Posts for Highness

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Out of pure boredom I here by post this. It actually made me smile. Not for long, but still. :) One beautiful December evening Huan Cho and his girlfriend Jung Lee were sitting by the side of the ocean. It was a romantic full moon, when Huan Cho said "Hey baby, let's play Weeweechu." "Oh no, not now, lets look at the moon" said Jung Lee. "Oh, c'mon baby, let's you and I play Weeweechu. I love you and it's the perfect time," Huan Cho Begged. "But I rather just hold your hand and watch the moon." "Please Jung Lee, just once play Weeweechu with me." Jung Lee looked at Huan Chi and said, "OK, we'll play Weeweechu." So Huan Cho grabbed his guitar and they both sang..... "Weeweechu a Merry Christmas, Weeweechu a Merry Christmas, Weeweechu a Merry Christmas, and a Happy New Year."
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At least not known to either of us (?) so far. :D
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http://fleske.humorlog.nl/Game/Irritating-game.html Very funny game. So far my score is 30.308 seconds. Edit: 34.769
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WOW! Gotta watch this. Awesome improvement. Will be delightful to watch this baby. When are we going to see the sub 25min run BTW? X-mas gift perhaps? Hehe. Cheers!
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Have you made it work yet Reese? What about speed, sound and image? Is it good?
Experienced Forum User, Published Author, Player (71)
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I got a tear in me eye after watching this. Sooooo beautiful! Thanks for making it. :D
Experienced Forum User, Published Author, Player (71)
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I will be home at 23:15 or something like that. And I'm not that much of a king.
Experienced Forum User, Published Author, Player (71)
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The test run was not as violent as I hoped it to be. I'd love to see much more energy in it. Not sure if it's possible, but the run got a bit boring after the first couple of fights. Didn't have much to offer. So I really hope the final version will pack alot more stunts(?), energy and more violent destruction of the enemy. Shinok can't perform the others fatalities can he?
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Strange. I tried both EME and the other one which my brother made without good results. If it works it's superb however since we can do level by level and paste them into the final product perhaps, if needed that is. Edit: I looked up the RAM-address for the bosses. Add "00FF3601" to your RAM-watch. It's for all the bosses. Very useful when it comes to checking hits out. This is however very tricky against the first boss, since it won't register the hits until it's actually starting to move.
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Sounds great. I will also try to look into it some day. :)
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I will check it out tomorrow I think. Sooo tired right now. :) Glad you liked the analysis. If you like you can contact me on MSN or ICQ. It's always good to keep closer contact for quicker communication.
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I decided to analyze the movie today. Some of these statements are just to be picky, while others might open new ways for quicker finishing a level. Alot of testing must be done further to improve levels at all costs. No missed shots should be a rule too. Ok. So here is the analysis level by level. Some of them doesn't say anything more or less. The frames provided for the levels is the first frame that fades to black. --------- Level 1-1 Should be ducking to reach exit sooner. 2317 exits level. Level 1-2 Should be ducking to reach exit sooner. 4375 exits Level 1-3 Should be ducking to reach exit sooner. 8903 exits Boss - Stark's machine: 9931 Last hit Level 2-1 Should be ducking to reach exit sooner. 12379 exits Level 2-2 Should be ducking to reach exit sooner. Perhaps not kill the flying white devil and use him to reach higher grounds quicker? Same goes for the flying fishes. 14547 exits level Level 2-3 Should be ducking to reach exit sooner. Don't kill the flying white devils and use them to reach higher grounds quicker. 16833 exits level Boss - Primeval: 17010 last hit Level 3-1 18845 exits level Level 3-2 Is it possible to rise upwards quicker in the beginning and fire away the wall to the shortcut? 20597 exits level Level 3-3 Is it possible to swim backwards in order not to slow down and still evade/kill the fishes? 23615 exits level Boss - boomer: Is it possible to kill the captain in order to exit level quicker? 23879 last hit Level 4-1 26611 exits level Level 4-2 29403 exits level Level 4-3 31843 exits level Boss - Eyesore: Perhaps wait with the last shot as Toki elevates faster in order to kill boss a few frames faster? 32211 last hit. Level 5-1 33421 exits level Level 5-2 Avoid using moving platforms in the wrong direction as this will slow toki down. 37867 exits level Level 5-3 Better manipulation of fire in order to get cross gaps in a better manner? 41377 exits level Boss - Belcher: Better strategy to do more damage at the same time? 41936 last hit. Level 6-1 Duck to hit exit faster. Possible weapon drop to blast the wall and create an enormous shortcut? 46915 exits level Level 6-2 Possible to jump over the spike with help from the blue devil? 