1) Full Halfie describes the evolution of the name and preserves the history of the trick. It also gives RTA commentators the ability to say, "Well, she nailed the Halfie but missed the Full Halfie." "Underflow" is simply wrong, in a correctable way, regardless of how "everyone" understands what it standards (sic) for. Underflow is a precise term in computer science, as is overflow, and overflow is the term that describes the exact circumstance.
2)
There are
already runs
that are "
0% finishing
the game
in 10 mins or so." The slowest of those, from 2008, is in 22 minutes, and now sits at 7:15. There's even a
GT Code movie published in there. And they exist in their own separate branch, as they should. 13%, however, is the branch that this submission is aiming for (well, low%, which will hopefully obsolete all of the 14% branches which, in my opinion, shouldn't exist, because item choice is a routing decision, not a branching decision, regardless of what other sites claim), and it should, as low% / 13%, aim for speed, as it is a
speedrun. As such, I will continue to argue that, while the route allows collecting enough resources to activate missile overflow (or negative overflow if you prefer), they should. I stand by my Meh vote.
As to your point that "rush this glitch and the run is over," that is 1) in the nature of glitches, and 2) something that would occur at 28 minutes into the submission, more than half of the movie over, and balancing resources, and doing everything that you are claiming you want to see in a run, with a turning point of, "And now I have Excalibur / Ultimate Armor / ..." and can complete the game with ease. It would not really affect Phantoon to overflow super missiles, because of his rage mode, and would greatly influence the Mother Brain fight, and any super missile-vulnerable enemies between Maridia and Tourian. It wouldn't affect the Metroid fights, it would barely affect how enemies are killed along the way, and it would, given this route, only really shorten the final boss.