Posts for Highness

Experienced Forum User, Published Author, Player (71)
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I've got the exact same problem, and I even posted that on WineHQ for each Gens version I tried.
Experienced Forum User, Published Author, Player (71)
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Clear yes vote. Nice xmas gift. :)
Experienced Forum User, Published Author, Player (71)
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I guess I'll have to bring a joypad (bigger than the phone is) with me all the time, and pair it via BlueTooth to the phone. ;) Smooth...
Post subject: Gens for Android?
Experienced Forum User, Published Author, Player (71)
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I was looking around for a Genesis emulator for my android phone. Found this http://code.google.com/p/androidgens/ among others, and now I was wondering if someone could take a look at it, and maybe implement the re-recording features, and maybe more so, the playback functions. I have not compiled the source, so I don't know what features are in the code already. Could someone take a look at it please?
Experienced Forum User, Published Author, Player (71)
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NICE. Do I need to say more?
Experienced Forum User, Published Author, Player (71)
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Thanks for all the answers. Really interesting. Not sure if I'll ever be able to write my own bot, since it's a common fact that I'm on the top ten list over worst programmers ever. Heh.. Not even that possibly since I've never stated that I am a programmer at all, but anyway. If I was a programmer today, I would be on the top ten over worst programmers. :D I was probably going to be quite blunt on how to make the emulators talk, or not talk to each other. It never really crossed my mind that it could be beneficial. One way could be to let each of the emulators output the complete GMV file, and name it with a seed number, and have a tag that states "bad" or "good" along with the ammount of frames. For example "My_Game_(Seed_12345)_(FrameCount)_BAD.gmv". The BAD or good tag would be determined from a static value. For example. If you have beat a boss in 300 frames, you could check wether or not your GMV plays longer or shorter than 300 frames, and by that tag the GMV as good or bad. (Didn't Bisqwit make a variation of this for Rockman 2 some years back, or did I dream that?) Another way could be to let the Lua script read and write from/to a file which each emulator instance share so it knows what seeds to skip so that the emulators never run the same pattern twice. Hehe... Would be cool if we had cloud TASing. Distributed among the clients. Like SETI@Home and equivalents. Leave your emulator idle over night to help others crunch their TASes. In the best of worlds only I suppose. :)
Experienced Forum User, Published Author, Player (71)
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Ok. So would it be smarter to have two or more instances of the emulator running, with a different random seed pattern (as two linear patterns would perform the same thing with the same result in both instances) for the bots, or would it just slow down the entire process all in all?
Post subject: Multithread Lua
Experienced Forum User, Published Author, Player (71)
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I was just wondering if it would be possible to use multithreading when it comes to Lua in our weapon of choice (i.e. emulators), or is there some limits when it comes to the emulator it self? Does the emulator it self need to have the capability of multithreading? I could guess that this would be beneficial when it comes to some bot stuff in the emulators as we can aggregate all the cores in the CPU. Found some info on the matter here, but I don't know what to make out of it. I just found it to be interesting and thought I'd share it with you guys. Cheers.
Experienced Forum User, Published Author, Player (71)
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I know. I'm once again putting focus on completing my Ghostbusters run... Two steps forward, one back.
Experienced Forum User, Published Author, Player (71)
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Those videos sure entertained me for a while. Nice work HappyLee.
Experienced Forum User, Published Author, Player (71)
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Cool. Nice to see that you've picked it up again. Good luck!
Experienced Forum User, Published Author, Player (71)
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Diman wrote:
Awesome, bro'! :) Keep it up! I just watched it.
Cool. Please don't share it though. I want everybody to get a good feeling without sneak peeks when I submit the final product. Glad you liked it though! :)
Experienced Forum User, Published Author, Player (71)
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Because of the circumstances around the shortcut I vaguely described above it seems that it won't be possible to pull it off in a fluent way without causing to much delay. So as of now it might cost more frames than I gain, and also it will cause the run to look sloppy. I have yet to test this further, but don't hope for to much. I have only proved to my self that it is possible to take that way if the circumstances are correct. When I finally publish my run I will probably create a page that describes all of my findings. Also, for some reason in my last track between the mini-bosses I ended up loosing 50 frames. As of right now I don't know where that is coming from. So I need to remake that part again. Otherwise it looked pretty solid, but I can't live with the fact that I loose that much time. As far as I can tell it is not from lag frames either, so I've must been doing something terribly wrong here. Back to the drawing board, to crunch some more.
Experienced Forum User, Published Author, Player (71)
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Link to video Give me this hack NOW! :D
Experienced Forum User, Published Author, Player (71)
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Haha! Cool stuff. I really hope that you find more songs to play than the lemmings theme. :D
Experienced Forum User, Published Author, Player (71)
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Aww.. I was cheered up for a couple of seconds until I read the first comment from MUGG. :( Please try harder. Looking forward to see it.
Experienced Forum User, Published Author, Player (71)
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Cool. Good luck with both UMK3 and MK2 then. :)
Experienced Forum User, Published Author, Player (71)
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First attempt against the eye worm boss today. Turned out 48 frames slower than my previous attempt. Re-doing it again of course. It should be possible to shave about 80 frames from my time right now. I would be satisfied to get close to it at least to go on par with my old attempt. I'll keep you updated on the progress. Edit: FINALLY the horrible eye-worm boss is done for. Ghost get's contained at 28932 frames, making this go 11 frames faster than last proper time I tried to kill this boss. Edit 2: Just managed to pull off another shortcut. This is so far only faster in theory so far because of the circumstances. But hopefully I can embed this into my run and use it as a real time-saver. If this will be possible to execute under normal conditions it will save lots of time. Not just a couple of frames, but about 10 seconds or so. We'll see how it turns out. Back to crunching. I start to like re-doing bigger parts because of all new findings. :D
Experienced Forum User, Published Author, Player (71)
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Hehe. Seems that there were some bugs to fix for them in that release. :) Please carry on with more stuff.
Experienced Forum User, Published Author, Player (71)
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Made a small improvement today. I was just testing something out to see if I could cancel out the time being immovable from taking damage. The result was that I could not regain movement, but for some reason I still ended up being 5 frames faster. Hopefully this maybe leads to the movement seed of the eye-worm boss changes to my favor, since the current movement pattern of the boss was not at all to help for me. 5 frames are not that exciting for the individual watching it probably. But for me, saving 5 frames in THAT location, right before the boss room, was very cool. We'll probably see tomorrow how the boss fight goes. Time to catch some Z's now.
Experienced Forum User, Published Author, Player (71)
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I was entertained. Please continue. :)
Experienced Forum User, Published Author, Player (71)
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Might be able to submit it as a concept demo?
Experienced Forum User, Published Author, Player (71)
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You could always select qix-style games on other platform with actual goals etc. I recon there are a couple of good ones for Neo-Geo for example. Gals Panic perhaps? =)
Experienced Forum User, Published Author, Player (71)
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Haha. I just love those things. Are you going to compile more of it in a single video?
Experienced Forum User, Published Author, Player (71)
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Sad to hear that. You could still use VirtualBox to install various linux distros in. Virtualbox is free and really good I must say. I've been using it a lot. Get it at https://www.virtualbox.org/ I don't know how to program, but would gladly help out with anything you can use me for. Testing etc maybe? Potential programmers should be quite easy to find around here, unless they are busy with their own stuff of course? Would it be possible to use any parts of the last build of Grrl or is that a completely different branch?