Posts for Highness

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I can't hide that I want to see this game done ASAP. But then again, I know how hard it is to make a good looking run. Especially if you are fighting desyncs every minute.
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Maby I could help doing this run after my current project, which will soon end.
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This movie demands a star FFS! The wily levels were just so freaked out! A yes vote of course!
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Actually I didn't like the directors cut version of the 1979 one. Too much bullcrap that really didn't need to be there, atleast all of it. :) Thats about the first time I don't like a directors cut. Never heard about Dune 2000 movie. Children of dune though.
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I think you will have to get it right the first time then. :D More or less the Toki run I made was the same bitch when it came to hexediting.
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Aqfaq wrote:
1) test hex-editing single-mission movies together to see if any mission could be redone at any time (this would allow much more flexible movie production)
I think this could be a problem depending on if the in-game clock goes between missions as well as during a mission. But of course you should try this so that you can prove me wrong. That would be the best. :) Just make a quick test of making two level two version and paste it after level 1. :)
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First of all I wanna congratulate you on this movie. Damn good! I got a question though. Towards the end of the game (I think between rescued person 6 and 7) on the elavators going up and down (where you duck and just play with the time). Would it be possible to use the jump shoes here instead to save time? Same can be seen between prisoner 7 and 8 in the lava world.
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Cool. Didn't know that. And yes. Dune is book and movie in it's original. Written by Frank Herbert. The movie is by David Lynch I think. Can't remember.
Aqfaq wrote:
Oops, major mistake spotted. Building concrete plates under refinery makes harvester drop it's load very much faster.
Are you sure that it has to do with the concreate slabs and not the health of the building? Because if you don't build on any slabs the building will deploy with only 50% health.
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"Je fais une TAS" perhaps? Not sure though. Perhaps it could be un instead of une?
Experienced Forum User, Published Author, Player (71)
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"Command & Conquer: Tiberian Dawn" Wasn't it called Tiberian Sun? I'll see if I can make a record of Dune some day though. Just not right now.
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Did this run stall? Very sad if it did because it's an awesome game. But I can understand if it was stalled because it's a very long game and needs as much planning as Super Mario World I suppose. :(
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Hehe.. Yeah. The palace can be repaired for free. But I don't see how that can help in a speedrun if you're going to exploit the building/re-building thingie. Best would be to place it directly on a rocky area without concreat on it. If this game is made it would be the first RTS on this site right? *drools*
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Oh well. Ok. :) If thats how you want it. I still think it's a shame that you didn't put more time in it. You would easily get my vote on the yes side if you just corrected the error of 3 billion missed shots. :)
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Thats a major diffrence between the Sega and the PC version Truncated. You can only build ONE palace in the Mega drive version. ;) And killing more units would mean longer status screen after finishing a mission. Even though it would only mean a second or so extra. Sure. Do as much of the time as you can! :) And in the first version. Don't care about the lag.
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Ok. So do you save time by glitching like that?
Experienced Forum User, Published Author, Player (71)
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Err.. I do not think that the diffrent houses are like difficulty settings. Atleast it would not be in that order. :D Atredies - Sure. Easy to play with and finish the entire game. Ordos - Probably the hardest to play with because of their sucky deviator. Harkonnen - You can just build defence, sit back and launch death hands in the two last missions. Nothing hard there if you ask me? Defence atleast in the last two missions would be needed yes. Because in the second last mission two houses + the emperor will team up on you. The emperor randomly sends troops with a carry-all to land somewhere in your base. So rocket turrets would be good to have on strategic possitions in the base. It could be a funny thing to lure the enemy around with a trike. But I do not beleive that you could do this when the opponent has maxed out his units? But I'm not really sure they produce that many units. They only produce those semi-staticly placed units to defend the base. Then they produce units to send an attack wave. What they usualy do btw is to super-produce infantry units. Sort of like lemmings. They just walk forward to a garanteed death. :) Normally when I play as Atredies I get some rocket vehicles along with some heavy tanks. I send them off left of the base and then straight upwards. Thats mostly where the enemy harvests their spice. So I can get a resonable control of their money income, as well as reach all turrets with my rocket vehicles. The heavy tanks will help defend my rocket vehicles as they are rather weak. To distract the enemy I would send ornithopters to hit randomly in their base. Fremen doesn't help that much. But they cost hardly nothing and can help to distract the enemy from my real targets. I might record a movie of it during the weekend if I get some free time.
