Posts for Highness

Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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Location: Sweden
Yeah. Thats a solution. But what if I don't wanna use an external program like Premiere? Besides. Then I need to output both movies as avi's right? Would be easier to just load the GMV's. Phil's idea is somewhat easier.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
YAY! Mario paint speed runs for the people! :D
Post subject: Ghost watching
Experienced Forum User, Published Author, Player (71)
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Would this be a possible feature to implant in order to compare two runs? Perhaps it would need to be ran into two separate windows since the slower run most probably would desync if watched in the same window, the way I mean atleast. :) But some sort of compare tool for new and old run would be awesome.
Experienced Forum User, Published Author, Player (71)
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Great guys! This is starting to get real good. :D Please continue Blublu!
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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air__devil wrote:
I don't think there are any sites that have DC games.
There was atleast one or two sites that hosted DC games avalible for download. But that was about one or two years ago. I think it went down. Can't really remember. They had annonymous FTP accounts avalible as well. I know that I downloaded some games. Wonder if I still have them around? Anyways. Dream cast games can be found everywhere. Direct Connect, Bittorrent, Emule etc etc etc... So there shouldn't be too hard to track down your games.
Experienced Forum User, Published Author, Player (71)
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Hmm.. There's an issue with using death as a life restoration in this game. I will loose all powerups and thus charge the psycho alot slower. This could lead to alot of waiting at some points which won't look that good, even though it should be faster. Powerups can be regained later on though. Some of the powerups needs minor detours or slowdowns though. Any thoughts about this would be greatly appreciated if posted. I could go about and just collect health instead. But this would require minor detours and slowdowns as well. And I would probably not earn as much time as with completley refilled health. The question is remaining though how much more damage I need to take in order to finish the game. As far as I can see I only need to take damage in level three and six to shave off greater ammounts of time. But the charging speed means alot when it comes to bosses. Especially the twin snake boss in level four since that already have about the best result possible in the current run.
Experienced Forum User, Published Author, Player (71)
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Hmm... Get a bicycle. Then maby the car get's jellous and changes the oil by it self!
Experienced Forum User, Published Author, Player (71)
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Really nice to see this topic going like this. And we are only 3 active persons or something in this thread. Hehe. :)
Experienced Forum User, Published Author, Player (71)
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Wow! Truly amazing run of this game. The game it self is kinda boring, but you made the best of it indeed. I went "WOHA!" when you teleported through the walls. It was just soooo cool. And you shaved somewhat 10minutes or more from the testrun. Not bad at all dude! :) I coulden't find anything that was wrong. Perhaps the last boss battle could be played better and not have the missiles stuck in the walls etc. That could be improved in the next version, if another version is coming. But this did indeed rock my day. :) A YES vote of course!
Experienced Forum User, Published Author, Player (71)
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Just watched the run so far. The butterbridge is truly just wonderful. I verymuch enjoyed watching those two stages. Also the Reznors and the 4th castle. Damn fast. Damn entertaining. Just too sad that you are taking a break. But you've earned it somewhat. :)
Experienced Forum User, Published Author, Player (71)
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Here are some thoughts after watching: In planet utopia, can't you use those teleport things you throw around in a planet earlier to warp through those robots instead of waiting for them to go to certein places? Pillars in volcania - Could you use the teleport there as well instead of making them fall? Brain boss - Earlier firing so that shots hit just at the right frame where the boss can be hit.
Experienced Forum User, Published Author, Player (71)
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Start to record a new movie and just hexedit the lost peices into your final project. Could that solve it?
Experienced Forum User, Published Author, Player (71)
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I hope that Emukon get's re-record support soon. How come there aren't already a thread for SMS to discuss these kinds of things?
Experienced Forum User, Published Author, Player (71)
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I know people that IRC:ed the new millenium dude! That is seriously pathetic. Such people should get help or atleast get out to meet people.
