Posts for Josh_the_FunkDOC

1 2
10 11 12
28 29
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Alright, I'm back to where I was with my last attempt at this, with only Act 7 to go. And I said 20 frames of improvement if all goes well...it actually turned out to be 104 frames faster! Hoping to get this done soon, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Genesis least favorite? Depends on what you're talking about...remember, it sold better than the SNES in the United States for most of the 16-bit era. But yeah, that seems to be how it is on this site. *shrug* -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Thanks for the good post. I think you summed things up quite well when talking about the effect Morimoro's movie had on you. Essentially, unlike you, I like knowing limits. Although I've never done a real speedrun, I have made some high-score runs of various arcade games; if people had made tool-assisted movies showing the highest possible scores for them, I would be inspired to try and get as close to them as possible. To be able to say that I was within, say, 3% of perfection would motivate me as I like having concrete data like that available. Of course, there is also the issue of knowing what "perfection" is...runs that seem perfect like Michael Fried's SMB and a few of Morimoto's have turned out to be quite beatable indeed. But then, that really isn't central to what we're talking about here. Just means that we can't necessarily assume that we've reached perfection, and that you can't necessarily assume that there's nothing more to a game after seeing a timeattack. I dunno, maybe this is just an "agree to disagree" issue. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Much better than last time, however there are a few things I am wondering about... - In stage 1, why do you go backward to hit the last purple window? You also miss a shot after beating Nelson, which looks bad. - In stage 2, why didn't you jump up the last escalator? - In stage 3, the Sideshow Bob fight looked a bit slow. - In stage 4, is the Jebediah head really worth it? You sure don't get to make use of it for very long. - In stage 5, there was one spot where you had to get onto a ledge. You jumped once and it wasn't high enough, then jumped again and made it. Does this serve some purpose, or is it a mistake? But still, pretty good all in all, I like this better than LastStarfighter's movie. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
One other ultra-minor improvement that you missed: After entering your name, you can just press Start instead of moving to End. Also, do you REALLY have to talk to the floating old guy in Level Forest? It seemed like I could progress just fine without doing so. Still, pretty neat thus far! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Don't worry, guys. After a little break, I'm back to working on this and am part of the way through 3-2. It was mainly an aesthetic decision to redo this...I now aim to kill as much stuff as possible, and pull off a lot of cool kills with the ninja doubles. However, I have also made one minor improvement in 2-2 and one in 3-1, both of which are extra uses of left+right. I know there is also a small mistake to fix in 4-1, and a slight improvement in 5-1. So I may better my previous left+right movie by around 20 frames if all goes well... EDIT: Well, this blows. I'm back to having just killed the Act 2 boss again. Apparently, when walljumping up a wall that leads to a boss, it's faster to do it normally than to use left+right to jump through the wall and to the top of the screen. This is only relevant in Acts 2 and 3, but good to know as I made this mistake both times in the previous movie. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
For the hell of it, I decided to make a full run from the short movie I made. It's up on my filespace and 1:21 faster than the current movie. 23 of those seconds came from getting a better level order (though still not the best), the rest is all improvements to the levels themselves (bosses, mainly, though I do make better movements elsewhere as well). And ziplock, I won't submit this to your site unless you REALLY want me to. As I mentioned before, this is just a little something to help you out. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
D'oh, why didn't I think of punching? Thanks for the suggestion! And also thanks for confirming that it is just the first three levels that can be manipulated... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Don't forget Thunder (and, thus, all the magic containers...don't you need to reach a certain magic level to use it, too?). This would be awesome to see, though...for me, glitches are the ultimate highlight of any timeattack, and I love seeing them abused as much as possible. =) -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Alrighty, thanks for the help. One thing I can say...pressing and holding Start for certain amounts of time after the title screen disappears does affect the level order. However, I tried a great many different combinations and could never find anything that gives the best level order. The FAQ for this game states that only the first three levels are random like this, but I would like to see definitive proof of that. In both published movies, after the first three levels, the player goes all the way to the rightmost level and works backwards from there...if there was a way to start earlier that would be awesome. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
ziplock: Thanks for the info! Just to let you know, if you are going to make another version, there is quite a bit else to improve upon. I just uploaded an FCM to my filespace that has the first two levels and beats your times in them by around 4 seconds each. Take note especially of the boss battles, and also of when I fall and jump down ledges. And I'm not sure about those two spiders guarding bones in 1-2...I avoid one and take damage from the other, but I'm sure one or the other has to be best for both of them. That's something worth looking into... Oh yes, and I do make one mistake in 2-2...I fall down to the very first bone instead of jumping to it as you did. You were right there, so keep it for the next movie. And FYI, I'm not making a serious run here, as I wouldn't like to steal your work. Just trying to show you some different stuff, that's all. =) Ferret: I wholeheartedly agree. The only way I could see this working is if you have multiple PSX/2 controllers, a multitap, and some way of using all of this on a computer. At least one person should use a keyboard, unless you can map the important hotkeys to the controllers. *shrug* Just trying to help a bit, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Post subject: Nightmare on Elm Street
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Hey guys, I know I've got a bunch of other stuff to do yet, but I figured out a way to significantly improve this run. Basically, the order in which you have to do the first three levels is random. In playing this game normally, I managed exactly ONCE to get it where you can do them in left-to-right order and thus avoid any backtracking. However, since I started making a movie of this, I have not been able to duplicate it. I can easily make it so you can start with the house right in front of you, but I always have to skip ahead and do the third house next. Is there any way one could figure out exactly how this is determined, and whether or not one could also manipulate the future level order as well? Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Normal flying is noticeably faster than running. Spinjump flying is the same speed as running IIRC, but it's useful because it allows you to maintain running speed upon landing (whereas the normal flying slows you down after landing).
