, should it obsolete the published run.
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GoddessMaria
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In the spirit of TASing, I shall be TASing 3 games. One of which will be Emerald revisited. Working on the planning phase right now and once I get a general idea on the updated route, the work will begin. Prepare for Emerald hype!
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GoddessMaria
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I have just checked the CRC of the both my ROM and the movie; both are the same.
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GoddessMaria
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I can't get this to sync past the 95th star. Tried the v8 and the one suggested by the author... any ideas on what I am doing wrong?
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GoddessMaria
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As turska has explained, this game is a more complete port for Donkey Kong than the initially released Donkey Kong game for NES and the published TAS of that version appears to be on equal grounds as this submission with the addition of an extra stage from the original arcade version. Even with the additional stage, I feel that it should be side by side with the NES DK due to the originally packaged game being its own game on the native system and this one is more faithful to the original Arcade version while being packaged as an NES ROM stored into a Wii Virtual Console WAD. As for this TAS, I hadn't initially seen Phil's NES Donkey Kong TAS until this game surfaced and then I realized that it was interesting. Knowing that the strategy for this run is about identical to that one, it can be a tough call. Nevertheless, I was a bit entertained to just go with a yes vote.
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GoddessMaria
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That was insane! Nice one Tee-N-Tee!
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GoddessMaria
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electricslide wrote:
GoddessMaria: If Venus is optimal, then I see no reason for the caveat. It's not up to you to prove that the others can be TASed faster, it's up to whomever can demonstrate it to actually be the case. Doesn't seem to me from what you said that it's a trivial calculation.
It is simply my perspective on the matter and even then, it wasn't with full certainty. More testing with the other characters will have to be done to see where it leads, but the question was asked how different each would be, time & content wise. It's not exactly a matter of strictly saying one is faster than others. I shall again use Sonic Advance as an example. The main Sonic Advance run published on the site is the fastest using Sonic & Tails, however it doesn't disqualify Knuckles, Amy, nor Tails (alone) from being there too. Same thing here. It mainly depends on the quality of the runs with the other characters (from both speed and entertainment perspectives). I do apologize if I didn't make that clear.
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