48339 exits level (why turning around? it's not that cool. :D) Level 6-3 51243 exits level. Again, turning around is not very useful and not stylish enough to be used. Perhaps usage of the flying white devils can help in gaining a couple of frames? Ducking should be used in this level too to exit the level. Boss - Crystal mammoth: This battle is just amazing. Let's keep it that way. :D Level 7-1 55299 exits level. Perhaps we should investigate to see if the jump-shoes must be used in order to reach the shortcut. There is a posibility that the white devils can do the work and save all the tracking for the shoes. Level 7-2 Better breakage of the floor near the exit. 59013 exits level Level 7-3 There is chance that more fishes can be manipulated in a manner so that higher grounds can be reached faster. 61525 exits level. Ducking perhaps? Boss - Bashtar: 62792 last hit, feels like it could be done quicker somehow, but I'm not sure. Level 8-1 Ducking 63895 exits level. Level 8-2 While walking through the slime, is it possible to jump a bit so that the corner stones knocks Toki out of the goo, sort of wall-omitting-style? It looks like it's done for the first part. 68863 exits level Level 8-3 Looks good and clean. Finaly ducking into the exit! :D 71775 exits the level Boss - Stark Getting in closer to deal damage quicker? 74039 last hit. Level 9-1 Possible to get pass the falling spike before the walkman reaches you? 77379 exits level. Level 9-2 Jump of the last skateboard to reach the exit earlier. 79833 exits level. Level 9-3 Get's stalled very long for that walkman guy at the falling spikes. Not good. 85887 exits level Boss - Stark again. Missing alot of shots is not nice. 88146 last hit. Boss - Membrane Erm... What happend with your spirit in this battle? It's way out of the league. A billion missed shots, and the strategy is not top of the line. I don't think I tried to do a weapon pickup in my version. But we should investigate further if it is a real time saver. This battle did not keep the same quality as the rest of the run. I think this alone would kept me from voting yes. The coolest thing in this battle is where the last hit is dealt and toki evades death for the last time. :) 90844 Last hit. No entering the hi-score board? Not needed but always fun. :D All in all the run was great. Just some minor flaws here and there. Now it's time for us to do some more work and shape this baby up to it's true potential. Cheers!
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Thats very good Aqfaq. I've been looking around for such maps for a very long time and never found anything. Thanks!
Experienced Forum User, Published Author, Player (71)
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WOW! Thats all I have to say. :)
Experienced Forum User, Published Author, Player (71)
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I think this would make an awesome TAS. So let's see it. :)
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Very entertaining TAS. A YES-vote for sure. I love how you evade being thrown by Reptile in the second round of the endurance match.
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Diman, I don't know how we should divide the work. But we really have to analyze the game ALOT. Also we should look up all the good RAM-addresses and keep track of them when needed. We really need all the boss addresses so we know when to fire at them to be most efficent etc. Also a thing at the sub-marine boss, I think one can kill the captain that escapes to exit the level quicker. I have not yet tried this. But it should be an easy test to figure out. I will need to finish my other TAS first before delving into this game again. So it might take some time. So I think you could lay your energy on another game mean while.
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I recorded a test movie using cheatcodes and no re-recording. Seems to playback just fine. http://dehacked.2y.net/microstorage.php/info/2794/Dune%20-%20The%20Battle%20for%20Arrakis%20%28U%29%20%5B%21%5D.gmv Note that I play at full speed and goof around alot.
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I thought I already reported the crawling thing? Perhaps I didn't. Sorry about that. Perhaps we should make the next version together Diman?
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I know the answer to q3. It does help to duck to reach the goal faster. Crawling speed is equal to walking speed it seems. And the head reaches further than the feets. So by ducking you gain several frames. :)
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Really a sick movie! :D Damn entertaining to see the quad-avi. Wonder how many games it's possible to link like this?
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Sounds great. I think I'll wait for the final version before I watch anything more now. Don't want to spoil it all. :D
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Dude! You should edit those links to this instead: http://www.sendspace.com/file/pte3j8 Just looked at the run! Damn awesome so far. I didn't know it was possible to get the hi-jump boots in level 6. And damn nice outage of crystal mammoth! :D
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The newest submission took some retries to watch. Had to fast forward to each round in order for the game not to desync. Irritating. Hopefully the emulation will get better in the future. :) So what should we do now when we got two great submissions done for this game? I hope people continue to massacre this game. Cheers and good luck!
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Once again a very good run from you! A definite YES-vote. I really liked the double friendship-glitch. Very nice! I hope that you'll provide more of these when you feel more motivated to it. Once again, congratulations on a great run!