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daniayaw - Like a compilation of all glitches in megaman? What happends if you defeat bombman the second time angerfist? Does any other boss get excluded? Or do you just have to fight bombman plus the others?
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finalfighter - Is that method faster than the current one?
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Great! When do you suspect you'll submit it?
Experienced Forum User, Published Author, Player (71)
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Good luck to you! May frustration and lag not be in your way!
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maTO - If you hadn't screwed around like that you could have submitted this movie. The bosses needs alot of fine tuning. But the greater portion was very nicley done. And I liked how you planned the weapon grabs. And why in the world would you miss all those shots? It looks like somebody played the game at full speed some times with a turbo pad. That is not very nice. Remake your run, with no missed shots, and better tuning. I then wish for you to submit your run and I will vote YES! Don't take this critique to hard. I just didn't find it entertaining when you fooled like that. :)
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A thing that I always imagined helped reduce lag when playing on console was to zoom to an unexplored place where the shadow has not been revealed yet. Not sure that it actually helps anything, but you could try. Further more I think the fastest possible game would be played with harkonen by abusing that palace building/destroy/rebuild/launch loop. It would cost alot of money though. A strategy for the last level could be: Build slabs and put a couple of wind traps there. Build a couple refineries. You will get an additional harvester for each refinery you build! Build a radar. Build what ever you need in order to get a palace. Start abusing. Also for easier targeting you should send a trike in the opponents base to reveal all his building. Not that this will trigger a death hand from their side. So watch out! First of all take out their command central. This will disable them to re-construct any buildings. That building should be taken out by the first death hand you send. Unless you can rush with all your units and take it out. But that's really hard since they are armed to their teeths. I don't know if you can order orni's from the star port. But when I play normally I do prefer those as they most of the time gangs up on one target. Allthough easily destroyed they sure can be bitches to get rid off. When I play as atredies I normally have a couple of hi-tech facilities to multi produce orni's. Rocket launchers can shoot rocket turrets from out side the turrets reach. From the right or left. I don't think you can do it from top or button, because the grid is diffrent that way. Not 100% sure though. I don't know how much credits you could save by building something else first. I woulden't bother about that in a V1 run. Maby later when it really comes down to crunching frames. I woulden't mind watching a run with all three houses BTW! Ordos can probably be sneaky and funny to watch when they receive their special unit. There are probably alot of tactics which can be deployed playing that house! I think sonic tanks deal diffrent kind of damage depending on how close / far away they are. And some times I think lag helps dealing damage as the sonic wave sort of stops over a target. Maby there is some sort of pause glitch to be exploited eh? About carry-all's.. Are you suggesting that building a wall one unit outside the facility, around it if course. Blocking any units and then target the enemy base to get a carry-all make a drop there? Could work. I always wanted to exploit the usage of carry-all's. About the star port. I think the prices goes up when you buy alot of things there. If you find that prices are cheaper than in the vehicle factory, buy in the starport of course. But then you will need to wait or manipulate so that the prices doesn't change.
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*applauds* Very nice!
Experienced Forum User, Published Author, Player (71)
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Those numbers really sounds like alot. I would have guessed between 4-10kb perhaps. But then again. It was a long time since I last made a gif animation.
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Wow! Aggressive sandworms indeed. :D I will search google a bit and see if I can stumble over some good genesis knowledge about the game that we might be able to abuse. Edit: Here are some codes that could be useful when it comes to experimentations! Level Codes Level Atreides Ordos Harkonnen 2 DIPLOMATIC DOMINATION DEMOLITION 3 SPICEDANCE SPICESABRE SPICESATYR 4 ETERNALSUN ARRAKISSUN BURNINGSUN 5 DEFTHUNTER COLDHUNTER DARKHUNTER 6 FAIRMENTAT WILYMENTAT EVILMENTAT 7 ASHLIKENNY SLYMELANIE ITSJOEBWAN 8 SONICBLAST STEALTHWAR DEVASTATOR 9 DUNERUNNER POWERCRUSH DEATHRULER Misc Codes: LOOKAROUND Reveals entire map SPLURGEOLA Provides you with more money PLAYTESTER Units can only be killed by Sandworms MONEYMAN Unlimited credits (not tested by me) POWERMAN Upgrade (not tested by me) Edit: A very good guide: http://ledmeister.com/dunexref.htm Edit: Some complement game genie codes http://ledmeister.com/dunecode.htm