Posts for Heidman

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Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Looking for a single file. Now worries. Already watched it so I guess I can wait for it to get published. No worries.
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
"Temporary encode can be seen in segments here: http://www.youtube.com/playlist?list=PL15316BA81C368EAC" I was hoping for a full encode of the run
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Encode coming?
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Style points yes vote
Post subject: Re: I'm really sorry, Dark Noob, but this is not how a Final Fig
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Dark Noob wrote:
I asked for an opinion if this game can eventually be conmsiderado a BAC because if I do another TAS noo game you're right that should have advanced and left the enemy back I'll see if I'll cancel this one and make a better bound
What? Spelling and punctuation please...
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Sad times... Tight timing makes my work tough. Does that also count for the turrets on the walls too? I would assume so. I will do the math later, but could you tell me how many frames it takes for the bullets hit the wall from being shot?
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
This seemed like the best thread to ask this in, sorry if there is a better one. About getting the spread stream started, You use the enemies that pass left/right on the screen. What is the time frame available from hitting them to the other bullets hitting the wall in the back of the room? Is there a consistent way of doing this in real time as well? Also, how many rows in the stream can you keep with different shooting speeds (example: 4 rows when shooting once ever 10 frames *random numbers*)? All apply with having "R" upgrade as well, as it is faster.
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
PreddY wrote:
reminds me of commander keen somehow... this needs a MUCH slower encode, only then I vote yes (I did it in advance anyway)
I agree
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Just wondering if an improved 1 player run has been worked on at all. I am working on a speed run for SDA and was wondering if there was some solo play tricks that I would be able to use.
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Thank you for your time in figuring this out for me. Sadly the way it works I don't think I am gunna be going for it in any of my runs because I don't see it being reliable. Again, thank you for your time.
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Ok... I am sorry if I don't understand it properly or not, but this is what I get out of it. For this bug to happen, one of the tanks (for my rout it will be the right one) needs to be destroyed on a frame that happens every 105 frames. So kill the tank on that frame, get the bug? Is this right?
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
After searching for a bit, I found the thread to post this in. I do speed runs on console and this skip happens every so often. Like maybe 1/400 attempts. But it has happened like 4 times in a row. So this leads me to believe that it can be recreated some how. In stage 2, at the second set of tanks, after killing one, you can skip the second. I don't understand how it works but I would really really really really love to know how to recreate it. I don't see a way to post a video at first glance, so I will link to my post at SDA with the videos that can be downloaded to help out. If this is against the rules in any way, I am sorry. http://forum.speeddemosarchive.com/post/super_c_calling_for_any_one_who_can_help_see_page_22_540.html You do not need to be a member to view or download as far as I know.
Experienced Forum User, Published Author, Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
How do you do the wall zip glitches? I am planing a console speed run for this game and I was wondering if it is in theory possible to do on console. I saw that in the run notes that you used up/down and left/right. Do you need to do this to do the wall glitch?
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