Posts for GoombaHeart

GoombaHeart
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Posts: 131
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I'm trying to find the speed address. My current method is removing ones that are not zero while static, and removing ones that are zero while moving. When I first tried this I seemed to get a bunch to do with the analogue stick. I later had the idea of moving it about while static and paused, U removing ones that aren't zero. I've not got it to work but my execution hasn't been perfect. In my latest attempt I only removed a couple early by mistake when I shouldn't and it seemed unlikely that they included the one I want. It takes a while to do this on my potato, so I want to know if my method sounds flawed to you guys, and if you have any tips, that'd be great.
Shit tier TASer.
GoombaHeart
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Posts: 131
Location: Winters
mkdasher wrote:
I just found the 2 frames that I think snark saved. One was while in the PU, and the other one was during the pausing to change camera. I didn't know you could press right and start at the same time lol.
I'm wonder if the menus reuse code or something, I just noticed (I have probably before and forgot) that you could hold down of the first frame for save to so it loaded one down on the save menu. If someone has nothing to do I guess they could check.
Shit tier TASer.
GoombaHeart
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Posts: 131
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Don't submit it, if you've made something, you'd be better lettering the experienced TASers (I'm not one) here have a look, so they can tell you what they think and give advice.
RGamma wrote:
I'll leave this here http://www.catb.org/esr/faqs/smart-questions.html (transfer to this community accordingly) on the off chance you're not a troll. Read it, understand it and follow it. Otherwise joining new communities less lenient than ours might become an unpleasant experience.
That is a pretty good read.
Shit tier TASer.
GoombaHeart
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Location: Winters
Kyman wrote:
He was referring to the difference in number of text boxes at each Bowser fight between the U and J version, as shown in this video. US version is faster in 70 for basically the same reason. I don't have the information on hand, but it has been timed in the past to be at least a couple seconds faster in 70 star. The Japanese version is only fastest for 120 star (or 0 star if moat skip is implemented).
Yeah, I thought that extra text would be faster and cancel that out, but coming to think of it it is all pretty short.
Shit tier TASer.
GoombaHeart
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Posts: 131
Location: Winters
Kyman wrote:
Both Japanese versions are slower in 70 star. Shindou especially because of the loading times.
I thought that was only 0 star due to that long Bowser speech at the end. Why is it faster?
Shit tier TASer.
GoombaHeart
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Posts: 131
Location: Winters
ALAKTORN wrote:
Isn’t Japanese version faster for 70 stars?
Yeah faster text, and a few extra tricks.
Shit tier TASer.
GoombaHeart
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Posts: 131
Location: Winters
xy2_ wrote:
GoombaHeart wrote:
I thought about starting with Super Mario Bros or something, but I'm found myself much more interested in SM64. Though I know it's rather complex, and has very high TAS (though that also goes for SMB).
Don't. The only time I would ever recommend it is if you really need to get the hang of how basic tools work, but you've hopefully gotten past that. I myself am a 'complete' beginner at TASing and am currently tasing a very very high skill DS game (one of the hardest skill-wise DS games, if not the hardest on par with Super Mario 64 if we don't count games with RNG). These 3d games are great because they have a relatively low skill floor, but an extreeeeeeeeeemely high cap. That is the great part of speedrunning, for example, Super Monkey Ball; you have, for most levels, a range of strats in the double digits ranging from extremely easy to it will take you 8000 rerecords on a single frame on TAS. New things are always being discovered, even 15 years after the original game. Hovever, there are a number of things to consider:
    Be good at your game. This isn't needed for all TASes, but for the high-level games it is definitely needed. I became one of the world's best players before trying to tas Touch&Roll (and co-author with the best player in the world), although that level of mastery isn't often needed. Constantly seek improvement. Redoing an entire section or an entire level isn't fun, and you'ill do it pretty often: so it is also important to stay fresh. You can do a multiple of things in your game: create strats, better routing, trick/glitch hunting.. Also stay fresh with your game, when you're frustated or something else, go outside, take a break, go for a walk, relax.. I personally play piano to relax. It's also important to devote your entire free time to your TAS as long as it stays healthy to yourself: you are doing a work of art, and you will be recognized later in your TAS as the unsung hero, the nameless artist. Consult communities. Unless you are TASing the most obscure-hyperro-bizarre game, there's always at least one person, one group which can help you, which has done what you've tried to do. If you are new, I recommend checking out the TASvideos IRC: lots of cool people there. Also try speedruns communities, which are generally very receptive to TASers. Have fun! If you don't enjoy TASing, you may as well stop right there. Enjoy what you do and take pride in it: it's your own little thing you'ill build up in weeks, months, years.
Good luck.and good rng
Thanks. I'm okay at Super Mario 64 having done some 16 star runs etc, though far from the best, not a speedrunner or anything. Yeah, I've got a bit of time to spend TASing, it's a little hard, since most of the SM64 TASers use Mupen. It was pretty fun making that TAS though the result was a little shoddy. I have a bit of time ATM too, though it varies with life stuff. I think I'll try and have another go today if I get the chance.
Shit tier TASer.
