Posts for Jweb_Guru

Experienced Forum User
Joined: 9/5/2006
Posts: 61
I was almost sure it was horizontal since you still got the missile with diagonal, unless I'm missing something (which is likely; I thought someone said there wasn't enough height?). And check out Kejardon's method; it's somewhat easier.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
hero of the day wrote:
I am not doing it because it fails to fulfill any single category, and I am busy with the any% improvement. The only other person who has shown interest is evilchen.
I think technically it would probably fulfill shortest time if you don't allow space/time beam (which I thought wasn't going to be the case), and low% NBMB, but I understand your point and I know why you don't want to do straight low%.
moozooh wrote:
The run Kejardon has put up on m2k2 is doable on a console. Rather hard, yes, but doable. However, all the runs that require using horizontal bombjumping have to be done on an emulator, since that trick is a total bitch to do even with frame advance.
Yeah, doable, just not so much doable QUICKLY, I thought. That said, re: horizontal bombjumping, there's a trick Kejardon posted for doing it relatively easily that works for me at least 10% of the time, which probably translates to a much higher percentage for other players; I don't think it's undoable. Besides, didn't Smokey do a run that used it (yeah, I know, on an emulator, but without frame advance)?
Experienced Forum User
Joined: 9/5/2006
Posts: 61
So is anyone doing this TAS or not? I'd really like to see how fast an optimized run could complete the game with this new trick, and it's exactly the sort of crazy glitching that I think of when I'm thinking about TAS-only stuff (which I THINK this is, at least from a speedrunning perspective).
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Voting yes, fast and the boss fights were hilarious.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Wowowowowow This is AMAZING improvement. I never even considered the possibility of there being another two minutes you could shave off your old TAS. Yes++, whoever voted no was just being contrarian.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Awesome! I'm really looking forward to this run.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
If you just want to make a TAS pointless, autoscroller. Honestly the only reason the Gradius run works is because of the powerups, get rid of those and the bosses and you have one of the dullest TASes imaginable.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Mmm, I liked it. Reminded me of the Excite Bike TAS. Yes vote.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
The competition that was entered into is great. Brings back wonderful memories of me staring helplessly at my own old code.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Awesome run, even if it's somewhat improvable according to metroid2002! I think the 100% should keep its star though.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
JSmith wrote:
Jweb Guru wrote:
primorial#soup wrote:
This could have some pretty interesting effects. I can imagine a programmer thinking to himself "no one will be playing this game in 150 years... I don't need to handle that special case in the PRNG."
I can't, since the PRNG will produce a recognizable range of numbers and they don't exactly get more crazy as the years progress. Programmers DO, of course, tend to ignore the possibility of extremely unlikely things.
Well, if the system time is set to one second before it overflows...
Irrelevant really, since the time isn't usually sampled except for the initial seed. And even if it were, a good pseudorandom function wouldn't be affected that much. System clock situation sound confusing so I won't go there.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Ew, some of the Gameboy runs mess with the system clock? I don't like it because it means that even the exact sequence of button presses from the TAS would probably not work from a clean cartridge, but I guess the alternative--not having any GBA runs on the site--is a bit ridiculous. But if you allow things like the system clock to be manipulated by the movie, then obviously there's no "TAS-proof" game, since there will always be a way to create a "fastest possible movie." I suppose if a game was something strange like a fixed-rate sidescroller that ignored all input and involved no deaths, there would be no way to create a FASTER movie than a human could, but that would arguably also not be a game, and a TAS could still be made.
primorial#soup wrote:
This could have some pretty interesting effects. I can imagine a programmer thinking to himself "no one will be playing this game in 150 years... I don't need to handle that special case in the PRNG."
I can't, since the PRNG will produce a recognizable range of numbers and they don't exactly get more crazy as the years progress. Programmers DO, of course, tend to ignore the possibility of extremely unlikely things. So given that we already kind of ignore issues that would make TASing impossible, I think everyone should just focus on what would make it difficult or unentertaining. I think weird input devices like the DS's microphone or an internet connection would probably make it so frustratingly difficult to optimize a game, and make it so prone to desynching, that people might not even try.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
There are lots of interesting ideas in this thread, but I think you're all trying too hard to work around an issue that doesn't exist anymore. If an emulator for any recent console was relatively accurate, it would include some version of a time chip independent of whether a game had been "inserted," right? At least on the PC, randomness is nearly always seeded from time, and I can't imagine it's different on the PS2 (though I can't imagine a lot of things that are nonetheless true). So barring "cheating" by including the exact time and date in the movie file, or forcing the user to otherwise set the clock back before playing it (neither of which I consider to be in the spirit of a TAS at all), wouldn't nearly any PS2 game be completely and literally impossible to properly TAS because, no matter how unoptimized you were willing to be, it would still desynch?
Experienced Forum User
Joined: 9/5/2006
Posts: 61
I have never played Metroid Prime. But I will say that Super Metroid is one of the most fantastic gaming experiences I've ever encountered, so I'd imagine anything would be something of a letdown after it. You guys are all crazy by the way.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Anyone get Elebits? It looks like a cross between Katamari Damacy and Gary's Mod for HL2 and it's supposed to be awesome.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Elebits is awesome and this is why. Not as intricate as the other ones obviously, but it's notable mostly because it's in-game.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Very nice movie! I never realized how entertaining a TAS of this game could be.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
OW MY BRAIN. This is shaping up to be the craziest run EVER.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Mmm, very nice. Short but entertaining.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Awesome run! I've been following the WIPs, so unfortunately I wasn't able to be surprised by the entire thing like some of you were, but it doesn't change the amazing that is everything in this run. Especially liked TTC red coins, which were just too ridiculous. Easily my favorite non-S3&K TAS. I'd totally give this a yes vote if I could. Edit: And apparently, now I can!
Experienced Forum User
Joined: 9/5/2006
Posts: 61
This run is made of win! Only one thing: is it just me or does this run not actually end? For me, the final star after the third Bowser battle appears and Mario just kinda stands around.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
The previous run already had a lot of Bisqbot luck manipulation, didn't it? At any rate, I'd vote yes to this run, just as I would have the previous run. I was going to say that I hoped there weren't too many improvements to this run, because I didn't really enjoy watching the same run over and over again with very slight improvements, but then I actually watched the improvements and they were ridiculously cool. So scratch that, keep on improving until you've got it down to 13:37 or something.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Just a quick note to the effect that I've uploaded the run to Google Video (giving full credit to you and TASVideos), so that it may be enjoyed by more people in more places. Can't stop watching it, by the way.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
When I first saw this I thought, "Wait, wasn't the old movie like ten minutes slower? Didn't Nitsuja say he couldn't improve on it?" Then I watched it and it was like, "didn't there used to be a... stage there?" Amazing run, I can't BELIEVE how glitched out this game is (though not as much as Sonic Advance, but that one is so glitched it's not even entertaining). You deserve a star for this, preferably a BIG one. Can't vote, but it's the truth.
Experienced Forum User
Joined: 9/5/2006
Posts: 61
Great run. I'd vote yes, except I can't.