Experienced Forum User, Published Author, Player (71)
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Actually I think there is a release called Super Street Fighter 2 Turbo. I am not 100% sure. It could also be wrongly printed. But I remember seeing the name in a Super Power magazine when I was a kid. Super power being the biggest magazine in Sweden at that point, touching Nes and SNES if I recall correctly. More fighting games will popup I think when Snes9x get's fixed from those horible desyncing problems, as with Mortal kombat 2 etc.
Experienced Forum User, Published Author, Player (71)
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I will watch this late this night or tomorrow. I'm soon going away to drink some with my friends and play videogames. :)
Experienced Forum User, Published Author, Player (71)
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Hehe.. I really like your so called "routine" :) Keep it up.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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Cake and beer doesn't mix good. Beleive me.
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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Awesome! :D Make sure to throw a party. I'll be there if my economy allows me. :)
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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Err.. What would that look like? Just gets into mother brains room and no one is there?
Post subject: Happy birthday Truncated!!
Experienced Forum User, Published Author, Player (71)
Joined: 8/24/2004
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I know that I'm two days ahead. ICQ notified me about it so I thought "Hey! Let's post it now so that I won't forget about it.". Anyways. Cheers mate. Hope you'll get a splendid birthday. :)
Experienced Forum User, Published Author, Player (71)
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Wow! Great so far mate! Sad to hear that you put this on hold for a while though. But I don't want you to screw up your life and miss your exams etc. :) So I guess we'll hear from you in february again then? Good luck with what ever projects your dealing with. ;)
Experienced Forum User, Published Author, Player (71)
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I think it would be boring too. Perhaps it would be nice to see only level 6. But it would be pointless to watch it all.
Experienced Forum User, Published Author, Player (71)
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ROFL
Post subject: Gens trying to connect?
Experienced Forum User, Published Author, Player (71)
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My firewall just alerted me that Gens was trying to connect to this site. Could anyone give me answer wether it's safe, and also why it should/wants to connect? Edit: I should add that Gens was not even running when this happend. File Version : File Description : D:\Spel\gens_movie_test9_exe\gens_movie_test9c.exe File Path : D:\Spel\gens_movie_test9_exe\gens_movie_test9c.exe Process ID : 0x77C (Heximal) 1916 (Decimal) Connection origin : local initiated Protocol : TCP Local Address : 83.253.141.66 Local Port : 1891 Remote Name : bisqwit.iki.fi/nesvideos/forum Remote Address : 194.29.195.223 Remote Port : 80 (HTTP - World Wide Web) Ethernet packet details: Ethernet II (Packet Length: 76) Destination: 00-00-0c-07-ac-00 Source: 00-50-22-e1-79-99 Type: IP (0x0800) Internet Protocol Version: 4 Header Length: 20 bytes Flags: .1.. = Don't fragment: Set ..0. = More fragments: Not set Fragment offset:0 Time to live: 128 Protocol: 0x6 (TCP - Transmission Control Protocol) Header checksum: 0x382 (Correct) Source: 83.253.141.66 Destination: 194.29.195.223 Transmission Control Protocol (TCP) Source port: 1891 Destination port: 80 Sequence number: 207599790 Acknowledgment number: 0 Header length: 28 Flags: 0... .... = Congestion Window Reduce (CWR): Not set .0.. .... = ECN-Echo: Not set ..0. .... = Urgent: Not set ...0 .... = Acknowledgment: Not set .... 0... = Push: Not set .... .0.. = Reset: Not set .... ..1. = Syn: Set .... ...0 = Fin: Not set Checksum: 0x224f (Correct) Data (0 Bytes) Binary dump of the packet: 0000: 00 00 0C 07 AC 00 00 50 : 22 E1 79 99 08 00 45 00 | .......P".y...E. 0010: 00 30 11 88 40 00 80 06 : 82 03 53 FD 8D 42 C2 1D | .0..@.....S..B.. 0020: C3 DF 07 63 00 50 0C 5F : B8 AE 00 00 00 00 70 02 | ...c.P._......p. 0030: FF FF 4F 22 00 00 02 04 : 05 B4 01 01 04 02 41 43 | ..O"..........AC 0040: 41 43 41 43 41 43 41 43 : 41 43 41 43 | ACACACACACAC