Posts for Hamm

Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
For some of the slower average kill times (like the swamp), is it possible that it is faster to gain some of the exp at the spot before (outside fighting the warthogs in this example)? outside against warthogs you get 5 exp every 2 seconds. inside against swamp stuff you get 6 for plants, 8 for bugs every 3.4 seconds. so every 34 seconds against warthogs you get 85 exp and every 34 seconds against swamp stuff you get a max of 80 exp. So unless you can cut the average kill times down, it is quicker to level outside until just killing things on the way will level you up.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
So, is anyone thinking of taking up a run of this yet?
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
You continue to impress me. I really wouldn't have thought that killing both enemies when you go for level 2 would be faster than the quick in/out you were using.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
30 seconds to the ball of wind is an impressive improvement already. I'm very anxious to see this completed. Good luck to you!
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
Yeah. Jerry Boy is a different game starting a blob (I guess I like games with blobs). It's another platformer, but the only object is to get through all the stages, and you do it by running, jumping, shooting little red balls at things, etc.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
Claymates is a platformer where you're a ball of clay that can absorb powers, and become different clay animals. Not a great, game, but I enjoyed it. Oh, how about Jerry Boy (J) That game is great!
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
Ok, I've got to say that most of what I would pick is already said, but I'll add them again anyways. Soul Blazer Terranigma E.V..O. Search for Eden Chrono Trigger Final Fantasy IV Final Fantasy VI Ys 3: Wanderers From Ys Earthbound Magical Quest Starring Mickey Mouse Claymates
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
I recieved this game as a Christmas Gift from a friend. It made my day. ^_^ I've been playing through it again, and I still enjoy it.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
You already are my hero, but you'd be closer to god then. ^_^* I'd love to see you take up this run, seeing as no one else plans to.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
Alright. I didn't know that the Lamia enemies there were the same stupid ones from before. They are worthless. I know the general gameplay of the game very well, but I honestly just never paid much attention to the warping pattern. Since that loop to Amazones is the first time you end up there, it is obviously the right choice. All of the other larger warp loops seemed needed to me, so I didn't question them.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
Ok. I finally got time to watch this. Most of it looks good. I'm going to take your word on not needing the money, etc. When you are fighting inside Goa Fortress, you take the time to kill several spiders in a loop, then you level up, go through the next couple of screens, and bypass many lamia-type creatures. Is this because at the previous level you wouldn't be able to hurt them? Even so, why do you bypass them now? If nothing else, it'd be more interesting. Also, I'm not quite sure what parts, but there are a couple of times when you use the controller 2 warp over several places, and it seemed like warp boots would be quicker. One of them might have been to go to the female town, which would obviously be the reason why you warped (haven't been there before, and thus couldn't use warp boots, and using boots to leave would be useless, because the next time you used the controller 2 warp, it'd start off at that town). If this is the case, do you ever use the warp to go there before that? If so, can you take a few seconds and walk inside, thus activating it for warp boots later. Then you wouldn't have to use the controller 2 warp to get there and back, and it would probably save some time.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
Actually, part of the reason I've not commented yet is simply because I've not had time to watch the run clear through. I only got to the leveling up after you get the dolphin. I'm hoping to watch it tomorrow in full, and have comments at that point.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
I thought I would come in here and add another "I love it" comment. I never really cared much for this game because I found it to be rather hard to complete on a console, but the video is absolutely beautiful. Bravo!