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Ninja Gaiden 2, that's what. =) I will get back to this after that project is done. 3 chapters, 5 more dungeons to go... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Someone who goes by the name of "jecy" has made one already (you can find it on Arc's site, I believe), but apparently it is very beatable. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
I wholeheartedly agree. What makes things even funnier is that the Ape Man is referred to elsewhere in the game as the Man Ape. And the video was fun...maybe you could make a separate one with the last two levels, so we can receive the full Cheetahmen II experience. =) -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Yep, King of Dragons is the only FBA game of the ones you mentioned, FODA. And what Phil said is generally true, but the emulator runs some other games besides those (i.e. the Cave shmups, Solomon's Key). -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Then walljumping in Ninja Gaiden 2 (probably the others as well, but I'm sticking with what I know) is stupid, because that also requires you to alternate between left and right (or sometimes left and left+right) on every single frame. Sure, it's a major speed boost over the normal wall climbing, but I also use it a lot for playing around after bosses die; this is done to show off how glitchy walls can be in the game. Would you have a problem with this? -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Hmm... I just may do it anyway, and then explain it in the submission comments. It's similar in spirit to Zoizite using suitless Samus in his runs, and I personally find getting a better song to be more entertaining than a different sprite. Ah well, no need to worry yet, the end is quite a ways away... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
"Landing is the hardest part of the game. Even Skip Rogers misses a landing sometimes." - Skip Rogers, "WORLD VIDEO GAME CHAMPION!!!", speaking in the third person. For those not knowing what I'm talking about, google "Skip Rogers" and "Seanbaby", and prepare to laugh your ass off. In addition to his pride in his Top Gun skills, he gives the best Wizards & Warriors advice you'll ever find. ;) But this movie...eh, people are right, this just isn't a good game choice. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
In that case the 2-1 music would be the way to go. You can only pick from one of 4 level themes: 1-1, 2-1, 2-2, and 3-2. But I personally don't like that. 1-1 is a good theme that makes a fitting end, especially considering that the original Ninja Gaiden also ends with the first level's music. Still, I'll wait and see what people have to say... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Hey guys, I decided to redo almost the whole thing because I'm doing the opposite of BoltR with this. That is, I aim to kill as many enemies as possible while maintaining speed. It's my own personal preference, plus the ninja doubles allow you to perform a lot of impressive kills from behind you. Right now I'm part of the way through 2-2... I've got a question for everyone. It turns out that you can determine which song plays in 7-2 by skipping the cutscene before it on certain frames; doing it as fast as possible always seems to give me the 2-2 music, to get others you have to wait a few frames. Would you like it if I did this, and if so, which song would you like? I'm leaning toward 1-1 (it really does feel right), but I'm open to suggestions. Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
OK, sorry about the misunderstanding Bisqwit. In my current Ninja Gaiden 2 run I wobble while waiting for the wind in 2-2, but I won't anywhere else (most of the other waiting is after beating bosses, and there are a lot of cool things you can do there). Hopefully that'll be okay. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
I have no problem with wobbling at all aside from Actraiser (as it moves the screen rapidly). I believe Bisqwit himself advises people to always look like they're doing something, even when they're not, and I would agree with him. Also, for what it's worth, I believe Phil and Genisto started doing this as a way of letting people know it's a tool-assisted movie (as it's damn near impossible to perform frame-by-frame wobbling on a console), and people have picked up on it since then. I personally find it to be a fine enough time-killer. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Experienced Forum User, Published Author, Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Manos was made during 1965-66, released in '66...to continue with the theme of parallels, this was about 5-6 years after Psycho, if the IMDB is to be believed. And here's another one: - The first 15 minutes of Manos is mostly a guy driving; playing Cheetahmen II for 15 minutes is about as exciting as watching a guy driving. =P Anyway, I won't keep this thread off-topic anymore. Can't wait to see the run, and I am saying this completely without sarcasm. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
1 2
10 11 12
28 29