Posts for Highness

Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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The latest WIP is very nice. Keep up the work FODA!
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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Location: Sweden
We already have a TAS for simcity!
Experienced Forum User, Published Author, Player (71)
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I'll be voting no on this. The reason to this is that we have already discovered alot of funny things that should be in the movie. Those things are listed in the Mortal Kombat thread. Glitched fatalities should be used when possible, because it adds a high joy factor to the run. Atleast if you ask me. And I don't think anyone else said anything bad about them right? I'm still very disappointed that you skipped Smoke and Jade. I'd like to see them pawned. I would allow to use cheat for this game so that we can see Noob Saibot as well. Preferrably if you can manipulate the game enough to have those three fights in a row. That would be a killer! :D I'm glad that you used the Kintaro fatality. I always liked that. Also the "Tosty!" fatality with Scorpion. This is a great start, but not great enough. Sorry.
Experienced Forum User, Published Author, Player (71)
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Adult Manga 1 + 2 would be kinda worthless to TAS. :D
Experienced Forum User, Published Author, Player (71)
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/me heads over to the workbench
Experienced Forum User, Published Author, Player (71)
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Do you mean where you jump up? I tried that for a billion times I think. I also tried to reach the exit through the wall. No luck though.
Post subject: Re: hey, AdmiralJonB
Experienced Forum User, Published Author, Player (71)
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pirate_sephiroth wrote:
NO!!! THESE ARE THE PROGRAMMING LANGUAGES OF THE FUTURE! EMOTICON l33t
Personally I like whitespace. ;) http://compsoc.dur.ac.uk/whitespace/ Brainfuck is also a funny one! http://en.wikipedia.org/wiki/Brainfuck
Experienced Forum User, Published Author, Player (71)
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I loved how you toyed with Shang Tsung. Great battle. I am kind of disappointed that you didn't fight Smoke nor Jade however. Those fights would be insane to watch, knowing how hard they are to beat normally. This game will be remade alot I feel. There are so many things you can do, other tactics, better combos, more glitches etc. But this is a great beginning, knowing that it's possible to play through the game. :) Keep it up!
Experienced Forum User, Published Author, Player (71)
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atro city - I think you'll get used to it. ;)
Experienced Forum User, Published Author, Player (71)
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Nice work on Stark's Machine. Keep it up!
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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Works perfectly! Awesome. :)
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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Location: Sweden
Worked perfectly! Nice WIP. Keep em' coming. :)
Experienced Forum User, Published Author, Player (71)
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Diman wrote:
Hehe! You are not a sadist are you Mr.Highness? :P
Yes.
Diman wrote:
You can say that again! :P
This game is seriously a bitch. Anyways. I still would like to see ending times for each stage so I can keep track of how much faster you are.
Experienced Forum User, Published Author, Player (71)
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I gotta watch this when I get more time! I like this game.
Experienced Forum User, Published Author, Player (71)
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I have not yet watched this WIP. But I will, just not tonight. There are more situations like this. Some spikes you can jump over without any problems at all. Even in real time! However, at some points you need to land and bounce on an enemy, perhaps even two or more times! If you think that part was nasty to manipulate..... Just you wait. HAHAHAHHAHAA!!!!! .................. HAHAHHAHAHAHHAA!!!!!!!!!! ... . ...... HAHAHAHHAA!!!!! ;) This game is seriously a bitch. Edit: I have now watched the WIP. Very nice so far. It would be desirable if you post how much faster you are in each stage so we can keep track of it.
Experienced Forum User, Published Author, Player (71)
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minglw wrote:
It's fun to watch everyone's moves and fatalities. Do we have enough stages to do all of the character's fatalities and stage fatalities ? If anyone is making a UMK3 run, we probably need few runs... to see all of the char's fatalities, friends, mercy, babalities... etc. and stage fatalities.
I don't think it would be fun, atleast not in a TAS point of view, to see all finishing moves with all characters. It would be VERY boring. And there are already movies showing all these already. Just google around a bit. I even think we've got some links in this forum pointing to other sites that provides these. In a TAS it would be more interesting with quick and wicked combos along with some heavy glitched fatalities that are shown in previous previews of what can be done.
Experienced Forum User, Published Author, Player (71)
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I can't see how those fixes would change the desync issue.
Experienced Forum User, Published Author, Player (71)
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If you don't want to watch your run over and over, you could first make a test run, then make a save state and watch the run both from beginning and then from save state to see if it screws up. This is what I had to do. ;) Alot of frame skip were used. Haha.
Experienced Forum User, Published Author, Player (71)
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AWESOME! :D Some thoughts though. In battle 1 I strongly suggest you use the funny glitch fatalities to add some spice to it. Good fight though. ;) In battle 2 you could perhaps have made reptiles invisible fatality? And you can hit the thongue fatality even though you are invisible you know. So you don't have to wait for the morph with Shang to make it! Milenas fatality can be made faster by holding block and press high-kick. So it should only matter of frames! Good movie so far. And I know how hard it is to make a TAS for MK2, so it's super fun to see that someone actually pulled it this far!
Experienced Forum User, Published Author, Player (71)
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Sounds great. Just beware. This game can be a serious bitch when it comes to desyncs! I pulled my hair alot when making this TAS. You have been warned! :D
Experienced Forum User, Published Author, Player (71)
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How much faster do you think you can make the run Diman? BTW - Tried to watch the WIP. But it desyncs. Edit: What rom are you using? I have tried Legend of Toki - Going Ape Spit, The (UE) [c][!].bin and all the country settings. It desyncs with both Gens9f and gens9j
Experienced Forum User, Published Author, Player (71)
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Awesome run mate! Very impressive.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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I will check this out when I get back from work. Very interesting. I know that my run has alot of flaws. But since the game is a bitch when it comes to hexediting etc, I left the mistakes in the movie. This was also stated in my submission I beleive. It will be super nice to see new ways to break this game. :)
Experienced Forum User, Published Author, Player (71)
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Since it doesn't have re-recording functions.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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Then I'd like to see who the poor bastard will be that is going to translate a 3 hour long movie from japanese to english by his/her own. :D It's better to use a translation than subs, really. Because then someone woulden't have to do all the work all over again by translating stuff.