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
I've not commented on the run yet, because I've not watched it, but I have been watching this thread progress. I will be watching the run that goes to the sword of apollo later today. I own this game, and have only beaten it once, so I know it is hard enough to deserve this speed run.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
I'm familiar enough with the game to know the level requirements for bosses, but I've never attempted to try and figure out the level requirements for the enemies before. I'll trust you that you're doing things as low as possible. In fact, you used almost every level-up spot that I use, so I don't doubt for a second they are the best spots. I'm just trying to think of some way to speed up the process for those who don't enjoy watching you level up (which, sadly, I do). I wasn't sure if the warrior ring was available the first time you went to goa, or only after you've gone through it once. Since it is only available afterwards, it obviously wouldn't be worthwhile. Thanks for confirming that you were moving the enemies to speed up the respawn. I figured that was probably the case.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
DarkKobold: most enemies in this game can't be killed with all 4 swords, and most of the enemies he bypasses are enemies that can't be harmed with the sword he is carrying. Switching swords all the time would waste more time than would be gained killing them. Ok, I watched the video this morning, and I'm just now commenting, so I may be off on a few things. The good parts first! Bosses are handled EXTREMELY well. They all seem to be defeated with very little room for improvement. The general path layout seems correct. I have a few thoughts on it, but I'll adress that later. I thought your use of the barrier spell was also well done. You conserve magic very well. Number 1, Stom. I know he can be defeated the first time you see him. I just don't know how. I know that in the 20 or so times I've played through the game, I've beaten him without losing first. Next, Leveling up in the Swamp. I noticed that many times you attacked an enemy going left or right, pushing it farther away from you, instead of driving it down into a wall, where you can repeatedly hit it quickly. Is this to move the screen far enough to force enemy respawns? If not, wouldn't it be faster to step around them, and hit them into the walls (this complaint carries over to most level up spots)? The warrior ring (the ring that allows you to shoot level 1 charge shots whenever you attack) is found in goa, by changing into Akahana (sp?) and talking to the guy in the upper-right house. Would using this instead of the power ring speed up leveling, by hitting multiple enemies at once, and if so, would it offset the time taken to get it? It is probably a waste of time, but I have to ask. Also, what are the level requirements for the enemies you level up on? Can you go to any of those locations earlier, in order to speed the leveling process? I think you are on the right path, and I really enjoyed the run. Keep up the good work.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
Just thought I'd check in and see how this run is going. I'm anxious to see the new version.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
For now, that sounds like a good path to take. Once I see it in action, I might see something wrong with this plan, but I don't see it now.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
Well, I can't tell you any exact times for the teleportations, but if I remember correctly, it takes about 1 second to teleport between areas. There are 16 spots, so that'd be 16 or so seconds. Generally though, you wouldn't need to teleport through all that many spots at a given time.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
So, are you planning on using the wild warp (this is what Nintendo Power called it long ago in an issue) to move around at any point, and if so, what points?
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
Actually, I think you can, now that you mention it.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
Even if a Fenix Down could fail, I'm sure it can be manipulated to always hit. Also, perhaps there is a max name length that prevents "Pheonix Down" from fitting.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
I'll agree with that, because I also did not have the same results when fighting Stom. I'll see if I can play around with it, and get a more surefire method to beating it. Ok, here's what I've found thusfar. It takes two hits from Stom to move you back the first time, and one hit each time thereafter. It takes you 3 hits to move Stom back the first time, and 4 hits thereafter. Each hit of his cancels one of yours, and vise-versa (meaning that even if you don't move him back, you can gain an extra hit before being pushed back. That's why you can trade blows without being forced back all that quickly, but eventually you will lose). It appears that his attack frequency is generated when you enter the room, because when I saved after entering, he always seemed to attack with the same frequency, regardless of any held buttons. On one try entering the room, I was able to have him attack only once out of every 2 attacks I made. This, combined with a weaving left and right after each hit, allowed me to dodge around half of his attacks, and I forced him to the wall in about 15 seconds. I'm not sure if I could have just stood in front of him and forced him back more quickly though.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
Hmmm, I wasn't able to mash fast enough at 100% at level 3 when I attempted it. It would seem you are a better button masher than I am.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Experienced Forum User
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
I remembered that Stom was the one you had to pin to the wall, which is why I edited my comment out. Now that I think about it though, the higher your level, the easier it is to pin him. I think you'll need to be at least 4, and maybe 5 to do so. You need to be level 5 for the Bug Boss anyways, so perhaps the best route is to get near level 5, as you would be doing anyways, and when you're close, head over to the house, level up along the way, and beat Stom senseless.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)