GoombaHeart
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Posts: 131
Location: Winters
ALAKTORN wrote:
Maybe this helps. http://tasvideos.org/EmulatorResources/RamSearch.html
Yeah that looks helpful. Thanks.
Shit tier TASer.
GoombaHeart
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Location: Winters
Epic, it's nice to see another big project up and running. I thought there'd be more authors for a big project though.
Shit tier TASer.
GoombaHeart
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I'm actually struggling to find out how to use the RAM watch etc. I'm having trouble finding it.
Shit tier TASer.
GoombaHeart
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Posts: 131
Location: Winters
Amateseru wrote:
What would be the time on N64 with this ? close to sub 5 too I guess ? Hopefully Snark (or Tyler or someone else) will still find a few optimizations :)
Tyler is amazing, but he's probably not the one to look for for optimizations, he's more about coming up with new strats. Snark seems to be having a bit of trouble so far.
Shit tier TASer.
GoombaHeart
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Posts: 131
Location: Winters
ALAKTORN wrote:
For one, if you already have a vid of a good TAS, you should try to emulate the strategy at least instead of doing something worse. Also SM64 is quite the high-level game to be learning how to TAS with. Anyway, you should use RAM Search to try and find useful addresses such as movement angle, model angle, XYZ character coordinates, speed and the like, then TAS while watching them which makes it much easier to optimize a run. Also an SM64 trick you seemed to be trying to do (but failed it) is punching for 1 frame from a standstill (neutral stick input), then start moving the frame after. That gives you more acceleration.
Thanks for the feedback. I only looked for it after I made that, I will in the future. I'm going to try a more optimized one, maybe soon if I am in the mood. I noticed I failed it, only after I made it. I need to practice a lot of tricks. I thought about starting with Super Mario Bros or something, but I'm found myself much more interested in SM64. Though I know it's rather complex, and has very high TAS (though that also goes for SMB).
Shit tier TASer.
GoombaHeart
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Amazing, I wasn't convinced it was possible.
Shit tier TASer.
Post subject: My attempts at TASing
GoombaHeart
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I just made this. Link to video It's my go at Lethal Lava Land's 8-Coin Puzzle With 15 Pieces without pressing A. I made this on BizHawk, to help practice its basic features etc. Criticism is welcome. I know faster is certainly possible, I'll have another go soonish to see if I can significantly improve on it. Fore comparison, here's someone much better at it doing it.
Shit tier TASer.
GoombaHeart
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Utter n00b question: How do you watch Mario's speed in BizHawk? I'd ask in Newbie corner, but that looked better for general questions rather than something so specific.
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GoombaHeart
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Neat. Reminds me of the MIPS clip.
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GoombaHeart
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Location: Winters
TMK wrote:
GoombaHeart wrote:
Any Rainbow Road PU strats yet?
Not yet. Depends how good the BLJ on the red coins elevator is. Other than that pretty sure there's no promising spots on that course.
Any for other levels, RR seemed the most promising at first thought.
coldsun0630 wrote:
So currently, is Tyler the only person who can move mario correctly on PU? Or is there any ways to learn how to TAS on PU?
Right now, kinda lol. Mkdasher is picking it up very quickly however. I have a huge excel file I made that makes the process much easier. Once I get a better handle on things I think I'll make a tutorial/informational vid about it. the concepts aren't too hard but routing is kinda brute force-ish.
Could you build a tool to help see what happens in the PUs?
New vid coming out soon, has to do with something that rhymes with "Club Drive"!
Stub Dive?
Shit tier TASer.
GoombaHeart
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Location: Winters
jlun2 wrote:
For jolly roger bay, would it be possible to clone the koopa shell from underwater to above land, then use that move backwards trick to gain incredible speed for the 0 ABC red coin stage?
No, there's no way to clone yet in JRB. If you could then that'd solve more problems. Someone will need to correct me if I'm wrong, but aren't land and sea shells different objects?
Shit tier TASer.
GoombaHeart
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Location: Winters
Any Rainbow Road PU strats yet?
Shit tier TASer.
GoombaHeart
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I for one love the ABC, butif others don't I can see why they'd get annoyed by it. A possible solution would be to make an ABC thread separate, but that'd be 3 SM64 threads, which is maybe overboard.
Shit tier TASer.
GoombaHeart
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coldsun0630 wrote:
- From the video discription, I can't move on PU as well and can't see the landform so it's boring. (and so on) So currently, is Tyler the only person who can move mario correctly on PU? Or is there any ways to learn how to TAS on PU?
You probably just need Kehne level understanding, and maybe some fancy maths to figure out how to move properly. I recken Pannenkoek atleast could figure it out.
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GoombaHeart
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Location: Winters
It looks like he rammed into the Bully with his back. That's probably not a state the programmers thought of.
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GoombaHeart
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Could using a non cardinal direction make this faster? I remember them saying something about that with the moat skip.
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GoombaHeart
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They've done it. Link to video
I collect the star A-Maze-ing Emergency Exit in Hazy Maze Cave using 0.5 A presses. The A press is to perform AB kicks on the rising elevators in order to maintain the hyper speed while going up.
So now we need a new hyperspeed preservation method?
Shit tier TASer.
GoombaHeart
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The sheer WTF made this entertaining.
Shit tier TASer.