Posts for Highness

Experienced Forum User, Published Author, Player (71)
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While it is more tricky to control two ships at the same time, it also adds perhaps more entertainment, as you can do nice formations, and just screw around with the ships. I did this for my Sunset Riders TAS. Took a while to complete, and it can be tricky to map the keyboard so that you can press most buttons at once. But it also added some more fun to it.
Experienced Forum User, Published Author, Player (71)
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Looks like you are missing shots. Unless this is for a good purpose, I think you should try to land all hits possible. Also try to kill all enemies. Not sure if a two player run would make it more fun. Does it add something else, like more enemies, or quicker boss kills?
Experienced Forum User, Published Author, Player (71)
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I bit repetitive I think, but yeah, it's fast on the other hand. You could try to do more juggles etc. I somewhat feel that the link errror1 provided was more entertaining, even though it was on an easier level. Also.. Do you consider to fight against Reptile in the endurance mach?
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What would a TAS meet involve anyways? Would there be any events, or just hanging out, drinking beer?
Experienced Forum User, Published Author, Player (71)
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MegaShare seems to be down. Please upload elsewhere.
Experienced Forum User, Published Author, Player (71)
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Poked it aside. :)
Experienced Forum User, Published Author, Player (71)
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That explains why the AI seems strangly non-acting. :D Didn't think of this when I watched the movie. Thanks for pointing that out. Still a good movie though.
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Too bad I can't check this right now, since I'm at work. But it sounds like a serious sequence break. Is it possible that you landed the shots directly at Sir Richard Rose instead of shooting the barricade?
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Hi people, I just created an account at www.icloud.com , and I was wondering if there is a possibility to have the modified emulators we use, to run in the iCloud OS? Would be freakin' awesome to have everything in one place, no matter where I go, I can always pick up what I was doing, and work from virtually any place there is. Preferrably I would like Gens to run in that interface. Not sure if this is the place to post this topic, but since it's a general emulator related topic, involving them all basicly, I felt that it was not a good thing to just post it under any of the emulator specific topics. Feel free to move this elsewhere if more suited. Cheers meanwhile.
Experienced Forum User, Published Author, Player (71)
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Cool tech. Hope it get's useful. :)
Experienced Forum User, Published Author, Player (71)
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Heh, ok. :)
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errror1 wrote:
gen is the version I played as a kid so it's the version I prefer anyway I watched it and it's not as good as this one http://www.youtube.com/watch?v=dLn-JLmxI0A
This surly was a nice one. Did you make it?
Experienced Forum User, Published Author, Player (71)
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Thanks for the info. :)
Experienced Forum User, Published Author, Player (71)
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Voting no since this is slower than the published one.
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FuzZerd wrote:
I really want to know what happens if you beat nei first with nei and no one else alive (probably just lose but it would be interesting if this was a way of getting a ghost party)
Use game genie with a one hit kill-code. ;) http://www.youtube.com/watch?v=gn-GLIVB3ow&feature=related Or... you could kill her the normal way. Just takes a while, but doable. Also you could try what a user commented on youtube. It's actually available elsewhere too, just that I copied it from youtube.
Miraglyth wrote:
"There is the infamous (well, almost unknown...) "Nei glitch" which requires you to: • Have Nei lose to Neifirst. • Use a Moon Dew on Nei in the following battle. • Defeat Neifirst *without Nei being attacked*. Then the game will mysteriously forget to remove her from the party and, so long as you never use the "reorganise" your party at Rolf's house, you get to keep her, nerfed as she is. That means you need to decide youf final party before taking Neifirst out."
Post subject: How do you find hitboxes?
Experienced Forum User, Published Author, Player (71)
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I was wondering how you go about to find the hitbox for a certain enemy, items, or what ever it might be, in any game there is. Do you search them in the same way always, or does it differ between different games? The thing that I would want to do is to draw hitboxes around enemies for example, using LUA. Are there any good tutorials for LUA involving the emulators we use at this site? Thanks in advance.
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Someone should device a speed hack for this game. Damn walking takes to long. Could someone go ahead and allow a game genie code or something for the movement speed please? =) What about the duplication glitch, could you explain that one further? I like the planning when buying things. Good so far. Keep it up.
Experienced Forum User, Published Author, Player (71)
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That kept me entertained. :) Thanks.
Experienced Forum User, Published Author, Player (71)
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Umm... Do you need to be logged in to be able to download the WIP, or is it just me who can't see where the actual download link is located?
Experienced Forum User, Published Author, Player (71)
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I'm glad to hear that you are satisfied about your run, since that is what counts more, but this site is eager for perfection, and mainly entertainment. I took the liberty to point out some of the spots where it is obvious, even though I have never ever played the game, where you make what I would like to call mistakes. Since I have never played the game before, and that I can spot this so obvious, I think it is even more of an issue, since someone who actually played this, might think the same thing? Note that the times are estimates since youtube does not provide a frame counter, and even if they did, I think it holds less fps right, thus it would be worthless? Again I did not go through the entire video. I will leave that to you instead. :) Here are my pointers at least. Stage 1 ~00:09 - Shooting without hitting anything. ~00:23 - Shooting without hitting anything. ~00:24 - Shooting eventhough enemy is dead. ~00:27 - Shooting without hitting anything. ~00:46 - Shooting without hitting anything. ~00:58 - Continue to fire eventhough boss is dead. Stage 2 ~01:36 - Shooting without hitting anything. ~01:42 - Shooting without hitting anything. (May appear as landing shots on enemies behind) ~01:44 - Shooting without hitting anything. ~01:45 - Shooting without hitting anything. Stage 3 ~02:24 - Bumps into an edge, making you slow down. ~02:25 - Bumps into an edge, making you slow down. ~02:27 - Bumps into an edge, making you slow down. ~02:28 - Questionable if you need to stop on the platform? ~02:38 - Shooting without hitting anything. ~02:41 - Continue to fire eventhough enemy is dead. ~02:45 - Shooting without hitting anything. Cheers.
Experienced Forum User, Published Author, Player (71)
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I watched the rest just to give it a chance. Of course I skipped the levels that I previously watched. In those levels that I now watched, you miss more shots, stay to kill enemies (not sure why in some parts, maybe waiting for some door to open elsewhere? Some sound can be heard at least), bump into edges which makes your pace slower. Movement is not optimal You still miss shots I will give you credit for pwning the hydra(?) boss though. That was probably the most cool thing throughout the entire run. About me not being a judge - This is completely correct. I am not a judge, but I still have the power to vote, like in any other democracy, and hence give the judges an idea of what I think of the run. :) The judges can then consider the comments, and the scoring, when they make the final judgment. I could point out exactly where all your flaws and mistakes, that I can spot, are if you want to. This will take a while though.
Experienced Forum User, Published Author, Player (71)
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That would be me, putting low scores. The missed shots I was referring to can be found ~0:58 into your youtube encode. It really looks like when you waste the first boss, the rest of the shots fly straight through him? I don't really count missed shots as where you just pull the trigger for fun, even though I strongly advice not to do so, unless it is for manipulation somehow. Even how hard a game might be to play, it sure sucks when it looks poorly made, even with save states and slowdown. Until you can convince me that those shots, for example, are for the better, my score will stay low for this run. Sorry. But I strongly advice not to be discouraged or demotivated by my words. Instead, try to do something great out of that. I don't mean to be rude or anything. It's just how things appear to me.
Experienced Forum User, Published Author, Player (71)
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Umm... It somewhat looks like you play real time. You miss a billion shots, and it doesn't look intended to be that way. Some of the bosses looks improvable too, but as I have never before played this game, I don't really know to good. I did not finish watching this. Looks like you can improve it a lot before re-submitting. Cheers
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This was more entertaining than your last version. I have not yet made a good analysis of the run. The first half was pretty good, but it started to slack a bit to the end. For example I don't know why you don't use fatality all the time? This happened when you were morphed to Sonya. There must be more funny things to do as a finisher, right? I will wait slightly before voting. But as I said, I liked this one better than the last one. :) Some moves with Cyrax were absolutely cool. Cheers
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Couldn't this be posted in the Rockman 2 topic? Seems pretty much related to the game at least. http://tasvideos.org/forum/viewtopic.php?t=325